So I've been thinking about this for a while, and I'd like some input on the idea.
How would people like to see a Veteran Mode? This would differ from Hero Mode, which is usually a secondary mode enabled by beating the game meant to give people on a second playthrough a bit more challenge. But Veteran Mode would be for a first time run. It's a bit less brutal than Hero Mode. Possibly something like making enemies do 1.5 times the damage instead of 2 times the damage, and making some visual cues for puzzles a touch less obvious. There've been a few Zelda games that have felt too easy, I feel. For instance, when I played Twilight Princess the first time, I finished the game with the first Fairy I ever picked up still trapped in its bottle, and only one dungeon ever had me near death (the Mansion). Is this something you'd like to see implemented in a game? How would you change it?
How would people like to see a Veteran Mode? This would differ from Hero Mode, which is usually a secondary mode enabled by beating the game meant to give people on a second playthrough a bit more challenge. But Veteran Mode would be for a first time run. It's a bit less brutal than Hero Mode. Possibly something like making enemies do 1.5 times the damage instead of 2 times the damage, and making some visual cues for puzzles a touch less obvious. There've been a few Zelda games that have felt too easy, I feel. For instance, when I played Twilight Princess the first time, I finished the game with the first Fairy I ever picked up still trapped in its bottle, and only one dungeon ever had me near death (the Mansion). Is this something you'd like to see implemented in a game? How would you change it?