No way. Bad idea. Just lets the devs get away with more unwanted BSIf Zelda Switch fixed Breath of the Wild's enemy variety issue would you like to see the coloured enemy tiers make a return in the next game?
I actually kinda hate this idea. One thing I liked about Breath of the Wild was how it was the player getting better at everything. Better weapons played a role in helping you do better, and to an extent there are certain enemies that you literally won't be able to kill without enough decent weapons that will get enough damage through before everything breaks, but becoming more skilled feels like its own form of progression.Well they can use coloured enemies but like DarkestLink said they should do away with heavy stat based weapons allowing anyone to kill high level enemies if they have the right weapon for it. The character should only get stronger as they progress through the story allowing them to take on things which were previously not possible to defeat.
I actually kinda hate this idea. One thing I liked about Breath of the Wild was how it was the player getting better at everything. Better weapons played a role in helping you do better, and to an extent there are certain enemies that you literally won't be able to kill without enough decent weapons that will get enough damage through before everything breaks, but becoming more skilled feels like its own form of progression.
Also, we've been pallet swapping enemies since there were enemies to pallet swap.
Ummm there were different colours in TP that signified different types but there were in botw??
I actually kinda hate this idea. One thing I liked about Breath of the Wild was how it was the player getting better at everything. Better weapons played a role in helping you do better, and to an extent there are certain enemies that you literally won't be able to kill without enough decent weapons that will get enough damage through before everything breaks, but becoming more skilled feels like its own form of progression.
Also, we've been pallet swapping enemies since there were enemies to pallet swap.
So over the course of BotW a player doesn't become more skilled in say aiming their bow, or dodging attacks, or shield bashing?They player doesn't get better though. Not more skillful or anything like that. They just get better weapons just so they can one hit kill high HP enemies. This takes absolutely no skill at all. And is so unrewarding to me.
So over the course of BotW a player doesn't become more skilled in say aiming their bow, or dodging attacks, or shield bashing?
Unless I'm misunderstanding, this seems like an absurd notion