SavageWizzrobe
Eating Link since 1987
- Joined
- Jul 27, 2010
- Location
- The Wind Temple
I thought of an interesting question: how do we define "dungeons"?
For me, I define dungeons using a sort of checklist:
-Does it have an inventory item you obtain? (ex. Bow, Bombs, Slingshot, Boomerang, etc.)
-Is there a miniboss that you defeat to get that inventory item?
-Does it have a Map and Compass?
-Does it have Small Keys and/or a Big Key?
-Is there a boss at the end?
-Do you obtain a Heart Container from that boss?
-Do you also obtain a quest item after defeating the boss? (ex. Pendants, Pearls, etc.)
Generally, if the "dungeon" obeys 5-7 of these criteria, I consider it a dungeon.
Recent Zelda games, such as Wind Waker and Twilight Princess, have really tested my criteria for dungeons. Take the Forsaken Fortress from WW and Hyrule Castle from TP. Following my checklist I would consider Forsaken Fortress as a dungeon, but not Hyrule Castle.
What about the rest of you? How would you define a "dungeon"?
For me, I define dungeons using a sort of checklist:
-Does it have an inventory item you obtain? (ex. Bow, Bombs, Slingshot, Boomerang, etc.)
-Is there a miniboss that you defeat to get that inventory item?
-Does it have a Map and Compass?
-Does it have Small Keys and/or a Big Key?
-Is there a boss at the end?
-Do you obtain a Heart Container from that boss?
-Do you also obtain a quest item after defeating the boss? (ex. Pendants, Pearls, etc.)
Generally, if the "dungeon" obeys 5-7 of these criteria, I consider it a dungeon.
Recent Zelda games, such as Wind Waker and Twilight Princess, have really tested my criteria for dungeons. Take the Forsaken Fortress from WW and Hyrule Castle from TP. Following my checklist I would consider Forsaken Fortress as a dungeon, but not Hyrule Castle.
What about the rest of you? How would you define a "dungeon"?