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* The weapons from the Scouts naturally deal 30% more damage to [[Guardian (Breath of the Wild)|Guardians]]; they may also come with varied increased buffs for attack or resistance depending on the individual weapon; | * The weapons from the Scouts naturally deal 30% more damage to [[Guardian (Breath of the Wild)|Guardians]]; they may also come with varied increased buffs for attack or resistance depending on the individual weapon; | ||
* The weapons from Robbie's Lab naturally deal 50% more damage to [[Guardian (Breath of the Wild)|Guardians]]; albeit stronger than the Scouts' weapons, they have no individual buffs, as they are standard designs for multiple production; | * The weapons from Robbie's Lab naturally deal 50% more damage to [[Guardian (Breath of the Wild)|Guardians]]; albeit stronger than the Scouts' weapons, they have no individual buffs, as they are standard designs for multiple production; | ||
* All melee weapons of this type can cut [[Guardian Stalker]]s' legs with a single strike. | |||
* '''Ancient Proficiency''' ([[Ancient Set]] bonus) increases damage dealt with both Ancient and Guardian weapons by 80%; | * '''Ancient Proficiency''' ([[Ancient Set]] bonus) increases damage dealt with both Ancient and Guardian weapons by 80%; | ||
* These buffs all stack multiplicatively with each other and regular +Attack buffs from food and elixirs. | * These buffs all stack multiplicatively with each other and regular +Attack buffs from food and elixirs. |