The Legend of Zelda: Breath of the Wild: Difference between revisions

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:I’m on one of the committees that oversaw the general steering and direction [of the Wii U]. We talked to each other a lot about several elements, one of which was, ‘How exactly will the HD graphics work?’ In doing concepts for that ... we used Zelda assets quite often to examine, OK, how real will we make this look?[http://www.wired.com/gamelife/2011/07/wii-u-mario-zelda/all/1]
:I’m on one of the committees that oversaw the general steering and direction [of the Wii U]. We talked to each other a lot about several elements, one of which was, ‘How exactly will the HD graphics work?’ In doing concepts for that ... we used Zelda assets quite often to examine, OK, how real will we make this look?[http://www.wired.com/gamelife/2011/07/wii-u-mario-zelda/all/1]
Miyamoto sheds some more light on what he'd like this look to be.
Miyamoto sheds some more light on what he'd like this look to be.
:This is an HD system, our first HD system, and we want to create a real HD Zelda game for it. You will see a lot of these in-depth and deep experiences in terms of visual style. You will also see some play styles that are fun and interesting because of the play structure. We are not planning on putting any restrictions in terms of requiring developers to leverage HD in a particular ways. Even if you are using a simplier visual style it will still look very beautiful.[http://kotaku.com/5814227/how-the-wii-u-one-ups-television]
:This is an HD system, our first HD system, and we want to create a real HD Zelda game for it. You will see a lot of these in-depth and deep experiences in terms of visual style. You will also see some play styles that are fun and interesting because of the play structure. We are not planning on putting any restrictions in terms of requiring developers to leverage HD in a particular ways. Even if you are using a simpler visual style it will still look very beautiful.[http://kotaku.com/5814227/how-the-wii-u-one-ups-television]
While HD isn't required, it is likely.  Realistic graphics also aren't guaranteed - any art style can be of high quality, even one like The Wind Waker's or Skyward Sword's.  A decision on the art style probably won't be made until further along in development.
While HD isn't required, it is likely.  Realistic graphics also aren't guaranteed - any art style can be of high quality, even one like The Wind Waker's or Skyward Sword's.  A decision on the art style probably won't be made until further along in development.


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