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New Items / Weapons

Squirrel

The Rodent King
Joined
Jun 15, 2011
Location
The Tree
So basically, just post any ideas you have for new items or shields or swords or just about anything else for a future Legend of Zelda game.

One of the ideas I've had is the Triforce Sword which would be a sword similar to the Master Sword except it's completely made of gold and is a two-handed sword. I also thought that Link could have a Triforce mode that he activates because he has every piece of the Triforce with him, not just the Triforce of courage. In his Triforce mode he would be able to hold the Triforce Sword in just one hand since being in Triforce mode gives him super-strength.

What are some ideas you guys have?
 
Joined
Nov 29, 2011
Location
New Jersey
I don't have any good ideas for a new weapon. But i thought about being able to use your shield as you use some one handed weapons, Like targeting an enemy, holding a boomerang or hookshot and being able to block an attack before throwing or shooting.
 

The Joker

<span style="text-shadow:2px 2px 4px Purpl
Joined
Nov 24, 2011
Location
At Amusement Mile
An item that turns him into a bird and he can fly.

An item that turns him to stone but he can still move.

An item that allows him to telepathically grab a scenery object or enemy.

A tri-force meter that fills up as he fights enemies and he can use it to make himself temparily more powerful.
 
Joined
May 21, 2012
Location
Washington
I want to see hover boots come back in another zelda game, even though I don't remember them being very useful, but I just like hovering.
I also want to see hovering horse shoes for Epona.
 
Joined
Apr 8, 2012
A glider. Kind of like the Deku Leaf from WW, but have it so it can go a lot faster, and doesn't take up magic.
 
Joined
Jan 20, 2012
Location
Washington
I would like to see something that could send out an electric shock wave to like a five foot radius, killing everything in sight.. I don't know, might be cool :)
 

LanceLercher

The White Knight Alien
Joined
Mar 22, 2012
Location
A Distant Nebula
Super Water Bomb--It unleashes a huge explosion after 10 seconds of being lit. It can be thrown, rolled, or placed. It is usable in water only. It creates a huge shockwave underwater and can cause water to spray everywhere. Ice puts it out. It can cause mudslides, rockslides, or avalanches.

Chain Bomb--It is a chain of 4 small bombs that can be set in two different configurations i.e. line or box. It sets a chain explosion of the bombs off, meaning that the first bomb goes off 5 seconds after it is lit and the other bombs go off .5 seconds after the previous one in line. This makes for a sort of continuous small explosion lasting about 2 seconds (a bomb explodes for about .5 seconds, so that is why it is 2 seconds and not 1.5 seconds). All of the explosions are small in comparison to other bombs. This is bomb is fairly expensive and not found while questing. It can be thrown, placed, or attempted to roll.

Mega Chain Bomb--It is a large chain of 10 small bombs that can be set in different configurations i.e. circle, line, ball, etc. It sets a chain explosion of the bombs off, meaning that the first bomb goes off 5 seconds after it is lit and the other bombs go off .5 seconds after the previous one in line. This makes for a sort of continuous small explosion lasting about 5 seconds (a bomb explodes for about .5 seconds, so that is why it is 5 seconds and not 4.5 seconds). All of the explosions are small in comparison to other bombs. This is bomb is very expensive and not found while questing. It can be thrown, placed, or attempted to roll.

Detonator--It unleashes a small explosion whenever Link presses the button on it's detonator. It can be thrown or placed. It is usable on land or in water.

Super Detonator--It unleashes a big (not huge) whenever Link presses the button on it's detonator. It can be thrown or placed. It is usable on land or in water.

Bombirdy--It is shaped like a bird and is controlable by Link. It unleashes a medium explosion when it hits something (excluding going from land to water or vise versa). It is usable on land or in water. It flies kinda slow.

Big Bombirdy--It is shaped like a big bird and is controlable by Link. It unleashes a huge explosion when it hits something (excluding going from land to water or vise versa). It is usable on land or in water. It flies at a decent speed.

