Zelda Dungeon Wiki:Sandbox: Difference between revisions

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*[[Speedrun:Oracle of Seasons/Any%|Any%]]
*[[Speedrun:Oracle of Seasons/Any%|Any%]]


==== Partial Game Runs ====
=== Partial Game Runs ===
*[[Speedrun:Oracle of Seasons|2 Essence]]
*[[Speedrun:Oracle of Seasons|2 Essence]]
*[[Speedrun:Oracle of Seasons|3 Essence]]
*[[Speedrun:Oracle of Seasons|3 Essence]]
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*[[Speedrun:Oracle of Seasons|7 Essence]]
*[[Speedrun:Oracle of Seasons|7 Essence]]


== Rules and Definitions ==
== SRC Rules ==
{{Box|width=320px|title=Accepted Platforms|class=infobox}}
{{Box|width=320px|title=Accepted Platforms|class=infobox}}
<table>
<table>
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<table>
<table>
{{Infobox/Row|label=0|BGB|Gambatte-speedrun|Bizhawk}}
{{Infobox/Row|label=0|BGB|Gambatte-speedrun|Bizhawk}}
</table>
{{Box/Bottom}}
{{Box/Bottom}}
</table>
· If emulating, the use of BIOS screen is advised. If not used, ~3 seconds will be added to your final time for each hard reset. Also, when using BGB or Gambatte-speedrun, the video submission should include a hard reset showing the on-screen messages confirming emulator version and game checksum. On BGB, this is done by turning on Speedrun mode in the 'Misc' section.<br/>· Emulator submissions must have the latest version of the emulator.<br/>· Bizhawk is allowed, however the community prefers BGB of Gambatta-speedrun. Manips and glitches aren't consistent when using Bizhawk.
For submitting to SRC, if emulating, the use of BIOS screen is advised. If not used, ~3 seconds will be added to your final time for each hard reset. Also, when using BGB or Gambatte-speedrun, the video submission should include a hard reset showing the on-screen messages confirming emulator version and game checksum. On BGB, this is done by turning on Speedrun mode in the 'Misc' section.


== Glitches and Speedrun Techniques ==
== Glitches and RNG Manipulations ==
=== Basic Movement Mechanics ===
=== Minor Glitches ===
=== Minor Glitches ===
=== Major Glitches ===
=== Major Glitches ===
=== RNG Manips ===
== Resources ==
== Resources ==
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