Honestly the biggest reason I'd say "no" is because it's not a world that's fun to be in. The story is actually pretty nice, but once you've played through a story you know it so there's no point. There's just no part of this game world that is a world, it's all just a level. A linear progression. In other Zelda games you can roll around Termina Field doing sweet jumps, you can chase down peahats and do flips around stalchildren that come after you until the sun comes up, you can sail the high seas and fire cannons at Bokoblins until they get knocked into the water, you can fight enemies mounted on pigs from horseback, and when the fight is over you can keep firing arrows at a pig until it's out of sight or runs straight off a cliff just to practice your marksmanship. They're all worlds that you can immerse yourself in. But Skyward Sword? Faron Woods is a path. Eldin Volcano is a path. Lanyru Desert is even more of a path. And they're all connected by a hub world that's just a big, round, boring path where nothing happens. Was the game pretty good? Yeah. But the world has no pull, it doesn't draw you in with the siren song of exploration and discovery. I mean come on, one of its chief mechanics is a magical stick that straight up tells you where to go and won't shut the hell up about it until you get there.