Goron Armor--It is a full body suit that is made of the hide of an anient beast that resided in Death Mountain. If Link slays the beast, then he can take its hide to the Gorons that it was pestering to have it turned into this strong armor. It allows Link to traverse the inerds of Death Mountain without getting hurt by the constant heat. If the hover boots are worn with the suit, link can temporarily walk on magma (the boots are under the suit, that's why they don't burn). If Link rolls while wearing this, he can choose to keep pressing the roll button; he can then roll like a Goron does. Link has little control over his direction when he rolls like a Goron; he also bounces around like a pinball or poolball.

Nomad Tunic--It was made for Link by the Gerudo Tribe. It allows him to pass through sandstorms and not get lost. It also allows him to go through extremely cold environments and not freeze.

Spike Boots--They allow Link traction on ice so that he can walk or run at normal speed while on ice. Link can repel down walls while using the Spurshot only if he has these equiped. Link can also climb up some ice walls/cliffs if he has these equiped while using the Grappling Hook.

Lampad Boomerang--Obtained early in Link's adventure, it is mostly replaced by the Training Bow and Spurshots. It allows Link to hit certain hidden switches or most visible switches. It is thrown on a circular path with varying strengths so it goes different distances. It will also bring back small items and enemies to Link if it hits them. It can daze some enemies and it will also break items such as jars. Link cannot multi target with it. You can lock on to 6 different items with the boomerang.

Neterangs--They do not replace the Boomerang. They are thrown at the same time. They travel the same path when they are not target locked, but one starts on the left and ends on the right, while the other starts on the right and ends on the left. They will trap medium-small ememies in their path and bring them to Link. They create a wooden cage around the enemies they hit. The cage that they create lasts for 10 seconds or until Link destroys the cage. Every time Link hits the cage with his sword, it does damage to the enemy inside and the cage. It takes 5 hits to destroy the cage. Enemies inside the cage are imobalized until they get out. You can target lock each Netrang to a different target but cannot multi-lock either boomerang. They can only retrieve items and trap enemies, and cannot activate switches. The center of the boomerang can also be used as a telescope to view the panarama of Hyrule, say...from Death Mountain.

(2) BigSacred Bottle(s)--Allows Link to hold medium size items--Big Health Potion, Big Magic Potion, Big Elixer, Poe's Essence, Alchemy Tonic, Lava.

Leviathan Crossbow--It is a one handed crossbow that can fire one, two, or three arrows at once. It does not replace the Training Bow. It has less range than the Training Bow. It cannot fire bomb arrows. Since it is one handed Link can fire arrows while using a Spurshot. It's quiver is implanted into the mechanism of the crossbow itself, so Link doesn't have to reload. The quiver can be upgraded from a medium size that holds 75 bolts to a large size that holds 150 bolts.

Trumpet of the Lost (Skull Kid's Trumpet from Twilight Princess)--A thin trumpet that widdens as it gets to its 4 exits. The songs that Link plays on it are: "Serenade to Spirit" (the Song of the Hero backwards) and other songs. It is the trumpet Skull Kid plays in Twilight Princess.

Mystic Bomb(s) and Super Mystic Bomb(s)--?

