But there are two Temple of Times. There is only one Castle Town. We know this Castle Town is in the Lanayru province based on TP. We know one of the Temple of Temples is in the Lanayru province based on Skyward Sword. Ergo, it seems logical for the Lanayru Temple of Time to be the one OoT Link went to seeing as it is next to Castle Town. Not to mention you can clearly see that OoT Castle Town is well away from the forest area (Faron Province).
The Temple of Time in Lanayru is an open air courtyard which has its Gate of Time destoryed and then vanishes entirely from the history of Hyrule. The Sealed Temple is an enclosed building with a working Gate of Time and (eventually) The Master Sword, not to mention the same shape and the same symbols. Also, Hyrule Historia tells us that the Sealed Temple becomes OoT's Temple of Time and even specifically tells us that the Temple of Time in Lanayru
is not the one found in OoT.
Temple of Time
The only entrance to the Temple of Light in the Sacred Realm. Though it bears the same name as the temple that stood in the desert in ancient times, the Temple of Time constructed by Rauru is thought to be located where the Sealed Temple once stood.
The bolded section is total speculation. I need you to understand this. Twilight Princess
in no way provides evidence that Ocarina of Time's Town is in the Lanayru Province. No Provinces are named in OoT
at all so placing them on that map is sheer speculation and, as stated numerous times, TP provides contradicting evidence that could place OoT Castle Town in Faron just as much as it could place it in Lanyru. Until we get official confirmation one way or the other there is
no way to know for certain. Anything based on that assumption is just speculation.
It has plenty of relevance because your argument rests on the premise that these Provinces apply to OoT, which they don't because the notion of Provinces wasn't around when OoT was developed. Perhaps one day Nintendo will retroactively apply Provinces to OoT but until then everything derived from speculative placement simply holds no real weight. That is the relevance of this point.
I see nothing even remotely similar in terms of shape. The Sealed Grounds already has the worn down look that TP's had. I don't recall seeing a tree in OoT's or a 2nd door. Not to mention, the Master Sword pedestal was behind the sealed door in OoT. In Skyward Sword, it's in front of the sealed door that contained Zelda.
If you see "nothing even remotely similar in terms of shape" I would recommend you schedule an appointment with your optician as soon as possible. Both the Sealed Temple and Temple of Time (as seen in both OoT and TP) consist of a long rectangular room with a circular chamber at the far end. While the Sealed Temple does have that side area with the tree we should remember that, like the Hyrule Historia tells us, the Temple of Time was built on that site. It's most likely that the remains of the Sealed Temple were torn down and a new Temple was built on its foundations. This allows for both the changes in appearance and the similarity in basic shape (which everyone but you can see). This makes logical sense and fits with evidence in-game and from the Hyrule Historia.
...Rather than just using the other Temple of Time that is in far better condition. Either way, the only things I can see in common between OoT's Temple of Time and the sealed ground is that there's a sealed doorway leading to another room. Everything else is vastly different.
Again, Hyrule Historia tells us that the Temple of Time was built in the Sealed Temple's place. The Temple that existed in the Lanayru Desert was entirely different and held no significance whatsoever to the people of Skyloft who founded Hyrule.
1) If the town was destroyed, the people would be dead.
2) This is just a theory. There is no in game evidence to support this.
3) If they moved....they would have moved. The castle is still on the same place in the map. At best, they rebuilt it a couple of feet to the left.
1) Not necessarily. Large numbers of people would have fled the destruction or been evacuated. OoT can be used as evidence of this. Ganondorf ravages the Town and most of the residents flee to Kakariko Village. We interact with them after this mass exodus. Town destroyed and the people lived. There is also centuries of real-world precedent for this kind of thing too, a recent example being the British evacuating children from major cities before the Blitz.
2) I know it is just speculation. I specifically said so. As I also said, it was intended only to demonstrate that the scenario was not as immediately dismissable as you suggest.
3) You say the castle is in the same place but the maps between OoT and TP have changed so drastically that there is almost no way to be certain of that. The best evidence we have to determine whether or not the castle moved between those games is the fact that the Temple of Time is in Faron Province in TP which would lead to the conclusion that the castle was near that site in the past (i.e. during OoT). It doesn't make a strong case but there is absolutely nothing to suggest the castle stayed put, if we are going off the maps.
It's in the same place and OoT's also had walls (and a drawbridge with moat) protecting it.
Again, the town being in the same place is pure speculation as there is evidence in-game which indicates it actually moved. The entire layout of the town is totally different and the geography surrounding it is too. Seriously, there is more reason to believe the town has moved than there is to believe it stayed put.
1) More technology for Nintendo to make more guards. If they were seriously in fear of a state of attack, the guards wouldn't suck so badly.
2) The castle's look exactly the same, minus technological improvements in graphics
1) After a hundred years or so of peace the guards wouldn't really be expecting an attack, just 'doing the rounds', as it were. Their skill in no way indicates their reason for being there. And really, the GameCube is more powerful, that's why it's different? Why even bother theorising when we can just attribute ever major change to more powerful processors and graphics chips? If everything can be explained that way why even have a Theory Section or threads like this one?
2)Seriously, give me his number, I'll book an appointment with your optician for you. The castle in OoT and TP look nothing alike besides being made of stone and having rooftops. OoT's is an angular building with an asymmetrical edifice and one interior courtyard. TP's is not only much taller but has more towers, is circular in shape, sports numerous outlying courtyards and has a road of stone linking it directly to the town. If you think they both look the same... I would suggest looking again.
Now, call all of that speculation. I won't argue because I can't conclusively prove it. However, take note that it is not based on fanciful imaginings, rather on things we actually see and can verify from in-game. Right or wrong, I am simply trying to outline a believable and fitting scenario that would lead to a new castle and a new town being built in a different location to demonstrate that the notion is not as ludicrous as you have taken to believe.
Wanna know how I know this isn't true? Because Zelda is a simple series. There is no guesswork involved, no deep thinking. Nintendo specifically tries to avoid that at every turn. There's no way they made the games these ways and expected their casual fanbase to come to grips with these ideas.
Again, if this is the case why bother with theories at all? Why even bother talking about the game anyway? If they are so simple that there is only one way to interpret everything and only one way to understand it and no depth then the Zelda Community must be talking about something else. Seriously, this is a total cop-out. Nintendo franchises have always displayed a degree of subtlety which has kept fans talking and searching and thoerising for over 20 years. To just dismiss it all because you either don't see it or simply disagree with someone is a bit, well, childish.
Desert's in the exact same place. Yellow dot.
That desert which moves to the south, that one? You provided the pictures, I'm just describing what they show.
Overall, everything (save Zora's Domain) is in the same general area. These minor changes aren't a result of geographical change. They are a result of Nintendo not bothering to follow their map to the letter because they aren't that concerned with continuity and focus more on the gameplay.
So a river appearing and a mountain disappearing between the castle and Death Mountain is a "minor" change that is in no way the "result of geographical change"? You say that Nintendo don't care about map continuity but also say that the maps are near identical with next to no inconsistencies. So which is it? They don't care or they are meticulous?