T
TheEastWind
Guest
Personally, I knew the game would suck the moment I noticed you couldn't skip cutscenes anymore (like in Twilight Princess). It meant they either did not think of putting that feature in - so they didn't put much thought into the game - or they deliberately left it out to stretch the game by forcing people to watch the cutscenes. The second clue was the fact that only one item can be put on the controls at any time - down from three in OoT.
I've been enjoying the Zelda series ever since I was old enough to hold a controller, I've played through all but that TAoL and the DS ones (not buying a DS for two games only).
The previous games were captivating and made it impossible for me to turn off the console, I wanted to explore the whole world, find out more about the story, sequence break the dungeons... then SS came, and two painful hours into the game I put down the golden remote and haven't picked it up (for SS) ever since.
I'll grant there are some novel ideas, from what I've heard from people who actually played it to the end, like that boat in the Sand Sea etc. But ultimately the controls destroy most of the fun, Fi and the fetch quests put the final nails on the coffin. How people can enjoy being sent around to find the same items using a wishing rod made impossible to use by horrible controls is beyond me.
The game is littered with attempts to slow down play not by enticing story-lines, captivating surroundings or awesome fights, but by boring cutscenes, an annoying companion and horrible mechanics.
So I agree with the people who disliked the game. One can go about dissecting why all day long, and I'll readily admit there were some good ideas in that game, but in the end it was either done by people who knew nothing about what made the previous games great, or it was a cheap money-grab. Perhaps it was both.
I'm actually glad not to be the only one who thought the game was horrible.
I've been enjoying the Zelda series ever since I was old enough to hold a controller, I've played through all but that TAoL and the DS ones (not buying a DS for two games only).
The previous games were captivating and made it impossible for me to turn off the console, I wanted to explore the whole world, find out more about the story, sequence break the dungeons... then SS came, and two painful hours into the game I put down the golden remote and haven't picked it up (for SS) ever since.
I'll grant there are some novel ideas, from what I've heard from people who actually played it to the end, like that boat in the Sand Sea etc. But ultimately the controls destroy most of the fun, Fi and the fetch quests put the final nails on the coffin. How people can enjoy being sent around to find the same items using a wishing rod made impossible to use by horrible controls is beyond me.
The game is littered with attempts to slow down play not by enticing story-lines, captivating surroundings or awesome fights, but by boring cutscenes, an annoying companion and horrible mechanics.
So I agree with the people who disliked the game. One can go about dissecting why all day long, and I'll readily admit there were some good ideas in that game, but in the end it was either done by people who knew nothing about what made the previous games great, or it was a cheap money-grab. Perhaps it was both.
I'm actually glad not to be the only one who thought the game was horrible.