- Joined
- May 11, 2011
My dislikes:
- Lack of traditional dungeons. I didn't mind the divine beasts, but the game needed at least 4 other 'traditional' dungeons as well as those.
- Blood moon cutscene playing every time it happens - I know you can skip it, but it still stops what you are doing either way. They could have easily amended this, with some sort of sound effect and visual effect instead of playing the cutscene each and every time. For the first time it was fine. But after then, no.
- Weapon durability - discussed a lot and with good reason.
- Shrines looking aesthetically the same - there's 120 of them, and for all of them to have that futuristic look is dull as hell. I wish the futuristic look accounted for a quarter of them, with the other 3 quarters taken up by 3 other designs. There could be aztec/explorer-like ones, and medieval/castle-like ones for example.
- ENEMIES THAT COME OUT OF NOWHERE - by this I mean, stal enemies coming out of the ground, chuchus, and most of all, the damn yiga clan. Seriously annoys me when I'm trying to relax and explore areas, only to be distracted by pointless fights. Other enemies are fine as you just avoid them, but those that pop up out of nowhere seriously annoy me in terms of trying to explore.
- Guardians - Ok, guardians can be cool. But some areas have way too many of them. Hyrule Castle for example. I see why, but at the same time it makes it hard to explore the castle, when I wanna explore so bad. Either way though, by far the worst kinds of guardians are guardian stalkers. I've mixed feelings about guardians really, they are cool and look cool and if in the mood they are fine, but on the other hand they can seriously ruin exploration. Like I couldn't even explore ranch ruins until I was introduced to ancient arrows.
- Rain - obvious reasons really. Another thing that ruins exploration.
- 1 hit KO's at the beginning of the game - ok, this was only a problem at the start of the game, where, some enemies in certain areas, without warning, would 1-hit KO you. Repeating myself here, but another thing that seriously ruins exploration. On the plus side though, this was only an issue to start off with, then you just get stronger and stronger, so all is good in the end, but at the start I was annoyed because I wanted to explore.
- The 10,000 year gap. If 10,000 years passed with say, the last game in the timeline to BOTW, then it wouldn't be as bad, but the issue here is that the 10,000 year gap passes between the first calamity ganon war, and BOTW itself. This seems very silly IMO, because that means that there was nothing but calamity ganon for 10,000 years. Some people think they did this to free themselves up for the series, but if anything it restricts them because it has to be calamity ganon during that time now. Or does it? 1000 years would have been much better than 10k.
- Lag - Kakariko village and Korok forest seriously lag on my version of the game. Like, really bad.
Just to be clear, I like the game a lot. But these, IMO, were the flaws.
- Lack of traditional dungeons. I didn't mind the divine beasts, but the game needed at least 4 other 'traditional' dungeons as well as those.
- Blood moon cutscene playing every time it happens - I know you can skip it, but it still stops what you are doing either way. They could have easily amended this, with some sort of sound effect and visual effect instead of playing the cutscene each and every time. For the first time it was fine. But after then, no.
- Weapon durability - discussed a lot and with good reason.
- Shrines looking aesthetically the same - there's 120 of them, and for all of them to have that futuristic look is dull as hell. I wish the futuristic look accounted for a quarter of them, with the other 3 quarters taken up by 3 other designs. There could be aztec/explorer-like ones, and medieval/castle-like ones for example.
- ENEMIES THAT COME OUT OF NOWHERE - by this I mean, stal enemies coming out of the ground, chuchus, and most of all, the damn yiga clan. Seriously annoys me when I'm trying to relax and explore areas, only to be distracted by pointless fights. Other enemies are fine as you just avoid them, but those that pop up out of nowhere seriously annoy me in terms of trying to explore.
- Guardians - Ok, guardians can be cool. But some areas have way too many of them. Hyrule Castle for example. I see why, but at the same time it makes it hard to explore the castle, when I wanna explore so bad. Either way though, by far the worst kinds of guardians are guardian stalkers. I've mixed feelings about guardians really, they are cool and look cool and if in the mood they are fine, but on the other hand they can seriously ruin exploration. Like I couldn't even explore ranch ruins until I was introduced to ancient arrows.
- Rain - obvious reasons really. Another thing that ruins exploration.
- 1 hit KO's at the beginning of the game - ok, this was only a problem at the start of the game, where, some enemies in certain areas, without warning, would 1-hit KO you. Repeating myself here, but another thing that seriously ruins exploration. On the plus side though, this was only an issue to start off with, then you just get stronger and stronger, so all is good in the end, but at the start I was annoyed because I wanted to explore.
- The 10,000 year gap. If 10,000 years passed with say, the last game in the timeline to BOTW, then it wouldn't be as bad, but the issue here is that the 10,000 year gap passes between the first calamity ganon war, and BOTW itself. This seems very silly IMO, because that means that there was nothing but calamity ganon for 10,000 years. Some people think they did this to free themselves up for the series, but if anything it restricts them because it has to be calamity ganon during that time now. Or does it? 1000 years would have been much better than 10k.
- Lag - Kakariko village and Korok forest seriously lag on my version of the game. Like, really bad.
Just to be clear, I like the game a lot. But these, IMO, were the flaws.