Super Smash Bros. Brawl: Difference between revisions

Want an adless experience? Log in or Create an account.
m
no edit summary
m (Fixed Links)
mNo edit summary
Line 26: Line 26:


====Link====
====Link====
[[Link]]'s design in the game is taken from ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He is a returning character from the very start of the Smash Brothers (Bros.) series. He is usable from the very start of the game. His moves are based on items he gained in the game: [[Bow]], [[Bomb]]s, [[Clawshot]] and [[Gale Boomerang]]. He uses the [[Master Sword]] and [[Hylian Shield]] that has pretty much become a staple of the Links that appear in the Smash Bros. series. Link and Toon Link share a similar moveset, but the difference between them is really in their abilities. Link is heavier and slower than Toon Link, but he isn't as floaty and is more powerful than his toony counterpart. His [[Final Smash]] is shared once again. It is called Triforce Slash and it traps a character in a Triforce as Link slashes repeatedly. If another character touches the Triforce shape or Link during the attack, they could get trapped too, but they will definitely get damaged and knocked back significantly. Once the onslaught is done, Link will slash once more and send the other character flying, usually to their KO.
[[Link]]'s design in the game is taken from ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. He is a returning character from the very start of the Smash Brothers (Bros.) series. He is usable from the very start of the game. His moves are based on items he gained in the game: [[Bow]], [[Bomb]]s, [[Clawshot]] and [[Gale Boomerang]]. He uses the [[Master Sword]] and [[Hylian Shield]], which has become a staple of the Links that appear in the Smash Bros. series. Link and Toon Link share a similar moveset. The main differences between them is in their abilities. Link is heavier and slower than Toon Link, but he isn't as floaty and is more powerful than his toon counterpart. His [[Final Smash]] is shared once again. It is called Triforce Slash and it traps a character in a Triforce as Link slashes repeatedly. If another character touches the Triforce shape or Link during the attack, they could get trapped too, but they will definitely get damaged and knocked back significantly. Once the onslaught is done, Link will slash once more and send the other character flying, usually to their KO.


Link has the usual 6 pallet swaps (colour changes): Green, Red, Blue, Purple, Yellow and Dark Link versions of his tunic and hat. The shield also changes colour slightly.
Link has the usual 6 pallet swaps (colour changes): Green, Red, Blue, Purple, Yellow and Dark Link versions of his tunic and hat. The shield also changes colour slightly.
Line 36: Line 36:


====Sheik====
====Sheik====
Sheik's design is taken from the beta version of Twilight Princess where she was supposedly going to appear. She returns, along with Zelda, from Smash Bros. Melee. Sheik and Zelda work together like two halves; Zelda's flaws are more or less covered by Sheik while Zelda returns the favour by covering Sheik's weaknesses. Sheik and Zelda are usable from the start of the game. Sheik is a very fast character and not a very light character, but her attacks aren't very powerful and don't knockback characters very much. She uses martial arts generally, along with a chain and needles which can be charged up to throw them further. She can use Transform to change into Zelda at any point during a match, which also gives her invicibility for a short time. She shares her Final Smash - Light Arrow - with Zelda.
Sheik's design is taken from Twilight Princess concept art , where she was supposedly going to appear. She returns, along with Zelda, from Smash Bros. Melee. Sheik and Zelda work together like two halves; Zelda's flaws are more or less covered by Sheik while Zelda returns the favour by covering Sheik's weaknesses. Sheik is a fast character and not very light, but her attacks generally aren't powerful and don't have strong knockback. She uses frequent martial arts, along with a chain and needles which can be charged up to throw them further. She can use Transform to change into Zelda at any point during a match, which also gives her invicibility for a short time. She shares her Final Smash - Light Arrow - with Zelda.


Like her Final Smash, her pallet swaps are also shared with Zelda. This is all because they are considered to be part of each other and so their characters are bundled together.
Like her Final Smash, her pallet swaps are also shared with Zelda. This is all because they are considered to be part of each other and so their characters are bundled together.


