Sheikah Slate: Difference between revisions

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{{TODO|Age of Calamity}}
{{TODO|Age of Calamity}}
{{Infobox|item
{{Infobox|item
| image = [[File:Sheikah Slate Render.png]]
| image = [[File:Sheikah Slate Render.png|200px]]
| caption      =  
| caption      =  
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''<br/>''[[Hyrule Warriors: Age of Calamity]]''
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''<br/>''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''
| location = [[Shrine of Resurrection]]
| location = [[Shrine of Resurrection]]
| cost =  
| cost =  
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==''Breath of the Wild''==
==''Breath of the Wild''==
The Sheikah Slate is one of the first items [[Link (Breath of the Wild)|Link]] comes across after waking in the [[Shrine of Resurrection]] and is one of his most powerful tools.  
The Sheikah Slate is one of the first items [[Link (Breath of the Wild)|Link]] comes across after waking in the [[Shrine of Resurrection]] and is one of his most powerful tools.


With the Sheikah Slate, Link is able to activate Sheikah technology, most notably the [[Sheikah Tower]]s and the [[Shrine of Trials|Shrines of Trials]], enabling them as travel points across Hyrule. It also has many built-in tools, such as control of [[Rune]]s, a map of [[Hyrule]], the [[Sheikah Sensor]], the [[Hyrule Compendium]], and the [[scope]].
With the Sheikah Slate, Link is able to activate Sheikah technology, most notably the [[Sheikah Tower]]s and the [[Shrine of Trials|Shrines of Trials]], enabling them as travel points across Hyrule. It also has many built-in tools, such as control of [[Rune]]s, a map of [[Hyrule]], the [[Sheikah Sensor]], the [[Hyrule Compendium]], and the [[scope]].
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Regions, subregions, and most landmarks are added onto the map automatically. However, some landmarks must be visited before they are added to the map. Additionally, Sheikah Towers and shrines must be activated before they will appear on the map. Once they have been activated, Link may then use the Sheikah Slate to travel to that tower or shrine. Settlements, villages, and [[Stable]]s must also be visited before their locations will be added to the map. Once Link has registered a [[Horse (Breath of the Wild)|Horse]] at a stable, he may also use the map to track the location of any horse he is traveling with. Additionally, the locations of any discovered [[Korok]]s are marked on the map for reference.
Regions, subregions, and most landmarks are added onto the map automatically. However, some landmarks must be visited before they are added to the map. Additionally, Sheikah Towers and shrines must be activated before they will appear on the map. Once they have been activated, Link may then use the Sheikah Slate to travel to that tower or shrine. Settlements, villages, and [[Stable]]s must also be visited before their locations will be added to the map. Once Link has registered a [[Horse (Breath of the Wild)|Horse]] at a stable, he may also use the map to track the location of any horse he is traveling with. Additionally, the locations of any discovered [[Korok]]s are marked on the map for reference.


Albeit the map initially shows the regional limits between the Sheikah Tower regions when it's blank, these limits disappear once the regions are populated into the map's data. Link also has the ability to set stamps and pins on the map. Stamps are markers visible only when looking at the map, and don't generate a beacon to follow like pins do. There are nine different designs to choose from, and they can be used to indicate the location of enemies, weapons, [[Cooking Pot]]s, potential Korok locations, or anything else of note to be remembered. Up to 100 stamps may be placed on the map. Pins function similarly to stamps, but are also visible to Link when he views the landscape through the slate's scope. Pins are ideal for marking travel destinations as they help provide directional guidance for Link without use of the map. Unlike stamps, only five pins are available to use. Pins disappear if removed, also being automatically removed when Link walks over them, as the Sheikah Slate assumes that Link has arrived to said destination.
Although the map initially shows the regional limits between the Sheikah Tower regions when it's blank, these limits disappear once the regions are populated into the map's data. Link also has the ability to set stamps and pins on the map. Stamps are markers visible only when looking at the map, and don't generate a beacon to follow like pins do. There are nine different designs to choose from, and they can be used to indicate the location of enemies, weapons, [[Cooking Pot]]s, potential Korok locations, or anything else of note to be remembered. Up to 100 stamps may be placed on the map. Pins function similarly to stamps, but are also visible to Link when he views the landscape through the slate's scope. Pins are ideal for marking travel destinations as they help provide directional guidance for Link without use of the map. Unlike stamps, only five pins are available to use. Pins disappear if removed, also being automatically removed when Link walks over them, as the Sheikah Slate assumes that Link has arrived to said destination.


With the [[Breath of the Wild Expansion Pass|Expansion Pass]], [[Hero's Path Mode]] was added to the map. Turning on this mode shows the path of Link's past travels.
With the [[Breath of the Wild Expansion Pass|Expansion Pass]], [[Hero's Path Mode]] was added to the map. Turning on this mode shows the path of Link's past travels.
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{{see also|Ancient Memory Part|Ancient Power Boost|Ancient Overclock Unit}}
{{see also|Ancient Memory Part|Ancient Power Boost|Ancient Overclock Unit}}
The Sheikah Slate is [[Zelda (Breath of the Wild)#Age of Calamity|Zelda]]'s first weapon in ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''.
The Sheikah Slate is [[Zelda (Breath of the Wild)#Age of Calamity|Zelda]]'s first weapon in ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''.
==Non-Canon Appearances==
{{Non-Canon|section}}
===''Hyrule Warriors''===
In ''[[Hyrule Warriors: Definitive Edition]]'', both Link and Zelda have access to an "Era of the Wilds" Costume based on their ''Breath of the Wild'' incarnations, which are both unlocked after completing the first [[Scenario]], [[The Armies of Ruin]]. Both of these Costumes have the Sheikah Slate on their hip, with Link hanging it from his left and Zelda from her right. It is purely cosmetic, and cannot be utilised in or out of battle.
===''Mario Kart 8 Deluxe''===
The default Link is the Hero of the Wilds, and he has the Sheikah Slate on his hip, solely for aesthetic purposes. This is one of multiple references to Sheikah technology about him; he is also equipped with a [[Guardian Sword++]], his symbol is the Sheikah eye, and he was released with the [[Master Cycle Zero]], [[Ancient Tires]] and [[Paraglider]]. However, Link's alternate costume, being based on the protagonist of ''[[Skyward Sword]]'', does not have the Sheikah Slate.
===''Super Smash Bros. Ultimate''===
Link was updated from the previous titles to be inspired by the Hero of the Wilds. Unlike Mario Kart 8 Deluxe, each Link costume has the Sheikah Slate, not just the default one. This is because he actually uses it: instead of regular [[Bomb]]s, Link will now have the [[Remote Bomb Rune]] for his down special.


==Gallery==
==Gallery==
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File:Revali-slate.jpg|Revali holding the Sheikah Slate from ''Breath of the Wild''
File:Revali-slate.jpg|Revali holding the Sheikah Slate from ''Breath of the Wild''
File:Mipha-slate.jpg|Mipha holding the Sheikah Slate from ''Breath of the Wild''
File:Mipha-slate.jpg|Mipha holding the Sheikah Slate from ''Breath of the Wild''
File:Zelda Cryosis Magnesis - HWAoC prerelease screenshot JP.jpg|Zelda using the Sheikah Slate in ''[[Hyrule Warriors: Age of Calamity]]''
File:Zelda Cryosis Magnesis - HWAoC prerelease screenshot JP.jpg|Zelda using the Sheikah Slate in ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''
</gallery>
</gallery>


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