What, would you rather have the eye shoot laser beams at you that kill you instantly? You know, in Zelda games, there are these things called 'puzzles'. They're certain things that the player has to figure out in order to advance through the game. This is what we call a 'puzzle'.
Thank you for teaching us Zelda 101. I am all for puzzles, but this is kind of a goofy one, imo. Not very difficult, and kind of unnatural. I just hope that they think of some better ideas as the game goes on...I am sure they will.
Well, not to speak for Jupiter, but personally, when I thought the door-dizzying felt gimmicky, it was in the sense that it seemed less like something that makes sense to encounter in a Zelda world and more like a demo for Motion Plus. Of course, it's hardly surprising that the designers would want to show off new uses for the controls, but this particular example just didn't strike me as natural (as opposed to, say, swordplay). Is an eyeball obsessed with watching swords something you'd have expected to see if Motion Plus weren't in the picture? It isn't to me. But oh well.
This is very well put Rofang. The problem I have with this, and the thing that makes it particularly "gimmicky" is that this is something that they clearly
made up just to use Motion+...whereas sword fighting and attaching enemies at different angles and rolling bombs and lashing the whip all feel like things that we would have wanted to do anyway, and so
Motion+ was invented for them.
Your point? Motion control in itself is a gimmick. A Touch Screen is a gimmick. A rumble feature in a controller is a gimmick. Hell, HD is even a gimmick. If it were up to you then I suppose all of our consoles wouldn't do anything, now would they?
I don't mean to be well, mean, but I will be blatant. There are little things that I hate more then people calling something a gimmick. That is a feature of the console and the game. They just want to show it off in a nice simple way. I could argue that using the sword 1:1 is a gimmick, and that it is slow and uninteresting and that I don't like it. That would be bad. This is a tiny little puzzle-like thing that may or may not even show up in the final game. I could say that lighting a torch on fire is slow and uninteresting and boring, couldn't I?
I think it's completely outrageous to call out a game for MAYBE two seconds worth of something that you didn't like. And your reason for not liking it is not very good either. It's the same thing as attacking an enemy. You swing your sword around. Slow? It takes two seconds. Boring? The combat looks fairly boring as it is. This isn't much of a change.
Well, ok now, sure you could call a lot of things gimmicky...my point is that this particular thing feels
artificial and tacked on. Sure, I guess you could call using Motion+ to swing your sward at all a gimmick, but that seems natural. It seems like good design. This feels to me like "oh, see how much motion we can put in our games!" "And look it can make French fries too!" I don't know, it just feels dumb.
Why do I care about a few seconds of footage?? Well, because of all the things they could have shown us, they decided to include this. Because it is a few seconds out of 90 seconds, which is a pretty big percentage--will there be a lot of motion control gimmicks? Will we be painting fences with Motion+?
It bothers me that they had a chance to show us the best, most exciting, most interesting things they have come up in this trailer and this lame little circle your sword trick is what they came up with. It makes me wonder.
(FWIW, I really think the other uses of motion plus look killer. I think the combat looks fun, exciting, challenging, and natural. All the weapons look distinct and fun.)