Messenger's Staff--It is used to control the elements--fire/lava, water/ice, earth/sand, wind/lightning, and gravity. When Link first obtains the staff, he is only able to control gravity because the other elements have been taken from the Staff. The Staff has four crystals on it's top that are clear when Link recieves the staff. When the fire element is returned (the third element Link has to return), then the tetrahedron shaped crystal glows burning red. When the water element is returned (the second element Link has to return), then the icosahedron shaped crystal glows a gleeming blue. When the earth element is returned (the first element that Link has to return), then the cube shaped crystal glows bright green. When the Air Element is returned (the last element Link has to return), the octahedron shaped crystal glows with an intense white-ish yellow light and all of the crystals detach from the Staff and start orbiting around the top of it. The Fire element allows Link to part pools of magma. The Earth element allows Link to bring some dead things back to life. The Water element allows Link to fill certain areas with water to unlock things. The Wind element allows Link to restart broken down generators or flip some switches. The Gravity element allows Link to reverse the Gravity when he swings the staff everything around him is repelled away. When Link dual weilds the Staff and Lampad Boomerang, the boomerang becomes engulfed in flame and can light torches or enemies on fire when it hits them. When Link dual wields the Leviathan Crossbow and the Staff, the arrows become ice arrows and freeze shallow waters and enemies. When the Link dual wields the Staff and the Master Sword, the Master Sword shoots bolts of lightning straight ahead when he swings it and when he does a spin attack it shoots lightning in all directions: this lightning does the same amount of damage as the master sword normally does with each bolt that hits an enemy. When Link dual wields the Staff and the Mystic Bomb or Super Mystic Bomb, the bombs will explode violently and then implode on themselves, drawing in every thing in their explosion visinity (this effect lasts for 15 seconds on the small one and 30 seconds on the big one); this allows Link to shoot his spurshots at the implosion area which acts as a hook place for them. See Behemoth Gloves for further effects of the earth element.

Eye of the Storm--Resores the full capabilities of the Wind Element in the Messenger's Staff.

Heart of the Volcano--Restores the full capabilities of the Fire Element in the Messenger's Staff.

Tears of the Mist--Restores the full capabilities of the Water Element in the Messenger's Staff.

Belly of the Earth--Restores the full capabilities of the Earth Element in the Messenger's Staff.

Heaven's Ether--A stange crystal in the shape of a dodecahedron. The Master Sword opens at the bottom when this item is brought near it. All of the crystals on the Messenger's Staff furiously glow when the item is brought near it.

Nexus Cape--A beautifully embroydered cape that allows Link the ability to enter the Bottomless Pouch (Link's item pouch) to retreive the Messenger's Staff inside. It is also used in culmination with the Hylian Pheonix, Heaven's Ether, and the Messenger's Staff.

Hylian Phoenix--It will also come to be known as The Right Hand of Hylia, The Fate Bringer, or more accurately The Quintessential Element. It is the most powerful weapon in The Legend of Zelda series, besides the full Triforce. When the Heaven's Ether is inserted into the bottom of the Master Sword and the Messenger's Staff is used on it, the Master Sword transforms into the Hylian Pheonix. When used at the same time as the Nexus Cape and the Messenger's Staff, Link turns into a great beast resembling a Pheonix and all four elements. He can spit flames or ice. He can send rocks or lightning bolts out of his wings.

Behemoth Gloves--Allow Link the ability to pick up a lot of gargantuam size objects that he couldn't otherwise. They must be equiped and unequiped like most other tools Link uses. When they are dual wielded with the Messenger's Staff, the staff turns into a giant hammer that link can use to destroy things in tight quarters, knock things off of places, or substitute for some bombs. They can even be used underwater. This hammer also creates chasms in the open that enemies can fall into. The hammer does a lot of damage to enemies.

Vortex Shield--It allows Link to suck in elements and projectiles and then repel them back at enemies with increased power. It can also be attached to the Netrangs and used to suck up hazardous objects. It not only takes objects in that are hurled at it, but it can also suck them in from a distance if Link chooses to. It can be used to suck fires out and empty shallow pools of water, magma, sand, etc. It is an upgrade to the Mirror Shield, so Link will no longer have the Mirror Shield once he obtains the Vortx Shield. It is slightly encombersome and slows Link down to 75% of his normal speed when equiped. Link can propel himself while he is in water if he pulls out this shield. He can also float on top of magma and water by using the shield as a raft.

Poe's Essence--Gained from killing a Poe (Poes are extremely rare, but respawn in a random place every time you restart the consol). It allows Link unlimited Magic for 5 minutes. Link cannot use two of these at the same time.

Postman's Hat--Link wears this hat when he takes a part time job as assistant postman.

