Zelda features some amazing overworld making picking a Top 5 an incredibly difficult endeavor.
5. Skyward Sword-For my criticism of its discontinuity, SS's overworld is well designed and flat-out beautiful to look at. While the sky is lacking in aesthetic, a plethora of sidequests on Skyloft seal this deficit.
4. Ocarina of Time-Cliche by modern standards but it was certainly a revolution when first released. There was a forest, a field, numerous towns, a mountain, a volcano, a river, a lake, a desert. Pretty solid selection.
3. Majora's Mask-Majora's Mask briliiantly juxtaposed the areas present in Ocarina of Time, incorporating a swamp, ice mountain, canyon, lake, and the perilous moon looming overhead. Of course, Clock Town is the fantastic hub which weaves this all together.
2. The Minish Cap-There is so much to do in the Minish Cap's overworld, it's ridiculous. Tiger scrolls and Kinstones are the tip of the iceberg. Size shifting serves for many interesting puzzles and hidden areas.
1. A Link to the Past-Every wall is suspicious in this game. The amount of caves present is absolutely ridiculous. Then, you have the franchise's two best dual overworlds present and dungeons which intertwine with the overworld, as MW7 mentioned, namely the Desert Palace and Skull Woods. It's a rather primitive game by today's standards but in my opinion, ALttP is the most difficult Zelda to 100%.
5. Skyward Sword-For my criticism of its discontinuity, SS's overworld is well designed and flat-out beautiful to look at. While the sky is lacking in aesthetic, a plethora of sidequests on Skyloft seal this deficit.
4. Ocarina of Time-Cliche by modern standards but it was certainly a revolution when first released. There was a forest, a field, numerous towns, a mountain, a volcano, a river, a lake, a desert. Pretty solid selection.
3. Majora's Mask-Majora's Mask briliiantly juxtaposed the areas present in Ocarina of Time, incorporating a swamp, ice mountain, canyon, lake, and the perilous moon looming overhead. Of course, Clock Town is the fantastic hub which weaves this all together.
2. The Minish Cap-There is so much to do in the Minish Cap's overworld, it's ridiculous. Tiger scrolls and Kinstones are the tip of the iceberg. Size shifting serves for many interesting puzzles and hidden areas.
1. A Link to the Past-Every wall is suspicious in this game. The amount of caves present is absolutely ridiculous. Then, you have the franchise's two best dual overworlds present and dungeons which intertwine with the overworld, as MW7 mentioned, namely the Desert Palace and Skull Woods. It's a rather primitive game by today's standards but in my opinion, ALttP is the most difficult Zelda to 100%.