- Joined
- Mar 15, 2013
- Location
- Bulgaria
Wonder how some simple parrying mechanic would work against humanoid enemies?
You attack from right, enemy parries left (your right), your attack is parried. Enemy attacks with an overhead swing, you parry up, and the enemy attack is parried. You prepare an attack from the right, enemy parries left again, but you quickly feint and attack from the left(enemy's right) and the attack hits since the enemy was still parrying on their left side. Who ever played Mount & Blade knows what Im talking about. Ofcource different enemies respound to attacks in different times. A untrained foe would be easy to fool, but a master swordsman would not only be hard to fool, but will also use faints against you. There should be a way to defend yourself without your shield. There could also be some sort of a kick to brake the enemy's guard. Maybe there could also be a way to parry an attack from behind you, not very realistic, but it could be fun, and promote parrying instead of using a shield. Maybe by swinging the remote behind one's shoulder? An attack comming from left, behind you, you swing the remote behind your left shoulder and its parried.
This should give more use to the different attack methods. Plus it should only be used when Link does not have a shield around ofcource. With a shield it should stay the simple "press button, block attack". The shield could find some more use too. Maybe an execution involving it? While the enemy is on the ground, Link grabs the shield with both hands by the sides, raises it in the air and slams "pointy side"(bottom) of it in the enemy's neck.
Different enemy death animations could probably bring more life to it aswel. For example a stabbed enemy instead of casually falling backwards, it stays on your swords until you pull it out of the enemy, then it falls on the grounds. This could be annoying in a large battle, since it could leave you vulnerable for a second or two, so it will make you think more of your actions instead of spamming around.
Is the Master Sword a longsword? Meaning could it be used with both hands? I've seen Link attack with both hands in SSBB. Perhaps there could be some sort of a two-handed mode? Link's attacks do more damage, but the shield cannot be used. The parrying system I've described above could come to use here. Also there should be some other bonuses for not using a shield, for instance parried enemy attacks could slow the enemy's next attack down a bit? Or maybe an abillity to use something else then a shield in the other hand? Like a clawshot or something? Maybe a second melee weapon?
With other words: High risk-high reward.
You attack from right, enemy parries left (your right), your attack is parried. Enemy attacks with an overhead swing, you parry up, and the enemy attack is parried. You prepare an attack from the right, enemy parries left again, but you quickly feint and attack from the left(enemy's right) and the attack hits since the enemy was still parrying on their left side. Who ever played Mount & Blade knows what Im talking about. Ofcource different enemies respound to attacks in different times. A untrained foe would be easy to fool, but a master swordsman would not only be hard to fool, but will also use faints against you. There should be a way to defend yourself without your shield. There could also be some sort of a kick to brake the enemy's guard. Maybe there could also be a way to parry an attack from behind you, not very realistic, but it could be fun, and promote parrying instead of using a shield. Maybe by swinging the remote behind one's shoulder? An attack comming from left, behind you, you swing the remote behind your left shoulder and its parried.
This should give more use to the different attack methods. Plus it should only be used when Link does not have a shield around ofcource. With a shield it should stay the simple "press button, block attack". The shield could find some more use too. Maybe an execution involving it? While the enemy is on the ground, Link grabs the shield with both hands by the sides, raises it in the air and slams "pointy side"(bottom) of it in the enemy's neck.
Different enemy death animations could probably bring more life to it aswel. For example a stabbed enemy instead of casually falling backwards, it stays on your swords until you pull it out of the enemy, then it falls on the grounds. This could be annoying in a large battle, since it could leave you vulnerable for a second or two, so it will make you think more of your actions instead of spamming around.
Is the Master Sword a longsword? Meaning could it be used with both hands? I've seen Link attack with both hands in SSBB. Perhaps there could be some sort of a two-handed mode? Link's attacks do more damage, but the shield cannot be used. The parrying system I've described above could come to use here. Also there should be some other bonuses for not using a shield, for instance parried enemy attacks could slow the enemy's next attack down a bit? Or maybe an abillity to use something else then a shield in the other hand? Like a clawshot or something? Maybe a second melee weapon?
With other words: High risk-high reward.