Big Moldorm: Difference between revisions

Want an adless experience? Log in or Create an account.
m
no edit summary
No edit summary
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 11: Line 11:
}}
}}


'''Big Moldorm''',{{Ref|pg. 77|The Big Moldorm's tail changes color and is vulnerable only to a sword swipe from the Link of the same color.|''[[Nintendo Power Four Swords Adventures Strategy Guide]]''}}  also known as '''Dagtail''', is a boss that is encountered in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''. The Big Moldorm appears as the boss of the [[Pyramid]] level as part of the [[Desert of Doubt]] stage.
'''Big Moldorm''',{{Ref|pg. 77|The Big Moldorm's tail changes color and is vulnerable only to a sword swipe from the Link of the same color.|''[[Nintendo Power Four Swords Adventures Strategy Guide]]''}}  also known as '''Dagtail''', is a [[boss]] that is encountered in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''.{{Ref|''[[The Legend of Zelda: Encyclopedia]]'', pg. 166}} The Big Moldorm appears as the boss of the [[Pyramid]] level as part of the [[Desert of Doubt]] stage.


==Strategy==
==Strategy==
When the [[Link]]s enter the boss room, a short cutscene shows the Big Moldorm bouncing around the pit and the large, brown block, beginning the battle. Like in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', the Links must proceed to jump down onto the floor to battle the boss. Similarly to [[Moldorm (A Link to the Past)|Moldorm]] in ''A Link to the Past'', the Big Moldorm moves randomly along the ground floor, attempting to bump into Link and knock him down to the floor below. Outside of simply running into Link, the boss does not have a formal attack.
When the [[Link (Four Swords Adventures)|Link]]s enter the boss room, a short cutscene shows the Big Moldorm bouncing around the pit and the large, brown block, beginning the battle. Like in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', the Links must proceed to jump down onto the floor to battle the boss. Similarly to [[Moldorm (A Link to the Past)|Moldorm]] in ''A Link to the Past'', the Big Moldorm moves randomly along the ground floor, attempting to bump into Link and knock him down to the floor below. Outside of simply running into Link, the boss does not have a formal attack.


If the Links get hit by the Big Moldorm and fall to the room below, they can find six jars that contain [[Recovery Heart|heart]]s and [[Force Gem]]s. The Links can then climb a series of ladders in order to battle the boss again. Unlike in ''A Link to the Past'' and ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', the battle with the Big Moldorm does not start over as a result of the [[Game Boy Advance|Game Boy Advance SP]] screen feature.
If the Links get hit by the Big Moldorm and fall to the room below, they can find six jars that contain [[Recovery Heart|heart]]s and [[Force Gem]]s. The Links can then climb a series of ladders in order to battle the boss again. Unlike in ''A Link to the Past'' and ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', the battle with the Big Moldorm does not start over as a result of the [[Game Boy Advance|Game Boy Advance SP]] screen feature.
patroller
17,015

edits