- Joined
- Aug 1, 2011
- Location
- Kalamazoo, MI
1: How is infinite rupees useful at the END OF THE GAME!? Did you even need 5 rupees by that point? Skulltalas are a total pain and your rupees become completely worthless before you even collect a third of them. When I play most Zelda games, I strive to finish all the side quests. Not the case with "Ocarina of Time". The last reward is useless by the time you pull out the Master Sword, so what's the point in getting more than 50? None, that's what! At least "Twilight Princess" has magic armor to expend your rupees, thus requiring you to continue collecting them. What a Zelda game that has a legitimate REASON to keep giving you rupees? What a novel idea.Okay, so I read over all your reasons, and found a way to counter them all:
1. All the sidequests had perfect pay-offs. Hunting skulltalas was obviously worth it, with all the accumulative awards and the grand prize being an unlimited supply of rupees. That's one of the best prizes we've ever seen! Hunting the Big Poes was no challenge, I found them all without a guide. The prize was another bottle, and the more bottles the better. Also, people scolded TP for being to linear, but your scolding it for being more open and free.
2. Okay, have you checked all the other games? Here are the facts of OoT: There are 9 dungeons, you have to count the final one. It's also tied with TP for having the most dungeons in the 3D games! It has one of the highest number of dungeons! Also it's tied for second place for having the second most number of dungeons in the entire series.
3. The Final Battle was the most epic of the entire series, others just don't compare. After a battle with the King of Thieves, his tower begins to collapse, so it's a race for your life to get out of there! Finally, when the castle is all destroyed, when you think it's all safe, a mysterious noise is heard. When you go investigate, the foundation is surrounded with a ring of fire. Out of the rubble, Ganondorf appears, and he is still alive! But then, he uses the Triforce of Power, and you the transformation commences. He forms into a large beast of Evil, deadly and destructive. As he knocks a way your sword, you must quickly think of some way to stop him before he ends your life . . .
How is that 'less than stellar?' That's what a real Epic Battle is, and no other games has managed to raise the bar.
That said, I firmly hold on to my belief: It is the best game, a masterpiece, a perfect blend of plot and action, a game that cannot be topped.
2: I now release that I made a mistake. It's not the number of dungeons that's the problem, it's lack of substance. The game is just to short and small. I understand that it's limited to the N64 capabilities, but that keeps it from being better than other games (as grating as it may sound). "Link to the Past" had a slew of dungeons, and I expected just as many in "Ocarina of Time". A few people brought up that "Wind Waker" and "Twilight Princess" have about as many dungeons as OoT, so I had to rethink things. The reason I don't have a problem with those games is because they make up with the lack of dungeon substance with substance in the over-world. In LttP and OoT, the over-world only serves as a way to get from one level to the next and a place for all the side quests. Not the case in WW and TP. These games didn't need more dungeons than OoT, because the extensive over-world more than made up for it. They even have over-world bosses.
3: I didn't mean that it was bad, just not as good as others. Ganondorf was a good fight, but he became a wimp once he turned into Ganon. It was far two easy. Fyrus is harder because you can't just lock-on to him, and he's not all that hard. Epic fail. In WW, we get a look into Ganondorf's psych and see that he's going insane. And does Zelda sit on the sidelines and watch you save her? NO! She goes right in there with you to help. Also, Ganon's method changes as the battle progresses. I was far more interested in what was going on because Ganondorf was thinking strategically and kept making himself HARDER to hit. TP also did this grandly. What is the point of making your villain a humaniod, if the final battle is just going to be another monster fight? Ganondorf gets up close and personal with you. I felt a lot more invested in that fight, because it was to MEN fighting.
Honestly, the fanbase has just overblown OoT. Yes, it lade the foundations for all 3D Zelda games, but that isn't grounds for calling it the best. WW and TP improved on what OoT already made great. There is nothing OoT does better than those two games.