The Legend of Zelda: Breath of the Wild: Difference between revisions

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In July 2014, Nintendo Japan's official website revealed more information about ''Zelda Wii U''. It would be possible to explore and go anywhere in the new ''Zelda'' world without boundaries and challenge new and tougher enemies as a new, mysterious Link. However, without an official English translation, a new nemesis has been translated from this information instead of new enemies.{{Ref|"New Detailed & Insightful Zelda U 'New Enemy' Translation"
In July 2014, Nintendo Japan's official website revealed more information about ''Zelda Wii U''. It would be possible to explore and go anywhere in the new ''Zelda'' world without boundaries and challenge new and tougher enemies as a new, mysterious Link. However, without an official English translation, a new nemesis has been translated from this information instead of new enemies.{{Ref|"New Detailed & Insightful Zelda U 'New Enemy' Translation"
  - [http://www.rev-level.com/#!New-Detailed-Insightful-Zelda-U-New-Enemy-Translation-/clfr/2214FE55-49AC-4DF9-8017-35A35663397F Rev-Level]}}
  - [http://www.rev-level.com/#!New-Detailed-Insightful-Zelda-U-New-Enemy-Translation-/clfr/2214FE55-49AC-4DF9-8017-35A35663397F Rev-Level]}}
==Graphics==
The beautiful tech demo has gotten a lot of attention, and this time [[Eiji Aonuma]] is careful to not set our expectations in stone.  What was shown at E3 is merely a demonstration of the system's power, not a teaser for a new Zelda game.
{{Quote|You probably remember that when we introduced the GameCube, we showed a somewhat realistic Zelda demo, and what we actually created was the cel-shaded Wind Waker. So when we show a graphic demo, people think, 'Oh, this is what the next Zelda will look like,' but that's not necessarily the case.|[[Interview:Wired July 1st 2011|Aonuma, Wired]]}}
{{Quote|Well, one thing I want to emphasize here, when talking about the Wii U Zelda HD experience, is that we really built it specifically to be an experience. The idea is using Zelda as the backdrop for one of these HD experiences, what kind of representation Zelda can make there. But this is really just to show people what kind of things the console can do. And so, it's not necessarily the case that we would use that graphic style or depiction the same way we would in a new Zelda, when there is a new Zelda for the Wii U. Just like the map functionality that was also implemented in that experience - it's simply us giving an objective look at the kinds of things that can be done with the HD hardware. And Zelda happened to be the filter through which we view it in that experience. So nothing is defined right now as far as how we'll proceed.|[[Interview:IndustryGamers July 14th 2011|Aonuma, Industry Gamers]]}}
Not only was the demo used to show ''us'' the graphical capabilities, but it was developed to help design the system.
{{Quote|I'm on one of the committees that oversaw the general steering and direction [of the Wii U]. We talked to each other a lot about several elements, one of which was, 'How exactly will the HD graphics work?' In doing concepts for that ... we used Zelda assets quite often to examine, OK, how real will we make this look?|[[Interview:Wired July 1st 2011|Aonuma, Wired]]}}
[[Shigeru Miyamoto]] sheds some more light on what he'd like this look to be.
{{Quote|This is an HD system, our first HD system, and we want to create a real HD Zelda game for it. You will see a lot of these in-depth and deep experiences in terms of visual style. You will also see some play styles that are fun and interesting because of the play structure. We are not planning on putting any restrictions in terms of requiring developers to leverage HD in a particular ways. Even if you are using a simpler visual style it will still look very beautiful.|[[Interview:Kotaku June 22nd 2011|Miyamoto, Kotaku]]}}
The E3 2014 trailer for Zelda Wii U revealed the graphics style to be advanced cel-shading, similar to the cel-shading of ''The Wind Waker'', only with more realistic and detailed textures, lighting, and models. Little else is known about the graphics, as the actual cinematic shown was extremely short and only 4 native-resolution screenshots were released.


==Gameplay==
==Gameplay==
On June 14 2016, a brief trailer for the game was shone at this years E3, depicting aspects of gameplay such as; Stealth mechanics, item collection, and the ability to swap between outfits. Early on in the trailer, Link was shone using a glider, unlike the sail-cloth from previous gameplay footage, and wore different armour and cloth outfits, indicating the ability to change the player's equipment. Link was also seen climbing up, and chopping down trees to access certain areas, and scaling cliff-faces. also shone was what appeared to be Link crafting over a camp-fire, and being able to affect the environment, such as a scene where he dislodged a boulder causing it to roll over an enemy.
On June 14 2016, a trailer for the game was shone at this years E3, depicting aspects of gameplay such as; Stealth mechanics, item collection, and the ability to swap between outfits. Early on in the trailer, Link was shone using a glider, unlike the sail-cloth from earlier gameplay footage, and wore different armour and cloth outfits, indicating the ability to change the player's equipment, similar to previous titles, but perhaps a bit more complex. Link was also seen climbing up, and chopping down trees to access certain areas, and scaling cliff-faces. also shone was what appeared to be Link crafting over a camp-fire, and being able to affect the environment, such as a scene where he dislodged a boulder causing it to roll over an enemy.