Alchemy Tonic--It is a special concoction of many rare items. It adds an extra magic meter that is equivalent in quantity of magic to Link's current Magic Meter. Only one can be used at a time. This meter cannot be restored if Link uses magic while it is active. Once activated, this meter is the first one to be used by Link. The meter never disappears if Link never uses magic after he activates it.

Ultra Bomb--Has some function of every bomb. It can be placed anywhere. It is not required to beat the game, it just unlocks a sub dungeon to get the Vortex Shield.

Fairy Charm--This item quadrupples Link's probability of finding items in the field, at the cost of magic.

Lock Jaws--They are retractable claws that allow Link to climb on ice, holed metal, and notched walls. He can also claw his way along a ceiling with these claws if the ceiling is made of these same materials. He can also pry some things like doors apart when using these.

Bouncy Bomb-It will explode when it hits the next surface after it has bounced 10 times. One bounce is counted as bouncing off of any surface. If it is placed, it will bounce in one place, continuing to gain height (or if it hits ceilings, it will increase in speed) after each bounce. When it is thrown, the distance between between bounces increases, and the height increases (or if it hits ceilings, it will increase in speed). When it is thrown, it can also be skipped across water in which case it will explode once it hits a solid surface. Also, when it is skipped, it will not increase in height, speed, or distance, but rather it will decrease in all of these.

Jack-in-the-Bomb--It explodes after five seconds of lighting. It is a Jack-in-the-box that attracts enemies to it. It opens after four seconds and explodes one after that. It can be placed. It only works on land.

Dampi's Lantern--Allows Link to light torches on his journey. It never has to be refilled. In the case, it carries a blue flame, but it lights normal torches with red flames.

Ball and Chain--It is a heavy spiked ball linked to a chain that Link can use to break his way through ice or inflict heavy damage on some tough enemies. There is an optional quest that allows Link to infuse the spirit of a dying black wolfos (the owner is really odd, but he has tamed the wolfos a lot) named Bowow into the Ball and Chain. It is then called the Chain Chomp.

Obsidian Long-Mace--It does not replace the Ball and Chain. It is a heavy, flaming, spiked ball linked to a chain that Link can use to break his way through ice or inflict massive damage on some tough enemies. It will break apart when it hits something, leaving flaming shards of obsidian on every surface that the chain touches. When it first hits something, it will explode the ball and send the fragments flying. These fragments will melt ice and damage enemies and Link. It will regenerate in 2 seconds.

Fly Rod--It is used to fly fish with. Can be upgraded with better hooks and such.

Cane of Simpal--This white cane, when used, instantly creates an extremely light single block that flooats like a helium balloon (it will float higher and higher until it hits something or goes out of sight). Only one white block can exist at a time. This is useful to press slacked switches. Link can also grab onto these blocks with the Deku Veins or jump on them quickly to rise with them. Link will lose hearts if he falls too far from one of these platforms. He will be reset back at the beginning of a room that he was in, if he flies too far up (he will also lose a heart). It can be charged to create varying sized blocks. It costs rupees to make the blocks, and the bligger the block is, the more rupees it costs to make it. The blocks can be detonated. The bigger the block is, the faster it floats up, and the bigger switch it can activate. The blocks are detonated by swinging this cane. When the blocks are detonated, they send out beams in directions perpendicular to the surfaces of the block created. These beams do damage to enemies. These blocks move very freely and will bounce off of many things. They cannot be destroyed with anything other than the cane. These blocks can crush some flying enemies and they would make some of the enemies they hit, act in a similar manor to this type of block. It is one of the Seven Canes of the Ancients.

