The Legend of Zelda: Breath of the Wild: Difference between revisions

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==Gameplay==
==Gameplay==
On June 14 2016, a trailer for the game was shone at this years E3, depicting aspects of gameplay such as; Stealth mechanics, item collection, and the ability to swap between outfits. Early on in the trailer, Link was shone using a glider, unlike the sail-cloth from earlier gameplay footage, and wore different armour and cloth outfits, indicating the ability to change the player's equipment, similar to previous titles, but perhaps a bit more complex. Link was also seen climbing up, and chopping down trees to access certain areas, and scaling cliff-faces. also shone was what appeared to be Link crafting over a camp-fire, and being able to affect the environment, such as a scene where he dislodged a boulder causing it to roll over an enemy.
On June 14 2016, a trailer for the game was shone at this years E3, depicting aspects of gameplay such as; Stealth mechanics, item collection, and the ability to swap between outfits. Early on in the trailer, Link was shone using a glider, unlike the sail-cloth from earlier gameplay footage, and wore different armour and cloth outfits, indicating the ability to change the player's equipment, similar to previous titles, but perhaps in a more complex way. Link was also seen climbing up, and chopping down trees to access certain areas, and scaling cliff-faces. also shone was what appeared to be Link crafting over a camp-fire, and being able to affect the environment, such as a scene where he dislodged a boulder causing it to roll over an enemy.


==Controls==
==Controls==
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{{Quote|'''Iwata''': Now, can you talk about how this new controller works together with the Wii Remote that we have been using until now?<br/>'''Miyamoto''': Sure. Actually, as I was making it I didn't have a whole lot of doubts in my mind that the Wii Remote would still be used as it was. I feel like the Wii Remote has pretty much become its ideal form with the Wii Remote Plus.<br/>'''Iwata''': I see, you mean you can do just about everything you want to do with it.<br/>'''Miyamoto''': That's right. And when I thought whether we really needed to require the purchase of something completely new, I felt that we could continue with this way to play for another while. I feel that way even when I play The Legend of Zelda: Skyward Sword.|[[Interview:Iwata Asks: Wii U|Iwata Asks]]}}
{{Quote|'''Iwata''': Now, can you talk about how this new controller works together with the Wii Remote that we have been using until now?<br/>'''Miyamoto''': Sure. Actually, as I was making it I didn't have a whole lot of doubts in my mind that the Wii Remote would still be used as it was. I feel like the Wii Remote has pretty much become its ideal form with the Wii Remote Plus.<br/>'''Iwata''': I see, you mean you can do just about everything you want to do with it.<br/>'''Miyamoto''': That's right. And when I thought whether we really needed to require the purchase of something completely new, I felt that we could continue with this way to play for another while. I feel that way even when I play The Legend of Zelda: Skyward Sword.|[[Interview:Iwata Asks: Wii U|Iwata Asks]]}}


In recent interview at E3 2012, Miyamoto hints that the Zelda game in development for Wii U may not include motion controls after all.
In an interview at E3 2012, Miyamoto hinted that the Zelda game in development for Wii U may not include motion controls after all.


{{Quote|With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren't able to do that or didn't like it as much and stopped playing partway through it. So we're in the phase where we're looking back at what's worked very well and what has been missing and how can we evolve it further..|[[Interview:Entertainment Weekly June 7th 2012|Miyamoto, Entertainment Weekly]]}}
{{Quote|With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren't able to do that or didn't like it as much and stopped playing partway through it. So we're in the phase where we're looking back at what's worked very well and what has been missing and how can we evolve it further..|[[Interview:Entertainment Weekly June 7th 2012|Miyamoto, Entertainment Weekly]]}}
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It was hinted by several sites, claiming an official source had stated, that Zelda Wii U would be announced during the next Nintendo Direct or at E3 2013.  Although that fact proved false, Miyamoto did claim that they intended to show Zelda Wii U at first, but ultimately postponed it.{{Ref|[http://www.gameinformer.com/b/news/archive/2013/06/11/nintendo-considered-showing-new-zelda-wii-u-game-at-e3.aspx Nintendo Considered Showing New Zelda Wii U Game At E3]|We're also working on a new Wii U Zelda game. Work on that is progressing fairly concretely. In fact, we were thinking about showing it here at E3 but decided to wait just a little bit longer before sharing it with everyone.|Shigeru Miyamoto}}
It was hinted by several sites, claiming an official source had stated, that Zelda Wii U would be announced during the next Nintendo Direct or at E3 2013.  Although that fact proved false, Miyamoto did claim that they intended to show Zelda Wii U at first, but ultimately postponed it.{{Ref|[http://www.gameinformer.com/b/news/archive/2013/06/11/nintendo-considered-showing-new-zelda-wii-u-game-at-e3.aspx Nintendo Considered Showing New Zelda Wii U Game At E3]|We're also working on a new Wii U Zelda game. Work on that is progressing fairly concretely. In fact, we were thinking about showing it here at E3 but decided to wait just a little bit longer before sharing it with everyone.|Shigeru Miyamoto}}
People also speculate that choice of the character gender, and voice acting would be added to the new title.


==Graphics==
==Graphics==
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