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Ocarina of Time was the first in the series to introduce a 3d environment. Ocarina of Time also pioneered the Z-targeting combat mechanic, which allows the player to lock onto a enemy or other objects. It is also useful for noncombat situations, such as locating important elements in a dungeon room, or talking to a character who is out of reach. This mechanic is now a staple of the 3d games in the Legend of Zelda series. | Ocarina of Time was the first in the series to introduce a 3d environment. Ocarina of Time also pioneered the Z-targeting combat mechanic, which allows the player to lock onto a enemy or other objects. It is also useful for noncombat situations, such as locating important elements in a dungeon room, or talking to a character who is out of reach. This mechanic is now a staple of the 3d games in the Legend of Zelda series. | ||
At a certain point in the game, the player may choose to complete a side quest where the player obtains Link's horse Epona. This allows the player to cross Hyrule at a much faster pace than before, as well as | At a certain point in the game, the player may choose to complete a side quest where the player obtains Link's horse Epona. This allows the player to cross Hyrule at a much faster pace than before, as well as do horseback archery. | ||
==Characters== | ==Characters== |
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