Flagpole
I'm back!!
- Joined
- Aug 26, 2009
As the title suggests, my opinion on Zelda games, as the franchise progresses, is that Zelda games are becoming each time more linear with each new Zelda game release, with a very different type of exploration than the first Zelda game, and this type of exploration is much more limited than the first game.
I've literally just played through the first Zelda game: I've stopped playing it a few minutes ago. I've played until I've beaten 1/8 (or is it 1/9?) of it, having explored a portion of Hyrule until I saw a bridge over the sea, which i walked on to find a tree with a hole in it, from which you could enter inside the tree. Entering in it, I knew I've found a dungeon, and beated it in a short period of time, without even knowing I've beaten the boss until I got a new heart, my fourth one.
That was the adventure I've just played, and I've found it much more difficult than the other Zelda games, I've found it much less limited than other Zeldas: I had no help, not a Navi, not a Tatl, not an owl telling me where to go, not a Maku Tree, i was left there alone, only with a shield, almost losing the opportunity of getting a sword.
In the first Zelda you are thrown alone in Hyrule, without any hint, and only with a shield, having to find all of my future weapons (from which I've found a sword, some bombs, a bow and a boomerang).
I had to explore until I had come with the first dungeon, which I thought could be any other dungeon, and beated it's boss (is it's name Aquamentus?) without even any hint: the boss didn't speak, like the boss of the second dungeon of Link's Awakening.
I've also played A Link To The Past, in which I've only beaten the first dungeon, but I've found a lot of help, which the first Zelda lacks.
In Link's Awakening, Ocarina of Time, Majora Mask and Oracle of Ages I've also found a lot of help, contrasting with the first Zelda's idea of exploration.
My conclusion to all of this is that Zelda is way too linear nowadays, having to go from one point to another, being telled where the dungeons are, and with a partner who can give you a lot of help (though the varios sidequests and heart pieces collecting make up for the linear gameplay) contrasting with the first Zelda, in which you have none help at all.
What do you think, guys? Do you agree with me? Or do you disagree? Please tell me your opinions .
P.S. Don't misunderstand me: there's a lot of exploration and sidequests in the newer Zelda games, but you receive way too much help in them.
I've literally just played through the first Zelda game: I've stopped playing it a few minutes ago. I've played until I've beaten 1/8 (or is it 1/9?) of it, having explored a portion of Hyrule until I saw a bridge over the sea, which i walked on to find a tree with a hole in it, from which you could enter inside the tree. Entering in it, I knew I've found a dungeon, and beated it in a short period of time, without even knowing I've beaten the boss until I got a new heart, my fourth one.
That was the adventure I've just played, and I've found it much more difficult than the other Zelda games, I've found it much less limited than other Zeldas: I had no help, not a Navi, not a Tatl, not an owl telling me where to go, not a Maku Tree, i was left there alone, only with a shield, almost losing the opportunity of getting a sword.
In the first Zelda you are thrown alone in Hyrule, without any hint, and only with a shield, having to find all of my future weapons (from which I've found a sword, some bombs, a bow and a boomerang).
I had to explore until I had come with the first dungeon, which I thought could be any other dungeon, and beated it's boss (is it's name Aquamentus?) without even any hint: the boss didn't speak, like the boss of the second dungeon of Link's Awakening.
I've also played A Link To The Past, in which I've only beaten the first dungeon, but I've found a lot of help, which the first Zelda lacks.
In Link's Awakening, Ocarina of Time, Majora Mask and Oracle of Ages I've also found a lot of help, contrasting with the first Zelda's idea of exploration.
My conclusion to all of this is that Zelda is way too linear nowadays, having to go from one point to another, being telled where the dungeons are, and with a partner who can give you a lot of help (though the varios sidequests and heart pieces collecting make up for the linear gameplay) contrasting with the first Zelda, in which you have none help at all.
What do you think, guys? Do you agree with me? Or do you disagree? Please tell me your opinions .
P.S. Don't misunderstand me: there's a lot of exploration and sidequests in the newer Zelda games, but you receive way too much help in them.