sushi is a suspicious hello
- Aug 31, 2014
- southworst united states
An interconnected, dungeon-like world has been an element present in all the souls games, as well as Bloodborne and Sekiro. Even in similar games like Code Vein and Darksiders 3. It's not a stretch to say that it's also something that defines a "souls-like". However, if we say that, it basically makes the "open world" and "souls-like" genres completely incompatible. Which doesn't seem entirely right.
I think there's a ton of similarity between soulslikes and metroidvanias. So would you consider metroidvanias open world?
I don't think the world structure is necessarily what makes a Souls-like. I'd chalk it up to the specific gameplay mechanics I listed before. Heck, Elden Ring isn't even the first open world Souls-like game. The first 3D one was (I think) Ashen.
I think it's worthwhile. I like that your main settlement builds up as you progress further. My biggest complaint is the sharp difficulty spike in the final area.
The same constraints that apply to metroidvanias to prevent them from being open world also apply to soulslikes by my definition
Nope! Sekiro isn't a soulslike to me, exactly for the reason you state. Soulslikes are subgenres of arpgs or wrpgs and sekiro is clearly an action/adventure game (and also my favorite fromsoft game to date)I see what you mean. Would you consider Sekiro a soulslike despite it being more of an action game then an rpg?
Nope! Sekiro isn't a soulslike to me, exactly for the reason you state. Soulslikes are subgenres of arpgs or wrpgs and sekiro is clearly an action/adventure game (and also my favorite fromsoft game to date)
so pokemon legends arceus is a soulslike?I feel like you've applied a bit too strict a formula to a Souls-like. The key components of it are less strict and have more to do with a distinct roll system, the bonfires, difficulty, and experience lost on death. Everything else is nebulous.