====Ganondorf====
====Ganondorf====
Ganondorf's design is taken from Twilight Princess like the three characters before. He also returns from Smash Bros. Melee, but has been significantly changed. Ganondorf was considered a clone of Captain Falcon in Melee, while in Brawl he is now given different animations when compared to Captain Falcon (even though they do share similar moves)He is a powerhouse character; he is heavy, slow and quite powerful. Ganondorf in an unlockable character in the game. Three ways to unlock him are; play 200 brawls, complete Classic Mode with Link/Zelda on Hard or get Ganondorf to join the party in the Subspace Emmisary. With the exception of the latter option, Ganondorf must be beaten in a 1v1 match on Final Destination before unlocking completely. Ganondorf's moveset is very similar to Captain Falcon's. The Warlock Punch is extremely similar to the infamous Falcon Punch, but it's more powerful and a little slower. The main differences than Ganondorf has to Captain Falcon is that his moves are more powerful and therefore cause more knockback on characters. Beast [[Ganon]] is his Final Smash. Ganondorf changes into his Beast form (Twilight Princess design, of course) and roars/stomps on the ground with front legs - which causes all the characters touching the stage to be paralysed. Ganon then dashes off to the side of the stage, dragging along any characters he touches along to their KO. Ganondorf then returns to the point where he activated the Final Smash to continue the fight or to taunt.
Ganondorf's design is taken from Twilight Princess like the three characters before. He also returns from Smash Bros. Melee, but has been significantly changed. Ganondorf was considered a clone of Captain Falcon in Melee, while in Brawl he is now given different animations when compared to Captain Falcon (even though they do share similar moves). He is a powerhouse character; he is heavy, slow and all moves give very high amounts of knockback. Ganondorf in an unlockable character in the game. Three ways to unlock him are; play 200 brawls, complete Classic Mode with Link/Zelda on Hard or get Ganondorf to join the party in the Subspace Emmisary. With the exception of the latter option, Ganondorf must be beaten in a 1v1 match on Final Destination before unlocking completely. Ganondorf's moveset is very similar to Captain Falcon's. The Warlock Punch is extremely similar to the famous Falcon Punch, but it's more powerful and is slower. The main differences Ganondorf has to Captain Falcon is that his moves are more powerful and cause more knockback on characters. Beast [[Ganon]] is his Final Smash. Ganondorf changes into his Beast form and roars/stomps on the ground with front legs - which causes all the characters touching the stage to be paralysed. Ganon then dashes off to the side of the stage, dragging along any characters he touches along to their KO. Ganondorf then returns to the point where he activated the Final Smash to continue as usual.


Ganondorf has the usual amount of 6 pallet swaps: Grey/Purple Armour (default), Black Armour, Blue Armour, Red Armour, Green Armour and Brown Armour.
Ganondorf has the regular amount of 6 pallet swaps: Grey/Purple Armour (default), Black Armour, Blue Armour, Red Armour, Green Armour and Brown Armour.


====Toon Link====
====Toon Link====


[[Toon Link]] is a character based on the Link seen in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', and ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''. He acts as a replacement for Young Link, who was the second version of Link in Super Smash Bros. Melee. In game, he uses the shield from Wind Waker, as well as the [[Master Sword]], the [[Boomerang]], the Hero's Bow, the Bombs, and the [[Hookshot]]. Statistically, he is faster than Link, but also weaker and lighter. He can alo do the Upward and Downward Thrust moves from ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', wheras Link cannot. His Final Smash - Triforce Slash - is shared with Link.
[[Toon Link]] is a character based on the Link seen in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', and ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''. He acts as a replacement for Young Link, who was the second version of Link in Super Smash Bros. Melee. In game, he uses the shield from Wind Waker, as well as the [[Master Sword]], the [[Boomerang]], the Hero's Bow, the Bombs, and the [[Hookshot]]. Statistically, he is faster than Link, but also weaker and lighter. His Final Smash - Triforce Slash - is shared with Link.


Toon Link has 6 color sets, which are Green, Red, Blue, and Purple tunic/ hat color changes, as well as one styled as [[Dark Link]] and one based on the appearance of Link in Zelda 1 and 2.
Toon Link has 6 color sets, which are Green, Red, Blue, and Purple tunic/ hat color changes, as well as one styled as [[Dark Link]] and one based on the appearance of Link in Zelda 1 and 2.
Line 53: Line 53:
====Tingle (Assist Trophy)====
====Tingle (Assist Trophy)====


[[Tingle]] is an assist trophy and not a playable character. He can either help or hinder the player, by doing one of several actions. Tingle isn't a hated Assist Trophy but he isn't one of the most liked either.
[[Tingle]] is an assist trophy and not a playable character. He can either help or hinder the player, by doing one of several actions.


