Speedrun:A Link to the Past/Any% (NMG, No S+Q)/Tower of Hera: Difference between revisions

Want an adless experience? Log in or Create an account.
Line 54: Line 54:
=== Fake Flippers Tutorial ===
=== Fake Flippers Tutorial ===


Fake Flippers is the second [[Speedrun:A Link to the Past/JP 1.0|JP 1.0]] glitch that we encounter in this game in the standard [[Speedrun:Speedrun Terms/Any%|Any%]] route.
Fake Flippers is the second [[Speedrun:A Link to the Past/JP 1.0|JP 1.0]] glitch that we encounter in this game in the standard [[Speedrun:Speedrun Terms/Any%|Any%]] route. Skip this part and do the alternate route in the previous section if you're playing on any other language.




Line 72: Line 72:


The vertical position is worth mentioning here because you'll hit the [[Buzz Blob]] in the first example if you are any higher. You may still need to move down if you get a bad [[Speedrun:Speedrun Terms/RNG|RNG]] like in the second example.
The vertical position is worth mentioning here because you'll hit the [[Buzz Blob]] in the first example if you are any higher. You may still need to move down if you get a bad [[Speedrun:Speedrun Terms/RNG|RNG]] like in the second example.
[[File:LTTP toh4b-6 ff skipskip.png|400px]] [[File:LTTP toh4b-7 ff skipskip.png|400px]]
Continue dashing and turn back when you get close to this last bush on the right side of the screen. The only thing we're really concerned about here is turning around '''before''' you hit this bush. We need it for the next part of the glitch setup. You may have to go around this last buzzblob if it moves down. The [[Sand Crab]] sometimes lurks over in this area and you'll have to slash it if it gets too close.
[[File:LTTP toh4b-8 ff skipskip.png|400px]] [[File:LTTP toh4b-9 ff skipskip.png|400px]] [[File:LTTP toh4b-10 ff skipskip.png|400px]]
When you get to this point you need to still be aligned with the mountain slope on the vertical axis on coordinate '''F98'''. If you had to adjust your movement at all to avoid enemies you'll need to go back and nudge the slope again, then walk back over to the bush. You can tell you did it right if the bottom of Link's shadow is touching the grass texture below. If there's a small gap you need to go back and set up again. When you're all the way up against the bush you'll get the horizontal coordinate '''DC0''' and we're ready to attempt the fake flippers glitch.
From this position, slash the bush and continue holding the '''B''' button, and [[Speedrun:Speedrun Terms/Buffer|Buffer]] an '''Up+Right''' input during the sword animation. This buffered input will let you move perfectly to the next coordinate '''DE7 F70'''.
[[File:LTTP toh4b-11 ff skipskip.png|400px]] [[File:LTTP toh4b-12 ff skipskip.png|400px]] [[File:LTTP toh5b-1 whirlpool.png|400px]]
When you get to this point you can choose to tap '''A''' to [[Speedrun:A Link to the Past/Quickhop|Quickhop]], or just wait the 20 [[Speedrun:Speedrun Terms/Frames|Frames]] until Link naturally jumps off the ledge into the water. During the falling animation you want to buffer a '''Right''' input to move to the screen transition. If you did everything correctly you will scroll to the next screen.
This glitch works because in this version of the game Link is able to move for 1 frame before it checks your inventory for flippers. If you hit a screen transition during that 1 frame the game never bothers to check again on the next screen and assumes you already have the flippers. The reason for this whole setup is for [[Speedrun:Speedrun Terms/Normalized|Normalized]] movement that gets you to an exact position every time.
[[File:LTTP toh5b-2 whirlpool.png|400px]] [[File:LTTP toh5b-3 whirlpool.png|400px]]
Swim directly to the right until you hit the wall, then swim straight up into the warp.
[[File:LTTP toh5b-4 whirlpool.png|400px]] [[File:LTTP toh5b-5 whirlpool.png|400px]] [[File:LTTP toh5b-6 whirlpool.png|400px]]
If the path is clear of enemies like in this first example you'll get through without any problems. Sometimes a [[Zora]] will [[Speedrun:Speedrun Terms/Spawn|Spawn]] directly on top of the warp though and you won't be able to make it through without taking damage. In this case you'll want to dodge the fireball and get in when the path is clear again. If you take damage while in the glitched fake flippers state, the game will attempt to put you back on land '''on the wrong screen''' and it will just scroll infinitely in a glitchy mess.
If this happens you'll have to start from the beginning of the run because save and quit is banned in this [[Speedrun:Speedrun Terms/Category|Category]]. This is the reason many newer players opt to skip fake flippers.
[[File:LTTP toh6b-1 whirlpool.png|400px]] [[File:LTTP toh6b-2 whirlpool.png|400px]]
If you made it this far you successfully used fake flippers. Hold '''Up+Left''' and mash '''A''' to swim to this ladder, then move to the top-left area of the screen.


=== Death Mountain Climb ===
=== Death Mountain Climb ===
676

edits