Did me proving how dense you were a few days ago hurt you that bad that you feel the need to compensate by trying to question my intelligence.
Oh, dear Lord, you weren't trolling me, were you...
I also wasn't questioning your intelligence. Are you actively trying to seek out potential attacks in my posts...?
All the enemies in Skyward Sword could be beaten by flailing your arms around
Not true. First off, Skyward Sword outright
discourages flailing, both by enemies in swarms designed to react to it and by Link's swings taking a certain time to complete -- spamming the air is going to deliberately make the controls not be able to keep up, making them get out of line, which is immediate incentive to not do such.
Second, the vast majority of enemies also didn't require use of the sword, not to mention didn't guard themselves the way Bokoblins did. (I know you didn't exactly bring this up, but I feel this is a proper time to get it out of the way, as I've never really discussed it before.) For proof of this, here's a list of the enemies that take advantage of precision swinging:
- Bokoblin
- Deku/Quadro Baba
- ChuChu (red, green, yellow)
- Stalfos/Stalfos Warrior
- Lizalfos
- Beamos
- Armos
- Staldra
Out of all these enemies, the only one that legitimately requires the use of the sword is the Armos, and that only has to do with stabbing, which is in every other 3D Zelda, so it barely counts. All the others can be defeated in multiple ways other than the sword, and the only one that you can somewhat get away with flailing is the Bokoblin -- I say "somewhat" because it'll only work about half the time, which is actually impressive, considering they're the grunts.
Now here's a list of enemies that
don't take advantage of precision swinging:
- Ampilus
- Bokoblin Archer
- Cursed Bokoblin
- Moblins
- Keese
- Oktorok
- ChuChu (blue)
- Skulltula
- Walltula
- Froak
- Hrok
- Guay
- Furnix
- Cranioc
- Aracha
- Spume
Of course, some of these can be DEFEATED with the sword, but they aren't designed in such a way as to utilize the 1:1 mechanics -- and, as I think you can say, they basically double the amount of the ones that are. This is so that the game wasn't oversaturated with those kinds of enemies, and the developers did a great job at ensuring it wasn't.
I want a combat system with different moves that have to be smartly executed to defeat enemies rather than spamming attack, whether that be swinging your arms or mashing a button.
Then
why are you asking for a combat system like that of Twilight Princess's? It's the complete opposite of what you just described.
Also the motion controls were not sharp enough to differentiate between a swing and requisitioning your arm into another position. A real sword would only be limited by how fast the swordsman is, not by how accurately the sword itself can respond to the movements. If there is a discrepancy then it shouldn't be used as it takes away from the experience.
Pretty sure you can't requisition your arm.
Anyway, again, not true. This is an instance of player error, as the controls merely require you to not move your arm at a specific speed for a swing not to register. It takes getting used to, but I got it down pretty quickly, and I've never had an issue with it since. If they weren't "sharp enough", this would not be possible. I really don't get how you can't understand this concept regarding the core design of SS's controls.
Also, you're comparing a real life sword to a device that sends commands wirelessly to a machine that then registers said commands -- not to mention a device that isn't technologically capable of sending commands advanced enough to perform true 1:1 movements. Do you realize how illogical that is?
Motion controls will advance in technology and we'll see new gimmicks and devices but at the end of the day gamers will prefer a physical controller with buttons as a form of control over motion controls.
I know, and that's why I'm glad Nintendo has realized this with the Wii U. The Pro Controller is allowed for virtually every game available on the system, even when it's an inferior method, because they now know forcing people to use a method that they don't want to is bad for business. It's one of the few decisions they made early on with the Wii U that wasn't facepalm-worthy.
Anyways I await your disagreement of my opinion, I'm sorry it means so much to you that I don't agree with you.
It's one thing to have an opinion. It's entirely another to make false claims.