Bulblins: Difference between revisions

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No change in size ,  April 2, 2012
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(Created page with "Bulblins are monsters in ''Twilight Princess''. There are three types. The most common is Melee, wielding a club. The second is also...")
 
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Melee- These meanies will be all over the place. Sneak up on them from behind. Slash them as they begin to notice you.
Melee- These meanies will be all over the place. Sneak up on them from behind. Slash them as they begin to notice you.


Archer- They will roam about like their Melee counterparts. If they spot you, they will ready an arrow and let it fly a couple of seconds later. You can run towards them then shield the arrow. They are quite vulnerable to your sword. Also, if you have the bow, standing just outside of their range and nailing them with an arrow is quite effective and safer, but you lose an arrow, although I would not hesitate if you had the Giant Quiver, gained by winning stage two of [[Star game]].
Archer- They will roam about like their Melee counterparts. If they spot you, they will ready an arrow and let it fly a couple of seconds later. You can run towards them then shield the arrow. They are quite vulnerable to your sword. Also, if you have the bow, standing just outside of their range and nailing them with an arrow is quite effective and safer, but you lose an arrow, although I would not hesitate if you had the Giant Quiver, gained by winning stage two of [[Star Game]].


Boss- This is a little tougher, but relatively easy. The first and second fights are jousts, although he has twin shields in the second fight, but simply nail him twice in the chest with bomb arrows. The other two are duels. He wields a massive axe. It deals a lot of damage, but he is sluggish from its weight and you have plenty of warning before he swings.
Boss- This is a little tougher, but relatively easy. The first and second fights are jousts, although he has twin shields in the second fight, but simply nail him twice in the chest with bomb arrows. The other two are duels. He wields a massive axe. It deals a lot of damage, but he is sluggish from its weight and you have plenty of warning before he swings.


Riders- This one is interesting. An archer and a Melee will both ride a massive warthog, which can be ridden through wooden towers and bulblin-made walls, useful in accessing the [[Arbiter's Grounds]], the fourth dungeon of the game. You can ride alongside them and slash at them from Epona. Also, when you kill the Melee driver, the archer drops its bow and directs the hog, decreasing the threat.
Riders- This one is interesting. An archer and a Melee will both ride a massive warthog, which can be ridden through wooden towers and bulblin-made walls, useful in accessing the [[Arbiter's Grounds]], the fourth dungeon of the game. You can ride alongside them and slash at them from Epona. Also, when you kill the Melee driver, the archer drops its bow and directs the hog, decreasing the threat.