Cane of Floatia--This clear cane, when used, instantly creates a single block that Link can push and sometimes carry around. Only two clear blocks can exist at a time. It acts as a floating platform wherever Link casts it. It can be charged to create varying sized blocks. It costs rupees to make the blocks, and the bligger the block is, the more rupees it costs to make it. The blocks can be detonated or picked up and thrown. The blocks are detonated by swinging this cane. These blocks can be created over a gap or on water or magma. If Link is not on one of these blocks when he swings the cane, then the block(s) will detonate that is/are out; if there aren't any blocks out, then a new one will be created if there is a place for one to be created. If Link is on one of the blocks when he casts the spell, then another block will appear and if there are two already out, then the one Link is not on, will disappear. These blocks move very freely and will bounce off of many things. They cannot be destroyed with anything other than the cane. When the blocks are detonated, they send out beams in directions perpendicular to the surfaces of the block created. These beams do damage to enemies and they would make some of the enemies they hit, act in a similar manor to this type of block. It is one of the Seven Canes of the Ancients.

Shield of the Forge--This shield is very powerful. Any creature that is bashed with this shield, turns to stone. Also any element that is shot at the shield, changes into the stone element and is refllected back at the attacker. It is bigger than the Hylian Shield. It bears snake symbols all over the front of it. It will also turn projectiles such as arrows that are hurled at it, into snakes that will attack nearby enemies.

Mawley Fishook--This hook is used to catch the sacred whale-fish Mawley-Mawley in Lake Hylia. When Link hooks this fish, the fish comes to the surface and says that it has never tasted anything so good, and he would be happy to ferry Link across the lake whenever Link casts out his line with this hook on it. He will also take Link through a hole, in the bed of Lake Hylia, to a secret mini-dungeon that Link obtains the Shield of the Forge from. Mawley-Mawley is the reincarnation of Jabu-Jabu.

Hourang--It looks like the hour, minute, and second hands on a clock (all the hands are at 120 degrees from each other). This boomerang flies so fast, that it is only slightly visible to the naked eye. Link must collect 12 crystals that fit inside this boomerang. The first crystal is in the boomerang when Link recieves it. Whenever an enemy is hit by the boomerang it freezes for as many seconds there are crystals in the boomerang. Whenever nothing is hit by the boomerang, everthing (within the area of the circular path the boomerang makes) slows to one quarter its speed for however many seconds there are crystals in the the boomerang. Anything that goes into this circle also is slowed until the time is over. This can be very useful for attacking enemies from outside the circle and throwing many bombs at one place. The crystals are small timeshift stones.

Cane of Atlonis--This gold and decorative cane converts rupees to water. It also converts water into rupees. Link can swing this cane and it will convert every 4 rupees in Link's wallet, to one gallon of water every second (holding the button will make this happen, and stopping holding the button will stop this). If Link pulls it out while he is in water, it will automatically convert water into rupees (4 gallons equals 1 rupee; 4 rupees every second). Strangely, both processes are sped up by a factor of 12 while Link is in the circle of his Hourang. It is one of the Seven Canes of the Ancients.

Cane of Metso--This green cane makes the user and his equipment extremely tiny at the cost of rupees. The smaller Link gets, the more rupees it costs. (For every halving of Link's current size, it costs 50 rupees. It costs 50 rupees to get Link back to his normal size, no matter what.) It is one of the Seven Canes of the Ancients.

Cane of Terian (pronounced: Tear E uhn)--This silver cane has many uses. It allows Link to communicate with the spirit that is inside it (Terian), who will tell Link many things and give him hints about stuff (similar to Fi, Navi, Midna, and Sahasrahla). She will also transport Link back to the beginning of a dungeon if he wants or bring all four Links back into one if they want (if Link has drawn the Four Sword) (the four Links can only become one again only if they are all next to each other). It is one of the Seven Canes of the Ancients.

Bongo of Sorrows (Bongo Bongo's bongo was shrunk down after he evetually died in the Kakariko Village well {In the Child Timeline})--A gruesome looking Bongo that is said to have belonged to a once tortored creature of darkness. The remains of this creature are said to be inside this instrument. It is shaped like a bowl. It has a drum-skin that stretches over the top of it, but oddly there is a circular hole in the center of it (which causes some odd sounds to resonate from it).

