Swimmer: Difference between revisions

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15 bytes removed ,  October 22, 2023
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| game = ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''
| game = ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''
| location = [[Lake Hylia (A Link Between Worlds)|Lake Hylia]]
| location = [[Lake Hylia (A Link Between Worlds)|Lake Hylia]]
| related = [[Bomb-Shop Man]] ([[Lorule]]an Counterpart)
| related = [[Bomb-Shop Man]] (Lorulean counterpart)
}}
}}
The '''Swimmer''' is a character who appears in ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''. He can be found in the east of [[Lake Hylia (A Link Between Worlds)|Lake Hylia]] on a small island near the [[House of Gales]]. When [[Link (A Link Between Worlds)|Link]] first meets him, the Swimmer is stretching.{{Ref|''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''|Aaaaaand... STRETCH!|Swimmer}} He reminds Link to do his own stretches as well.{{Ref|''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''|Hey, guy. You seem like you get around a lot. Don't forget to do your stretches, OK?|Swimmer}} However, upon realizing that Link is not worried about his stretches, he asks if Link is more concerned about the House of Gales behind him.{{Ref|''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''|What, it's not your stretches that are troubling you? Then it must be that building over there, right? Huh, whatddya mean, which one? The one with the windmill. You can see it if you use +!|Swimmer}} He explains that Link can see it by "stretching" using the D-Pad, which allows him to see farther to one side and spot the [[dungeon]].{{Ref|''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''|Say again? You can't see it? Then you'd better get to stretchin'! I mean with your thumb. Stretch it to the left, then the right, and when it's good and limber... then press + both > and v at once.|Swimmer}} Because there is no way to reach the building by land, the Swimmer learned to swim so he could reach it anytime.{{Ref|''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''|There's no way to get to that windmill place by land. So that's why I learned to swim. Now I can get there anytime—as long as I keep up with my stretching.|Swimmer}} However, even though he can reach it, it's not possible to enter it initially, so the Swimmer suggests that they continue stretching.{{Ref|''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''|You can swim across to reach that building, but you can't get in. Ah, but don't give up now! Maybe you just need to stretch some more?|Swimmer}} According to him, one can do anything as long as they keep up their stretching.{{Ref|''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''|Hey, have you been swimming around? Well done, guy! But have you tried diving yet? Just keep up with your stretching, and you'll be ready for anything in the water!|Swimmer}}
The '''Swimmer''' is a character from ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''. He can be found in the east of [[Lake Hylia (A Link Between Worlds)|Lake Hylia]] on a small island near the [[House of Gales]]. When [[Link (A Link Between Worlds)|Link]] first meets him, the Swimmer is stretching.{{Ref|''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''|Aaaaaand... STRETCH!|Swimmer}} He reminds Link to do his own stretches as well.{{Ref|''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''|Hey, guy. You seem like you get around a lot. Don't forget to do your stretches, OK?|Swimmer}} However, upon realizing that Link is not worried about his stretches, he asks if Link is more concerned about the House of Gales behind him.{{Ref|''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''|What, it's not your stretches that are troubling you? Then it must be that building over there, right? Huh, whatddya mean, which one? The one with the windmill. You can see it if you use +!|Swimmer}} He explains that Link can see it by "stretching" using the D-Pad, which allows him to see farther to one side and spot the [[dungeon]].{{Ref|''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''|Say again? You can't see it? Then you'd better get to stretchin'! I mean with your thumb. Stretch it to the left, then the right, and when it's good and limber... then press + both > and v at once.|Swimmer}} Because there is no way to reach the building by land, the Swimmer learned to swim so he could reach it anytime.{{Ref|''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''|There's no way to get to that windmill place by land. So that's why I learned to swim. Now I can get there anytime—as long as I keep up with my stretching.|Swimmer}} However, even though he can reach it, it's not possible to enter it initially, so the Swimmer suggests that they continue stretching.{{Ref|''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''|You can swim across to reach that building, but you can't get in. Ah, but don't give up now! Maybe you just need to stretch some more?|Swimmer}} According to him, one can do anything as long as they keep up their stretching.{{Ref|''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''|Hey, have you been swimming around? Well done, guy! But have you tried diving yet? Just keep up with your stretching, and you'll be ready for anything in the water!|Swimmer}}


{{References}}
{{References}}


{{Listbox|A Link Between Worlds Characters}}
{{Listbox|A Link Between Worlds Characters}}
{{Cat|A Link Between Worlds Characters}}
{{Cat|A Link Between Worlds Characters}}
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