- Joined
- Jul 22, 2011
- Location
- 'Murica
I liked the bloom. *grumble*
Iridium said:Except cel-shading doesn't result in a clay look. And, again, the game only has the appearance of cel-shading due to the additional lighting effect, which is dispelled in certain scenarios. I'm sorry, mandy, but it's the same art style we saw back all those months ago with some minor changes.
This picture is a perfect example.
The edges are softened greatly. But the light source is the item being obtained so you cannot see the shading at all.
The clay look is not the cel-shading. The cel-shading is the cel-shading.
Iridium said:mandems... deary, that image is one of the best examples of why it's NOT cel-shading. The original TWW never looked different in any situation, as I already went over. THIS is what the game should look like in this scenario:
mandems... games don't randomly change art styles like that. An art style is an art style. If a game has a cel-shaded art style, it keeps that cel-shaded art style no matter what. I don't mean to sound rude to you, but if you can't understand this, you need to do some research on what cel-shading actually is.
Ah okay, I get it.
So the clayness is basically from the new HD model and not a lack of cell-shading?
IDK. What Mandy said actually makes a lot of sense. She probably knows more about art than you, too.
Ok I may not be an expert on art here mateNo! It comes from it being plastic shading!
They would have to make the colors flatter. If I had a texture pack of Link's model from the original, I could show you. 3D animation usually involves adding the shading at a later stage which is why most people who make Garry's Mod screenshots only have whatever shading is present in the model's texture. It's a very similar concept with this game's texture/model revamp. They're probably trying to make it similar to A Link Between Worlds' to introduce it gradually. I kind of wish they didn't though.Ah okay, I get it.
So the clayness is basically from the new HD model and not a lack of cell-shading?
In that case, what would they have to do to the model to make it more like the original?
Sorry for asking, i just like learning about this kinda stuff, it's cool.
What the... Ven, wtf??? You deleted your post, making my previous one be edited rather than posting a new one!
Ah alright, radical.They would have to make the colors flatter. If I had a texture pack of Link's model from the original, I could show you. 3D animation usually involves adding the shading at a later stage which is why most people who make Garry's Mod screenshots only have whatever shading is present in the model's texture. It's a very similar concept with this game's texture/model revamp. They're probably trying to make it similar to A Link Between Worlds' to introduce it gradually. I kind of wish they didn't though.