Marching Bellows--This accordian can be purchased in Castle Town. It has a very uplifting and melodious tune. Link seems to even dance when he plays it. It doesn't have any keys to it, it is just a classic accordion with colorful designs on it.

Heavy Switch--It allows Link to switch places with whatever item he attaches it to (if the item isn't attached to something else). It also has a longer range than the Switch Hook.

Polarity Gloves--There is a negative polarity, right-handed glove and a positive polarity, left handed glove. The negative polarity glove repels Link from metal objects and attracts him towards magnetic objects. The positive polarity glove attracts Link towards metal objects and repels Link from magnetic objects. When one is given to one of the Links and the other to another Link, these two Links can be attracted together in the middle of the distance between them. When one Link wears them both, he can pull another Link towards the user of the gloves.

Wind's Scimtar--This is one of three fragmented swords, that together make the Master Sword. In one great battle during the game, the Master Sword is split into three different swords that represent each one of three parts of the Master Sword. After the Master Sword is split, all three swords are useless until they are tempered. This one is tempered by Farore's Flame. It shoots a sword beam that does half the damage it normally does, and it can be used to bounce yourself away from a wall when you swing it which can allow you to jump chasms that you normally couldn't, and allows you to force light objects forward at great speeds, including bombs. When it is dual wielded with the Great Fairy's Sword, it gains the power to repel small enemies all around you when you do a spin attack, it allows you to attach the Great Fairy's Sword and the Wind's Scimitar at their handles which allows greater attack speed and a new fighting technique (Darth Maul style), and it gives you an immunity to stuning of any type besides by ice. It can also be dual wielded with the Rapier of Justice or the Torched Broadsword.

Rapier of Justice--This is one of three fragmented swords, that together make the Master Sword. In one great battle during the game, the Master Sword is split into three different swords that represent each one of three parts of the Master Sword. After the Master Sword is split, all three swords are useless until they are tempered. This one is tempered by Nayru's Flame. It gives you 1/4 of a heart for every hit you deal to an enemy {with the rapier}, and it it gives you 2 rupees for every enemy you defeat {when used to deal the finishing blow}, no matter how strong, except for bosses that give you 100 rupees when you deal the finishing blow with it. When it is dual wielded with the Great Fairy's Sword, it gains the power to do twice the damage, it allows you to freeze an enemy with every fifth swing of it, and it gives you an immunity to fire damage. It can also be dual wielded with the Wind's Scimitar or the Torched Broadsword.
Torched Broadsword--This is one of three fragmented swords, that together make the Master Sword. In one great battle during the game, the Master Sword is split into three different swords that represent each one of three parts of the Master Sword. After the Master Sword is split, all three swords are useless until they are tempered. This one is tempered by Din's Flame. It pushes even the heaviest enemies away from you when you hit them with it, and it breaks boulders even bombs can't. It is normally wielded with two hands, so Link can't use his shield, but he can strangely dual wield it with the Great Fairy's Sword, Wind's Scimitar, or Rapier of Justice. When it is dual wielded with the Great Fairy's Sword, it gains the power to burn everything it touches, will light nearby touches automatically when equipped, and it gives you an immunity to ice damage.

Oracle Lens--(credit to Zelda Universe Forums - View Profile: Bill for the idea. It is so BOSS. The name is mine though.) A lens made of timeshift stones that reveals what somewhere looked like in the past. It helps in puzzles and it is just great for looking at the scenary.