* He can make it rain Hammers/Golden Hammers, even if the two items have been turned off before the match.
* He can make it rain Hammers/Golden Hammers, even if the two items have been turned off before the match.
Line 70: Line 70:
====Bridge of Eldin====
====Bridge of Eldin====
As the name implies, it is a stage based of the [[Bridge of Eldin]] from Twilight Princess. It is a flat stage where the dangers really come from what happens to the stage rather than what's on the stage the whole time.<br>
As the name implies, it is a stage based of the [[Bridge of Eldin]] from Twilight Princess. It is a flat stage where the dangers really come from what happens to the stage rather than what's on the stage the whole time.<br>
At random points, [[King Bulblin]] comes along the stage riding on [[Lord Bulbo]], damaging any players he comes into, and drops a bomb in the centre of the bridge, blowing it up. Sometimes, a [[Bulblin]] will follow him along and fall down the hole created. Eventually, a Twilight portal will open and refill the gap in the bridge with a new piece. Once the hole is present, players can fall down and lose a 'life'.
At random points, [[King Bulblin]] comes along the stage riding on [[Lord Bulbo]], damaging any players he comes into, and usually drops a bomb in the centre of the bridge, blowing it up. Sometimes, a [[Bulblin]] will follow him along and fall down the hole created. Eventually, a Twilight portal will open and refill the gap in the bridge with a new piece. Once the hole is present, players can fall down and lose a stock.


In the background of the stage, [[Hyrule Castle]] is present in it's Twilight Princess incarnation, of course.
In the background of the stage, [[Hyrule Castle]] is present in its Twilight Princess incarnation.


====Pirate Ship====
====Pirate Ship====
The stage is based off of [[Pirate Ship|Tetra's Ship]] and the Great Sea from The Wind Waker. The stage is surrounded by water which can cause characters to drown if they stay in it too long. It has a couple of platforms on the sail that players can jump to and there is a catapult like contraption at the left side of the stage that comes out every now and again which - if a character is standing on it and it pops up - can throw a character instantly past the left blast line. If no character is on it when it pops up, nothing else happens and it retreats back down into the stage.
The stage is based off of [[Pirate Ship|Tetra's Ship]] and the Great Sea from The Wind Waker. The stage is surrounded by water which can cause characters to drown if they stay in it too long. It has a couple of platforms on the sail that players can jump to and there is a catapult like contraption at the left side of the stage that comes out every now and again which - if a character is standing on it and it pops up - can throw a character instantly past the left blast line. If no character is on it when it pops up, nothing else happens and it retreats back down into the stage.


There are several different things that happen to the stage:
There are several different events on the stage:
*At some points, the ship will hit a rock and not move for a while. Players can stand and fight on the rock, but they must get back onto the ship as it starts to move again unless they want to lose a 'life'.
*At some points, the ship will hit a rock and not move for a while. Players can stand and fight on the rock, but they must get back onto the ship as it starts to move again unless they want to lose a life.
*[[The King of Red Lions]] shows up on the right of the stage for short amounts of time. Players can fight and stand on it, but they must get back onto the ship as King of Red Lions moves away again.
*[[The King of Red Lions]] shows up on the right of the stage for short amounts of time. Players can fight and stand on it, but they must get back onto the ship as King of Red Lions moves away again.
*A tornado whiskes the ship up into the air at times, giving players no chance of landing in water and getting a second chance to get back up to the stage after using their recovery. The ship will be dropped back down after the time has run out.
*A tornado whiskes the ship up into the air at times, giving players no chance of landing in water and getting a second chance to get back up to the stage after using their recovery. The ship will be dropped back down after the time has run out.
Line 84: Line 84:


====Temple (Melee Stage)====
====Temple (Melee Stage)====
The Temple stage makes a return from Smash Bros. Melee. It is a multi-level stage which is based off of Zelda II's Temples. It's not a stage full of traps or anything, it's actually just a very large stage that has no real dangers other than falling from the bottom. In the background of the stage, there are several buildings - one of which is thought to be the [[Temple of Time]] from Ocarina of Time but that is a debated matter.  
The Temple stage makes a return from Smash Bros. Melee. It is a multi-level stage which is based off of Zelda II's Temples. It's not a stage full of traps, it is a very large stage that has no dangers other than the usual blastlines. In the background of the stage, there are several buildings - one of which is thought to be the [[Temple of Time]] from Ocarina of Time but that is a debated matter.  


