Random Person
Just Some Random Person
I, for one, don't need dungeon order to be non-linear. The rest of the game? Yes but not dungeon order because I think linearity order usually makes the story of the game more in depth. (Keyword: Usually) But I can understand the fans that think the good ol days had better dungeon methods.
Expectations. A movie is not a game. People expect movies to be the same everytime. Some games people expect to be linear as well (like FPS). But when a game comes along that people expect to be non-linear and it wounds up linear, a Person feels their experience is now more limited than previously expected which will make them not want to play again. Also, a movie is not necessarily the same everytime because the amount of details one notices changes with each viewing. (Sixth Sense is a prime example). In a game, this may not necessarily be the case because one chooses the amount of detail to explore everytime. Which means one who tries to explore all options (ie a Zelda fan) will have likely gone through every scenario a linear experience has to offer during their first run through.
The Zelda series is known for its exploration and non-linearity. This is the part where someone says "but it's the most linear game I've ever played." Well that's nice, but as linear as it may or may not be, it is known for it's exploration and non linearity. It's something that many fans expect and therefore will gripe about when it is not delivered. I may disagree with their complaints, but I don't think they're illogical.
Why would you not want to play a game twice because it's linear? People watch movies more than once, and that's the exact same thing every time. Linearity can be just as fun a non-linearity.
Expectations. A movie is not a game. People expect movies to be the same everytime. Some games people expect to be linear as well (like FPS). But when a game comes along that people expect to be non-linear and it wounds up linear, a Person feels their experience is now more limited than previously expected which will make them not want to play again. Also, a movie is not necessarily the same everytime because the amount of details one notices changes with each viewing. (Sixth Sense is a prime example). In a game, this may not necessarily be the case because one chooses the amount of detail to explore everytime. Which means one who tries to explore all options (ie a Zelda fan) will have likely gone through every scenario a linear experience has to offer during their first run through.
The Zelda series is known for its exploration and non-linearity. This is the part where someone says "but it's the most linear game I've ever played." Well that's nice, but as linear as it may or may not be, it is known for it's exploration and non linearity. It's something that many fans expect and therefore will gripe about when it is not delivered. I may disagree with their complaints, but I don't think they're illogical.