autopatrol
2,515
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** Strike the ground ''after'' charging. These shouldn't be parried with a [[Perfect Dodge]] because they sometimes produce shockwaves. | ** Strike the ground ''after'' charging. These shouldn't be parried with a [[Perfect Dodge]] because they sometimes produce shockwaves. | ||
** If on close quarters, will strike with its club three times, and these attacks can be avoided with the [[Perfect Dodge]]. | ** If on close quarters, will strike with its club three times, and these attacks can be avoided with the [[Perfect Dodge]]. | ||
** If one stands behind them, they will attempt a spinning attack. To avoid it, one can run away from it, crouch underneath the Lynel or perform a [[Perfect Guard]] against it. | |||
====Drops==== | ====Drops==== |