Temple is actually one of the more hated stages in Melee and Brawl because of the fact that it is so big, the fact that players can just run all over the stage to dodge any combat and that taunt parties (matches where players continously taunt and don't fight each other) take place there so often.
Temple is actually one of the most hated stages in Melee and Brawl because of the fact that it is so large, players can run all over the stage to dodge any combat and that taunt parties (matches where players continuously taunt and don't fight each other) take place there so often.


==Roles in Subspace Emmisary==
==Roles in Subspace Emmisary==
The Subspace Emmisary is the Story Mode in Smash Bros. Brawl and it incorperates all but three of the unlockable characters in the storyline.  
The Subspace Emmisary is the Story Mode in Smash Bros. Brawl and it incorperates all but three of the unlockable characters in the storyline, one of which is Toon Link.


The main plot is that an evil entity called Tabuu is going to take over the Smash Brothers World. Several characters are on Tabuu's side (because of the fact that Master Hand has been taken captive) including a mysterious character called the Ancient Minister who has control over ROBs and knows where to get special bomsb called Subspace Bombs - they suck up certain parts of the world and leave a dome of Subspace stuff behind. The characters all form four or five groups that have different tasks to complete and bosses to face before they all meet up and go to get Tabuu. They entire a mysterious place called Subspace where they find Tabuu, who fires his Off Waves to turn them all into trophies. By a very convieniant plot device, all the heroes are revived. They join forces with the characters who were on Tabuu's side originally and they all make their way through the very lengthy and annoying, Great Maze. Once that horror is over and done with, they all face off with Tabuu and destroy him, returning their worlds to normal.
The main plot is that an evil entity called Tabuu is going to take over the Smash Brothers World. Several characters are on Tabuu's side (because of the fact that Master Hand has been taken captive) including a mysterious character called the Ancient Minister who has control over ROBs and knows where to get special bomsb called Subspace Bombs - they suck up certain parts of the world and leave a dome of Subspace stuff behind. The characters all form four or five groups that have different tasks to complete and bosses to face before they all meet up and go to get Tabuu. They entire a mysterious place called Subspace where they find Tabuu, who fires his Off Waves to turn them all into trophies. By a very convieniant plot device, all the heroes are revived. They join forces with the characters who were on Tabuu's side originally and they all make their way through the very lengthy and annoying, Great Maze. Once that horror is over and done with, they all face off with Tabuu and destroy him, returning their worlds to normal.
Line 149: Line 149:


====Toon Link====
====Toon Link====
Toon Link is one of the three characters not a part of the Subspace Emmisary. Instead, a door appears in one of the stages that takes the player to a battle with Toon Link.
Toon Link is one of the three characters not a part of the Subspace Emmisary. Instead, a door appears early on in "The Forest" stage that takes the player to a battle with Toon Link on the Pirate Ship.


==Zelda Items==
==Zelda Items==


'''[[Heart Container]]''': This item has been in all three games in the series. Like it was in Melee, it's a recovery item that heals a character by 100%.
'''[[Heart Container]]''': This item has been in all three games in the series. Like it was in Melee, it's a recovery item that heals a character 100% damage.


'''[[Bunny Hood]]''': This item returns from Melee. It makes the character who picked it up move quicker and jump higher, but only lasts for about 12 seconds - unless it is knocked off by a hard hit.
'''[[Bunny Hood]]''': This item returns from Melee. It makes the character who picked it up move quicker and jump higher, but only lasts for about 12 seconds - unless it is knocked off by a hard hit.


'''[[Deku Nut]]''': This item causes characters to be stunned and therefore easier to hit, but this only happens on the ground. If someone is hit in the air by the item, it will cause them 18% damage and - most likely - KO them.
'''[[Deku Nut]]''': This item causes characters to be stunned and easier to hit, but this only happens on the ground. If someone is hit in the air by the item, it will cause them 18% damage and - most likely - KO them.


==Zelda Trophies==
==Zelda Trophies==
34

edits