Zelda's Adventure: Difference between revisions

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(Undid revision 37856 by 5 headed gleeok (talk) I un-did your edit because I felt it was redundant. That, and I have no idea what you mean't by "game case".)
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{{Non-Canon}}
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<section begin=infobox />{{Infobox|game
| name = ''Zelda's Adventure''
| logo =
| boxart = [[File:Zeldas-Adventure-Box.png]]
| release [[Philips CD-i]] = {{Region|us|y=1994|m=6|d=5}}
| developer = [[Viridis]]
| publisher = [[Philips|Philips Media]]
| producer = [[Lee Barnes]]
| director = [[Anna Roth]]
| guides =
| gallery =
| related = ''[[Link: The Faces of Evil]]''<br/>''[[Zelda: The Wand of Gamelon]]''
}}<section end=infobox />
'''''Zelda's Adventure''''' is a game that was developed by [[Viridis]] for [[Philips|Philips Media]] and released for the [[Philips CD-i]].
==Development==
After Philips and [[Nintendo]] parted ways, Philips was left with a four-game contract which included one Mario game (''Hotel Mario'') and three The Legend of Zelda titles. ''Zelda's Adventure'' was the final title released as part of its contract, with the previous two being ''[[Zelda: The Wand of Gamelon]]'' and ''[[Link: The Faces of Evil]]''. ''Zelda's Adventure'' is not considered canon in the [[The Legend of Zelda (Series)|''The Legend of Zelda'']] series.


{{Stub}}
The game utilizes sprites and other graphics elements taken from real-world photographs and video. Every screen of the game was produced via dioramas, which were then photographed from the top.


{{Game
Some have criticized the game for its long load times and low-quality graphics{{Unsourced}}, while a few have praised it for being the only CD-i Zelda game with the traditional Zelda formula of top-down graphics, an expansive scrolling overworld, and several dungeons, each with its own item and boss, within the overworld.{{Unsourced}}
|name = Zelda's Adventure
|logo =
|boxart =
|release =
|platform = [[Phillip's CD-i]]
|developer =
|publisher =
|producer =
|director =
|guides =
|media =
}}


'''''Zelda's Adventure''''' was a game that was made with Phillips' 3 game contract after they left [[Nintendo]]. this game is not considered cannon in the [[The Legend of Zelda (Series)|''Legend of Zelda'']] series.
==Map==
[[File:Zelda%27s_Adventure_Overworld.jpg#file|thumb|left|alt=Overworld Map of Zelda's Adventure|Overworld Map]]


{{clear|left}}


== Summary ==  
==Video==
{{Youtube|wnKLtY9SQU0|240|Speedrun in 1:37:11 by MC Gamer}}
{{Youtube|IqFZ1iVmhIo|240|Longplay}}
{{Youtube|LomZzXfgNxQ|240|Cutscenes}}
{{Clear}}


Not many people even knew about the game, and the same goes with the other 2 Philips CD-i games. The game was Live-Action, which means they made small animations of actual people doing moves such as walking, talking and for [[Princess Zelda|Zelda]] here, swinging a sword. Not much was known about this game, but the small few who got this game didn't like it very much. Phillips stepped up a little after this horrible affliction and made the ''[[Wand of Gamelon]]'' and the ''[[Faces of Evil]]'', which still had some voice acting problems, since all the Zelda games made by Nintendo had never used voice acting except for Links small little grunts and such.
==See also==
*[[Zelda's Adventure Staff]]
*[[Fan Games#Zelda's Adventure for Game Boy|Fan Games § Zelda's Adventure for Game Boy]]


Actual game play footage here: http://www.youtube.com/watch?v=du_KeZeMJrQ
==External link==
*[https://archive.org/details/Zeldas_Adventure_1995_Nintendo/mode/1up?view=theater Manual on archive.org]
*[http://www.nintendoplayer.com/interview/zeldas-adventure-jason-bakutis/ Interview with Zelda’s Adventure (Philips CD-i) Model and Prosthetic Maker Jason Bakutis]


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