- Joined
- May 9, 2018
- Gender
- His Unerring Majesty
Though magic has made previous appearances in some form or another throughout the series, Breath of the Wild was the first installment to implement it to the levels we saw. Rather than being a deus-ex machina where magic was implemented as was convenient to the gameplay, the latest installment saw magic in the form of three elements- Ice, Fire, and Thunder. These elements were more thematic and widespread than magic in previous installments, defining entire biomes, enemies, dungeons (though this one is expected), items, and even armor.
Say what you will, but in my opinion magic as a general system (or at least the beginnings of it) is much preferred to one item that is only capable of one specific magic again only for the gameplay of it.
Though, my main gripe with magic in Breath of the Wild is that fire and ice are weak towards each other but thunder has no weakness and thus is inherently stronger than the other two elements. While I can see why they did this, it makes magic overall a little unbalanced as you will naturally want to get the thunder items instead of the fire or ice.
My proposed solution is to establish a rock-paper-scissors system of magic where all three elements have a strong opponent and a weak opponent. My proposal: Fire beats ice, ice beats thunder, and thunder beats fire. There is no rock-paper-scissors of the elements that would exactly make sense, but this one at least somewhat does.
If Light and Dark magic are to be implemented, though unlikely, I propose a meta rock-paper-scissors. Namely, Light beats Dark, Dark beats the elements (fire, thunder, and ice) and the elements beat Light.
Everything is balanced, and no magic is inherently the strongest.
What are your thoughts, everyone?
Say what you will, but in my opinion magic as a general system (or at least the beginnings of it) is much preferred to one item that is only capable of one specific magic again only for the gameplay of it.
Though, my main gripe with magic in Breath of the Wild is that fire and ice are weak towards each other but thunder has no weakness and thus is inherently stronger than the other two elements. While I can see why they did this, it makes magic overall a little unbalanced as you will naturally want to get the thunder items instead of the fire or ice.
My proposed solution is to establish a rock-paper-scissors system of magic where all three elements have a strong opponent and a weak opponent. My proposal: Fire beats ice, ice beats thunder, and thunder beats fire. There is no rock-paper-scissors of the elements that would exactly make sense, but this one at least somewhat does.
If Light and Dark magic are to be implemented, though unlikely, I propose a meta rock-paper-scissors. Namely, Light beats Dark, Dark beats the elements (fire, thunder, and ice) and the elements beat Light.
Everything is balanced, and no magic is inherently the strongest.
What are your thoughts, everyone?