I was thinking today about how a regenerating health system could work in Zelda. If you don't know what I mean then I'm talking about where you can take a certain amount of damage before dying, but if your health gets low you can avoid being hurt for a certain amount of time and your health will go back up again.
How I would make it work in Zelda:
There would still be a row of hearts and heart containers could increase the length of the row as usual, however this row could refill itself after link not taking damage for a while. There would be more focus on combat, combat would be much more intense and enemies would have to be more aggressive ensuring that links health is going to get low very quickly if the player is not careful. Bosses and mini bosses would require more skill because not only would the player have to figure out the method to their defeat but also avoid getting hurt too much and finding some cover when necessary. Most people complain about how easy combat has become in Zelda recently. This would help to change that.
It would be an evolution in the gameplay of the series, something that has not been experienced in Zelda before. I don't really consider heart collection a core part of the series that would be missed, it is just a thing you have to do, it's not like finding hearts is difficult anyway, so it is really just a chore which involves you finding a pot and hitting it with your sword. This would streamline the health system making gameplay flow a bit more smoothly during fights. You would not be running to the edge of a boss arena to find a conveniently placed pot with a heart in it instead you would be avoiding the attacks of a fierce boss for long enough to have recovered from your last beating. For those who love smashing pots, there would still be rupees to find in them and house owners to annoy when you break their antiques.
Red potions and normal heart collection would be gone but fairies would still remain, this time around they would be much more rare and would cost a considerable amount of rupees to buy in a store.
I would be all for a system like this in the next Zelda for Wii U. Do you like my ideas? Or do you have something different in mind that you think might work?Or do you just not want the health system to change at all? Tell me what you think.
How I would make it work in Zelda:
There would still be a row of hearts and heart containers could increase the length of the row as usual, however this row could refill itself after link not taking damage for a while. There would be more focus on combat, combat would be much more intense and enemies would have to be more aggressive ensuring that links health is going to get low very quickly if the player is not careful. Bosses and mini bosses would require more skill because not only would the player have to figure out the method to their defeat but also avoid getting hurt too much and finding some cover when necessary. Most people complain about how easy combat has become in Zelda recently. This would help to change that.
It would be an evolution in the gameplay of the series, something that has not been experienced in Zelda before. I don't really consider heart collection a core part of the series that would be missed, it is just a thing you have to do, it's not like finding hearts is difficult anyway, so it is really just a chore which involves you finding a pot and hitting it with your sword. This would streamline the health system making gameplay flow a bit more smoothly during fights. You would not be running to the edge of a boss arena to find a conveniently placed pot with a heart in it instead you would be avoiding the attacks of a fierce boss for long enough to have recovered from your last beating. For those who love smashing pots, there would still be rupees to find in them and house owners to annoy when you break their antiques.
Red potions and normal heart collection would be gone but fairies would still remain, this time around they would be much more rare and would cost a considerable amount of rupees to buy in a store.
I would be all for a system like this in the next Zelda for Wii U. Do you like my ideas? Or do you have something different in mind that you think might work?Or do you just not want the health system to change at all? Tell me what you think.