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(→A Major Test of Strength+: Expanded) Tags: Mobile edit Mobile web edit |
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This Shrine starts just like any other Test of Strength, with a [[Guardian Scout IV]] being present to fight. Use your shield to block any laser shots and wait for an opening to take him out with the One-Hit Obliterator. | This Shrine starts just like any other Test of Strength, with a [[Guardian Scout IV]] being present to fight. Use your shield to block any laser shots and wait for an opening to take him out with the One-Hit Obliterator. | ||
You can also use Stasis or an Ice Arrow right off the start to get enough time to run up and hit the Scout. | |||
After he is defeated, head through the now-open gate to find a chest. Open it for 10 [[Bomb Arrow]]s. Step on the switch behind it to lower the floor in the main room. | After he is defeated, head through the now-open gate to find a chest. Open it for 10 [[Bomb Arrow]]s. Step on the switch behind it to lower the floor in the main room. | ||
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Once you arrive at the basement you'll see a locked door. As we can't do anything about this now, head left through these linear corridors, taking out any [[Guardian Scout I|Guardian Scouts]] as you go. They only have 13 HP so one shot with a decent bow will eliminate them. | Once you arrive at the basement you'll see a locked door. As we can't do anything about this now, head left through these linear corridors, taking out any [[Guardian Scout I|Guardian Scouts]] as you go. They only have 13 HP so one shot with a decent bow will eliminate them. | ||
Watch out for the [[Guardian Scout III]] in this section: it has 1500 HP so hold up your shield, wait for an opening, and take him out with the One-Hit Obliterator. | Watch out for the [[Guardian Scout III]] in this section: it has 1500 HP so hold up your shield, wait for an opening, and take him out with the One-Hit Obliterator. If you're careful, as you come up the ramp, you can hit the Scout III with Stasis and have enough time to run up and hit it. | ||
As you pass the area the Guardian Scout III was in, be aware there will be two Guardian Scout I's immediately to the left as you exit the stairs. | |||
Continue on and eventually you'll come across a room with a ladder. As you enter this room, take a left and you'll see another corridor next to the one you came from. Follow it to find a chest, it contains a [[Giant Ancient Core]]. | Continue on and eventually you'll come across a room with a ladder. As you enter this room, take a left and you'll see another corridor next to the one you came from. Follow it to find a chest, it contains a [[Giant Ancient Core]]. | ||
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Head up a staircase behind where your fought the weaker scout, whilst avoiding the scout's laser shots by holding up your shield or darting behind a gate. | Head up a staircase behind where your fought the weaker scout, whilst avoiding the scout's laser shots by holding up your shield or darting behind a gate. | ||
As you reach the top platform, continue to hold out your shield then get up close. Wait for an opening, then take it out using the One-Hit Obliterator. | As you reach the top platform, continue to hold out your shield then get up close. Wait for an opening, then take it out using the One-Hit Obliterator. Or wait just below its line of sight under the stairs, prep stasis then freeze it as soon as you come into view. | ||
Once all the scouts are taken down, the gate will open to the Sheikah Monk. Speak with them to obtain a [[Spirit Orb]]. | Once all the scouts are taken down, the gate will open to the Sheikah Monk. Speak with them to obtain a [[Spirit Orb]]. | ||
{{Cat|Breath of the Wild Shrines}} | {{Cat|Breath of the Wild Shrines}} |
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