Justac00lguy
BooBoo
Combat has become such a big aspect within the Zelda franchise, you don't have to look far to see more emphasis being put on it - The Wind Waker , Twilight Princess and Skyward Sword. Whether you dislike the combat in these games or not, I don't think we can deny that such emphasis is increasing.
Playing a role in the effectiveness of combat are the in game enemies. Now I'm not going to get into challenge, combat mechanisms and all that good stuff but I would like to focus on variety -- more specifically, enemy variations.
I believe enemy diversity can really add to the combat within Zelda games, but I feel a huge influx of "new" enemies isn't the best way about doing this. Instead, I think enemy variations could do a much better job. Now this is no new idea, enemy variations have been around for much of the series. However, I feel Zelda games could build upon this idea. Instead of just making each enemy slightly more difficult, why not switch them up slightly. We could have the variations depending on that specific terrain, much like the Keese but with more enemy types.
So what are your thoughts on enemy variations? Are they a generally good idea or is the idea slightly redundant?
Playing a role in the effectiveness of combat are the in game enemies. Now I'm not going to get into challenge, combat mechanisms and all that good stuff but I would like to focus on variety -- more specifically, enemy variations.
I believe enemy diversity can really add to the combat within Zelda games, but I feel a huge influx of "new" enemies isn't the best way about doing this. Instead, I think enemy variations could do a much better job. Now this is no new idea, enemy variations have been around for much of the series. However, I feel Zelda games could build upon this idea. Instead of just making each enemy slightly more difficult, why not switch them up slightly. We could have the variations depending on that specific terrain, much like the Keese but with more enemy types.
So what are your thoughts on enemy variations? Are they a generally good idea or is the idea slightly redundant?