==Controls==
==Controls==
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{{Quote|With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren't able to do that or didn't like it as much and stopped playing partway through it. So we're in the phase where we're looking back at what's worked very well and what has been missing and how can we evolve it further..|[[Interview:Entertainment Weekly June 7th 2012|Miyamoto, Entertainment Weekly]]}}
{{Quote|With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren't able to do that or didn't like it as much and stopped playing partway through it. So we're in the phase where we're looking back at what's worked very well and what has been missing and how can we evolve it further..|[[Interview:Entertainment Weekly June 7th 2012|Miyamoto, Entertainment Weekly]]}}
==Enemies==
<center>{{Gallery}}
{{Gallery/Box|file=Arachnid-Beamos-1.jpg|link=Arachnid Beamos|caption=[[Arachnid Beamos]]}}
{{Gallery/Bottom}}</center>
==Rumors==
A series of Rumors have been posted online in lieu of any official announcements regarding the upcoming game.
It was hinted by several sites, claiming an official source had stated, that Zelda Wii U would be announced during the next Nintendo Direct or at E3 2013.  Although that fact proved false, Miyamoto did claim that they intended to show Zelda Wii U at first, but ultimately postponed it.{{Ref|[http://www.gameinformer.com/b/news/archive/2013/06/11/nintendo-considered-showing-new-zelda-wii-u-game-at-e3.aspx Nintendo Considered Showing New Zelda Wii U Game At E3]|We're also working on a new Wii U Zelda game. Work on that is progressing fairly concretely. In fact, we were thinking about showing it here at E3 but decided to wait just a little bit longer before sharing it with everyone.|Shigeru Miyamoto}}
==Graphics==
The beautiful tech demo has gotten a lot of attention, and this time [[Eiji Aonuma]] is careful to not set our expectations in stone.  What was shown at E3 is merely a demonstration of the system's power, not a teaser for a new Zelda game.
{{Quote|You probably remember that when we introduced the GameCube, we showed a somewhat realistic Zelda demo, and what we actually created was the cel-shaded Wind Waker. So when we show a graphic demo, people think, 'Oh, this is what the next Zelda will look like,' but that's not necessarily the case.|[[Interview:Wired July 1st 2011|Aonuma, Wired]]}}
{{Quote|Well, one thing I want to emphasize here, when talking about the Wii U Zelda HD experience, is that we really built it specifically to be an experience. The idea is using Zelda as the backdrop for one of these HD experiences, what kind of representation Zelda can make there. But this is really just to show people what kind of things the console can do. And so, it's not necessarily the case that we would use that graphic style or depiction the same way we would in a new Zelda, when there is a new Zelda for the Wii U. Just like the map functionality that was also implemented in that experience - it's simply us giving an objective look at the kinds of things that can be done with the HD hardware. And Zelda happened to be the filter through which we view it in that experience. So nothing is defined right now as far as how we'll proceed.|[[Interview:IndustryGamers July 14th 2011|Aonuma, Industry Gamers]]}}
Not only was the demo used to show ''us'' the graphical capabilities, but it was developed to help design the system.
{{Quote|I'm on one of the committees that oversaw the general steering and direction [of the Wii U]. We talked to each other a lot about several elements, one of which was, 'How exactly will the HD graphics work?' In doing concepts for that ... we used Zelda assets quite often to examine, OK, how real will we make this look?|[[Interview:Wired July 1st 2011|Aonuma, Wired]]}}
[[Shigeru Miyamoto]] sheds some more light on what he'd like this look to be.
{{Quote|This is an HD system, our first HD system, and we want to create a real HD Zelda game for it. You will see a lot of these in-depth and deep experiences in terms of visual style. You will also see some play styles that are fun and interesting because of the play structure. We are not planning on putting any restrictions in terms of requiring developers to leverage HD in a particular ways. Even if you are using a simpler visual style it will still look very beautiful.|[[Interview:Kotaku June 22nd 2011|Miyamoto, Kotaku]]}}
The E3 2014 trailer for Zelda Wii U revealed the graphics style to be advanced cel-shading, similar to the cel-shading of ''The Wind Waker'', only with more realistic and detailed textures, lighting, and models. Little else is known about the graphics, as the actual cinematic shown was extremely short and only 4 native-resolution screenshots were released.


==Release==
==Release==
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On April 27th 2016, the game was further delayed to 2017, and it was not only confirmed that the game would release both on the Wii U and NX, but also that it would be the entire focus of E3 2016 for Nintendo. {{Ref|source=[http://zeldauniverse.net/2016/04/27/zelda-u-will-launch-in-2017-on-both-wii-u-and-nx/ Zelda U will launch in 2017 on both Wii U and NX, playable at E3 2016 (Updated)]}}
On April 27th 2016, the game was further delayed to 2017, and it was not only confirmed that the game would release both on the Wii U and NX, but also that it would be the entire focus of E3 2016 for Nintendo. {{Ref|source=[http://zeldauniverse.net/2016/04/27/zelda-u-will-launch-in-2017-on-both-wii-u-and-nx/ Zelda U will launch in 2017 on both Wii U and NX, playable at E3 2016 (Updated)]}}
==Enemies==
<center>{{Gallery}}
{{Gallery/Box|file=Arachnid-Beamos-1.jpg|link=Arachnid Beamos|caption=[[Arachnid Beamos]]}}
{{Gallery/Bottom}}</center>
==Rumors==
A series of Rumors have been posted online in lieu of any official announcements regarding the upcoming game.
It was hinted by several sites, claiming an official source had stated, that Zelda Wii U would be announced during the next Nintendo Direct or at E3 2013.  Although that fact proved false, Miyamoto did claim that they intended to show Zelda Wii U at first, but ultimately postponed it.{{Ref|[http://www.gameinformer.com/b/news/archive/2013/06/11/nintendo-considered-showing-new-zelda-wii-u-game-at-e3.aspx Nintendo Considered Showing New Zelda Wii U Game At E3]|We're also working on a new Wii U Zelda game. Work on that is progressing fairly concretely. In fact, we were thinking about showing it here at E3 but decided to wait just a little bit longer before sharing it with everyone.|Shigeru Miyamoto}}


==2016 E3 Trailer Gallery==
==2016 E3 Trailer Gallery==
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