Interview:GameBlog.fr April 21st 2011: Difference between revisions

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{{Interview/Q|GameBlog|Place two of your most important works: Mario and Zelda, Pikmin I also had in stock ...}}
{{Interview/Q|GameBlog|Place two of your most important works: Mario and Zelda, Pikmin I also had in stock ...}}


{{Interview/A|Miyamoto|I'll be honest, it feels weird to see Mario figurine in like that. It's a character I designed for flat represented. What if you could imagine how difficult it was to succeed in the modeling in relief. For example, it was unclear if his eyebrows were going to be below or above his cap. So we were wondering whether to show them. There was much discussion about the position and proportions of each of its members. Inevitably, it always makes me have something like this in your hands.<br/><br/>Another thing that has changed a lot with Mario, and that few people have noticed is that his legs are bigger than before. I always intended to have the legs a little short to be fast and nervous, but that his approach is realistic, we had to lengthen her legs. Anyway I can not say enough what a plumber, because it is through him that I became a game designer! As for that link, I call it "Link with cat eyes." I'll admit it took a lot of courage to move to this more cartoon design. In the end if we took this decision is that the time we really wanted to make a game typically Nintendo. An adventure that is the soul of our society. So [[Link]] is a boy rather usual class, we have completely reinvented with a more streamlined look. Moreover it allowed us to create a real distinction between his adventures on home console and portable. Each has a distinct identity of the coup and that's just fine.<br/><br/>So yes, well I know, there are plenty of people who hate cartoon version ... but that's how!<br/><br/>Obviously, Mario last year celebrated its 25th anniversary and this year it was the turn of Link. I hope you will be pleased to know that there will be [[25th Anniversary|many products]] that Zelda will be created for the occasion ... and then to finish with these objects, I promise to do everything to deliver your new Mario this year!}}
{{Interview/A|Miyamoto|I'll be honest, it feels weird to see Mario figurine in like that. It's a character I designed for flat represented. What if you could imagine how difficult it was to succeed in the modeling in relief. For example, it was unclear if his eyebrows were going to be below or above his cap. So we were wondering whether to show them. There was much discussion about the position and proportions of each of its members. Inevitably, it always makes me have something like this in your hands.<br/><br/>Another thing that has changed a lot with Mario, and that few people have noticed is that his legs are bigger than before. I always intended to have the legs a little short to be fast and nervous, but that his approach is realistic, we had to lengthen her legs. Anyway I can not say enough what a plumber, because it is through him that I became a game designer! As for that link, I call it "Link with cat eyes." I'll admit it took a lot of courage to move to this more cartoon design. In the end if we took this decision is that the time we really wanted to make a game typically Nintendo. An adventure that is the soul of our society. So [[Link]] is a boy rather usual class, we have completely reinvented with a more streamlined look. Moreover it allowed us to create a real distinction between his adventures on home console and portable. Each has a distinct identity of the coup and that's just fine.<br/><br/>So yes, well I know, there are plenty of people who hate cartoon version ... but that's how!<br/><br/>Obviously, Mario last year celebrated its 25th anniversary and this year it was the turn of Link. I hope you will be pleased to know that there will be [[The Legend of Zelda 25th Anniversary|many products]] that Zelda will be created for the occasion ... and then to finish with these objects, I promise to do everything to deliver your new Mario this year!}}


{{Interview/Q|GameBlog|As such, the images revealed by Satoru Iwata at GDC 2011, we discovered a logo of Mario with a tail tanuki ... eerily reminiscent of the Super Mario Bros. 3. I guess it's not a chance ...}}
{{Interview/Q|GameBlog|As such, the images revealed by Satoru Iwata at GDC 2011, we discovered a logo of Mario with a tail tanuki ... eerily reminiscent of the Super Mario Bros. 3. I guess it's not a chance ...}}
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