Mikey the Moblin
if I had a nickel for every time I ran out of spac
When botw first got trailers, everyone was excited about the sheer novelty of "local boy learn[ing] to jump after 30 years"
But now after two games of a dedicated jump button I'm starting to feel that it's just not necessary? Like, a lot of this stuff we currently use the X button for can easily be mapped to the A button because of how specific the use cases are. Outside of that, I only really see myself jumping on the edge of platforms to gain extra height, which Zelda games have been doing for you since the 90s. I really think the jump button exists just to exist in this instance.
But now after two games of a dedicated jump button I'm starting to feel that it's just not necessary? Like, a lot of this stuff we currently use the X button for can easily be mapped to the A button because of how specific the use cases are. Outside of that, I only really see myself jumping on the edge of platforms to gain extra height, which Zelda games have been doing for you since the 90s. I really think the jump button exists just to exist in this instance.