Test of Strength: Difference between revisions

Want an adless experience? Log in or Create an account.
(→‎Gallery: Made images bigger because they weren't very visible)
Line 25: Line 25:


====Countering Attacks====
====Countering Attacks====
* '''Melee attacks''' can be countered with both [[Perfect Guard]]s and [[Perfect Dodge]]s;
* '''Melee attacks''' can be countered with both [[Perfect Guard]]s and [[Perfect Dodge]]s; the guardian attacks with the weapon on its right arm by default, but will attack with the left one too if Link approaches it to that side, that is, provided that it has a weapon on that arm (as it can have a shield too);
* '''Beam shot barrages''' can be countered with Perfect Guards, but they're slow and inaccurate enough to allow Link to avoid them by running;
* '''Beam shot barrages''' can be countered with Perfect Guards, but they're slow and inaccurate enough to allow Link to avoid them by running;
* '''Weapon spinning charges''' can be countered with both Perfect Guards and Perfect Dodges, though the easiest method is to make the Scout run into an obstacle like (where available) columns, [[Cryonis]] blocks, or in-shrine metal blocks through [[Magnesis]]. In the absence of all of these, the charges can be avoided by keeping a distance from the Scout and running perpendicularly away from their path;
* '''Weapon spinning charges''' can be countered with both Perfect Guards and Perfect Dodges, though the easiest method is to make the Scout run into an obstacle like (where available) columns, [[Cryonis]] blocks, or in-shrine metal blocks through [[Magnesis]]. In the absence of all of these, the charges can be avoided by keeping a distance from the Scout and running perpendicularly away from their path;
531

edits