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*Guardian Scouts II and III have "arm" stumps where weapons should have been, which crackle with blue energy. | *Guardian Scouts II and III have "arm" stumps where weapons should have been, which crackle with blue energy. | ||
*They can be also identified by the features of their "head" domes. I and II have no features, III has ear-like protrusions and IV has a full headdress. | *They can be also identified by the features of their "head" domes. I and II have no features, III has ear-like protrusions and IV has a full headdress. | ||
* | *Scouts II through IV perform melee attacks by rotating their weapons before attacking. These signal the player as to when to perform a [[Perfect Guard]] or a [[Perfect Dodge]]. | ||
*Unlike [[Guardian (Breath of the Wild)|Guardians]], Scouts don't activate the [[Master Sword#Breath of the Wild|Master Sword]]'s attack bonus. However, much like those, they are susceptible to [[Breath of the Wild Ancient and Guardian Weapons#Damage Bonuses|Ancient Proficiency]]. | |||
*Armed Guardian Scouts almost always attack with their "right" limb unless they're holding an axe with the "left". | *Armed Guardian Scouts almost always attack with their "right" limb unless they're holding an axe with the "left". | ||
*Unlike [[Guardian Stalker]]s, their legs cannot be cut. | *Unlike [[Guardian Stalker]]s, their legs cannot be cut. |