The Legend of Zelda: A Link Between Worlds: Difference between revisions

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European Nintendo Selects release
(European Nintendo Selects release)
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{{Region|jp|y=2013|m=12|d=26}}{{Ref|source=[http://www.nintendo.co.jp/3ds/bzlj/index.html Triforce of the Gods 2 Official Site (Japan)]}}
{{Region|jp|y=2013|m=12|d=26}}{{Ref|source=[http://www.nintendo.co.jp/3ds/bzlj/index.html Triforce of the Gods 2 Official Site (Japan)]}}
{{Region|kr|y=2014|m=06|d=21}}{{Ref|source=[http://nintendo.co.kr/3DS/software/bzlj/index.html Triforce of the Gods 2 Official Site (Korea)}}
{{Region|kr|y=2014|m=06|d=21}}{{Ref|source=[http://nintendo.co.kr/3DS/software/bzlj/index.html Triforce of the Gods 2 Official Site (Korea)}}
{{Region|eu|y=2015|m=10|d=16}} (Nintendo Selects){{Ref|source=[http://www.nintendo.co.uk/News/2015/September/Selection-of-Nintendo-3DS-games-to-join-Nintendo-Selects-value-range-on-October-16th-1053681.html Nintendo UK]}}
| developer = [[Nintendo EAD]]
| developer = [[Nintendo EAD]]
| publisher = [[Nintendo]]
| publisher = [[Nintendo]]
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The game uses a top-down perspective and an art style similar to ''A Link to the Past''. It takes advantage of the 3DS to add vertical motion as an important element of the gameplay. In contrast, it also allows Link to become a flat image on a wall to travel in a 2D space a la [[Wikipedia:Flatland|Flatland]]. The bracelet seen on Link's wrist in artwork for ''A Link Between Worlds'' has been confirmed to tie into the image-on-a-wall ability.{{Ref|[http://ca.ign.com/articles/2013/09/11/three-things-we-learned-about-zelda-a-link-between-worlds Eiji Aonuma Interview}} The game also changes up the requirement to complete dungeons in specific order, removes helpful companions (instead it features a hint system a la ''Skyward Sword''), and introduces the ability to rent or purchase an item.  
The game uses a top-down perspective and an art style similar to ''A Link to the Past''. It takes advantage of the 3DS to add vertical motion as an important element of the gameplay. In contrast, it also allows Link to become a flat image on a wall to travel in a 2D space a la [[Wikipedia:Flatland|Flatland]]. The bracelet seen on Link's wrist in artwork for ''A Link Between Worlds'' has been confirmed to tie into the image-on-a-wall ability.{{Ref|[http://ca.ign.com/articles/2013/09/11/three-things-we-learned-about-zelda-a-link-between-worlds Eiji Aonuma Interview}} The game also changes up the requirement to complete dungeons in specific order, removes helpful companions (instead it features a hint system a la ''Skyward Sword''), and introduces the ability to rent or purchase an item.  


As of March 31st, 2014, ''A Link Between Worlds'' has sold more than two million copies.{{Ref|http://www.nintendo.co.jp/ir/pdf/2014/140507e.pdf||Nintendo Financial Report}}
As of March 31st, 2014, ''A Link Between Worlds'' has sold more than two million copies.{{Ref|http://www.nintendo.co.jp/ir/pdf/2014/140507e.pdf||Nintendo Financial Report}} On October 16, 2015, the game was re-released in Europe as a Nintendo Selects title.


==Prologue==
==Prologue==
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{{Youtube|IcZ8wnPWb4s|300px|Nintendo Direct announcement featuring both 3D and 2D platforming}}
{{Youtube|IcZ8wnPWb4s|300px|Nintendo Direct announcement featuring both 3D and 2D platforming}}
{{Youtube|U2TtJy9b3xo|300px|August Nintendo Direct}}
{{Youtube|U2TtJy9b3xo|300px|August Nintendo Direct}}
{{Clear}}
===Alternate box art===
<gallery>
File:Lbwalt.jpg|Alternate box art
File:Lbwselects.jpg|European Nintendo Selects box art
</gallery>
{{Clear}}
{{Clear}}


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