autopatrol
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{{Main|:Category:The Adventure of Link Characters|The Adventure of Link Characters}} | {{Main|:Category:The Adventure of Link Characters|The Adventure of Link Characters}} | ||
{{MagicNavbox|The Adventure of Link|Characters|Gallery}} | {{MagicNavbox|The Adventure of Link|Characters|Gallery}} | ||
==RPG Elements== | |||
{{Main|Attack Level}} | |||
{{Main|Magic Level}} | |||
{{Main|Life Level}} | |||
In stark contrast to other games in the series, ''Adventure of Link'' incorporates an RPG-equse leveling system by by which Link improves his skills via gaining experience instead of equipment upgrades. | |||
===Upgradeable skills=== | |||
[[File:AOL_Level_Up_Screen1.png|left]] | |||
====Gaining Experience==== | |||
By gaining experience through defeating enemies or finding [[Point Bag]]s Link is able to upgrade his three principle stats: Attack, Magic, and Life. This system stands in place of equipment upgrades that increase Link's attack and defense found in ''[[The Legend of Zelda]]'' like the [[Blue Ring]] or [[Magical Sword]]. | |||
====Upgrading Stats==== | |||
Upon reaching specific experience thresholds (represented by the NEXT number in the upper right corner of the screen), Link is given the option to "buy" an upgrade where a stat's level is raised by one and that quantity of experience is deducted from the total earned. Each stat can be upgraded to a maximum level of eight. Once a skill has reached the maximum level, its next level up becomes 9000 experience and selecting that upgrade will give Link one extra life. | |||
====Order of Upgrades==== | |||
Link is not required to upgrade in any specific order and can pass up an opportunity to raise a stat until later by selecting CANCEL. At that point, the experience required to level up is raised to the next threshold. | |||
====Consequences of Death==== | |||
If Link loses all of his lives and the game ends, all earned upgrades are kept, but his current experience is reset to zero. | |||
{{Clear}} | |||
==Races== | ==Races== |