Sageshot--It is imbued with the power of the seven sages and their elements. The power of the Forest Medallion imbues this hookshot with the ability to hook onto creations of nature (wood, vines, and trees). Link already has the forest medalion when he recieves this item; otherwise it wouldn't do him any good. The power of the Water Medallion imbues this hookshot with the ability to hook onto bodies of water, most other liquids, and clouds. When Link hooks onto the liquid, a circular pillar of ice is created all the way to a solid surface below; this lets Link stand on the liquid; he will also stay latched to clouds. The power of the Spirit Medallion imbues this hookshot with the ability to hook onto almost all living things; this allows Link to hook onto reanimated statues and stuff too. The power of the Fire Medallion imbues this hookshot with the ability to hook onto fire and lava. When Link hooks onto the lava, a circular pillar of rock is created all the way to a solid surface below; this lets Link stand on the lava. The power of the Shadow Medallion imbues this hookshot with the ability to hook onto anything that has zero light emerging from its spirit or anything that has zero light touching it. The power of the Light Medallion imbues this hookshot with the ability to hook onto anything that has zero shadow emerging from its spirit or anything that has zero shadow touching it. Zelda imbues this hookshot with the everlasting power to hook onto anything that emits some sort of time anomally; this includes timeshift stones, the Temple of Time, etc. Some objects that Link hooks to that change time, will cause special effects.

Webshot--It is a spider that attaches to Link's arm (Link has become Spider man). It shoots web out of its spinner in the direction that link chooses. Link does not retract on the sting; it acts like an arrow, with a rope attached to it, would. Link can climb up the rope while he is swinging on it or while he is stationary.

Ghomayo (pronounced gOma as in ghoma and yO as in yo-yo)--It is aquired after the Webshot. It first looks like an armadillo wrapped in spider webs. Link can throw, place, or roll it. When Link releases it, it stays in its "armadillo" form until Link pulls on it (the coresponding button is pushed). When Link pulls on it, it opens up and reveals a ghoma like creature (spider-thing) and it instantly shoots 16 strings making 16 radii on what looks like a circle (or square). The directions of the string are perpendicular to the direction the string is shot. It is automatically used with the Webshot (the webshot acts like the string on a yo-yo would). Link gets rolled up to the Ghomayo and becomes attached to its back. The player can then control the Ghomayo and climb along the strings to where he/she wants to land. Then the player presses the corresponding button and link will unravel from the Ghomayo. When he lands, he will real in the Ghomayo and whatever it is attached to (if it is attached to anything light).

Wellmaster Gloves (portmanteau of "well" and "wallmasters")--These are very strange items. They look like the stubs of someone's arms if their hands were cut off. They are in fact gloves that gives Link an extra pair of detachable hands. When Link uses them, two detached hands materialize in front of the stumps. Link can lift and push really heavy objects with them, throw things far, and smash or hit things with them. They can also be used like boomerangs, in that Link can fling them towards objects, and they will retrieve those objects or enemies for Link. They are said to be the arms and hands of a horrible creature that tortured the people of Hyrule that was eventually sealed in a deap and damp prison. (If you don't know, I am talking about Bongo Bongo.) They can be used independantly or with some other items in Link's arsenal.

Undead Bomb--This is a very unique and very expensive item. It has a will of its own. It will walk towards an enemy, and blow up only on contact with a solid object. Strangely though, it will re-materialize into its previous self 4 times after its first explosion. It is a mini bomb that looks like a zombie. It can be placed, thrown, or dropped. If an army of these are placed then the enemy is doomed. The down side is that they will attack Link if there are no enemies nearby.


P.S. If I mentioned an item in there, that isn't on the list somewhere, then I deleted it, and I didn't think it would be relevant to this list. I haven't edited these from my blog, I just copied them off of my blog.
 
Joined
Nov 29, 2011
Location
New Jersey
How about a boomerang that can stick into the wall then you can hookshot, or use the grappling hook, or whip to swing from.
 

Squirrel

The Rodent King
Joined
Jun 15, 2011
Location
The Tree
What are your thoughts on my items?
Part of the reason I made this thread is because I'm making a new Zelda game inside of my head. Maybe someday I'll make a fanfiction or I might even be a video game designer and I might make the game (only it probably wouldn't be Zelda). The point is that part of the reason for making this thread was so that other people could give me ideas and you created quite a huge list so your post was very helpful but the stuff that was on there was pretty cool.
 

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