- Joined
- Apr 22, 2012
- Location
- California
well i know im not alone on this one since this seems to be a pretty common issue that everyone has with the recent zelda games and recent nintendo games for that matter. what i'm talking about is how nintendo seems to be dumbing down the difficulty with each release. granted skyward sword was a bit of a step in the right direction with puzzles, enemies, and bosses being more challenging however all that is negated with fi's constant annoying handholding and no matter how you look at it she was twice as annoying as navi at least in my opinion. nintendo has now even gone and added the "hint" system via the shiekah stones and with that i ask is this really necessary? the answer being no. now i get that nintendo is trying to "appeal" to new players but i don't know if they realized that new gamers are typically into shooters and other violent video games with hd graphics being the main appeal. also i might add that the majority of the zelda fanbase isnt new players, its gamers like myself who have been playing the series for years and have stuck with it. and with that i raise another question and this one is for the gamers like myself who have been playing the series for years. did we back then require any handholding through games such as a link to the past, zelda 1, oot, mm, or any of the other zelda games that were released throughout the 80s or 90s? i know i didnt and thats what made zelda so fun was discovering for ourselves the different secrets and solving the different puzzles within dungeons and it made the experience that much more rewarding. and keep in mind that this was back in the day when resources to walk us through games was limited. if we were stumped, then we had to go to our local gamestore and buy the strategy guide. now a days you can just look up whatever gameplay footage you need to help you out on the internet for free which makes the handholding even less necessary. i really hope that in the next game that we get more of a challenge and are treated to some of the elements that were in the early games to give us that rewarding experience of exploration and figuring out challenges on our own.