Hero of Pizza Time
Pizza Parker
Hey ZD,
Super Smash Bros Brawl is one of my favorite games ever and it is my favorite Smash Bros game. I mean it's got a lot of characters (including characters from 3rd party developers), a lot of content, great multiplayer fun, and a really cool adventure mode with a story told through cut-scenes and with upgrades for fighters.
Sadly, I hear this game get a lot of hate, but for what? I heard that people did not like how the physics are heavier than in Melee, but is that really enough to make the game that much worse? In my opinion, while I have enjoyed playing Melee, I prefer Brawl's physics because though they do feel "heavier," they also feel more fluid. The two Smash Bros games before it had controls that kind of feel rigid to me. So would a real story mode, final smashes, more content, more control options, and more casual-player-friendliness not make up for less wacky physics?
Both games are good, I just want to know why Brawl is so neglected.
Super Smash Bros Brawl is one of my favorite games ever and it is my favorite Smash Bros game. I mean it's got a lot of characters (including characters from 3rd party developers), a lot of content, great multiplayer fun, and a really cool adventure mode with a story told through cut-scenes and with upgrades for fighters.
Sadly, I hear this game get a lot of hate, but for what? I heard that people did not like how the physics are heavier than in Melee, but is that really enough to make the game that much worse? In my opinion, while I have enjoyed playing Melee, I prefer Brawl's physics because though they do feel "heavier," they also feel more fluid. The two Smash Bros games before it had controls that kind of feel rigid to me. So would a real story mode, final smashes, more content, more control options, and more casual-player-friendliness not make up for less wacky physics?
Both games are good, I just want to know why Brawl is so neglected.