Speedrun:A Link to the Past/Any% (NMG, No S+Q)/Tower of Hera: Difference between revisions

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== Hera Basement ==
== Hera Basement ==
[[File:LTTP toh13-1 hera lobby 1.png|400px]] [[File:LTTP toh13-2 hera lobby 1.png|400px]]
Now that we're safely inside the dungeon things will start moving along a little more quickly. Here we encounter the first [[Crystal Switch]] in the series. Slash this one and enter the door on the left.
[[File:LTTP toh14-1 basement key.png|400px]] [[File:LTTP toh14-2 basement key.png|400px]] [[File:LTTP toh14-3 basement key.png|400px]]
Slash the switch, then move back above the key and dash down. This movement will let you knock the [[Mini-Moldorm]] out of the way if it stays close to the key. Cancel your dash and use the mirror to return to the start of the dungeon.
[[File:LTTP toh15-1 lobby 2.png|400px]] [[File:LTTP toh15-2 lobby 2.png|400px]] [[File:LTTP toh15-3 lobby 2.png|400px]]
Slash both of these switches and dash up to the top half of the room.
[[File:LTTP toh15-4 lobby 2.png|400px]] [[File:LTTP toh15-5 lobby 2.png|400px]]
Move left and dash up to the key door at the top of the room. You may need to delay your dash a bit if the [[Kodongo]] shoots fire to the right.
[[File:LTTP toh16-1 tile room.png|400px]] [[File:LTTP toh16-2 tile room.png|400px]]
Dash along the slope and throw the pot at this switch.
[[File:LTTP toh16-3 tile room.png|400px]] [[File:LTTP toh16-4 tile room.png|400px]] [[File:LTTP toh16-5 tile room.png|400px]]
Quickly get into position by holding the sword out and walking backwards against the wall, then slash each tile as it gets close to you.
[[File:LTTP toh16-6 tile room.png|400px]] [[File:LTTP toh16-9 tile room.png|400px]] [[File:LTTP toh16-8 tile room.png|400px]]
As soon as you clear '''this''' tile, pick up the pot and walk to the corner of the room, then turn around and throw it at the last tile when you get to the door. This timing will let you break the tile faster than waiting for it to get all the way to you.
[[File:LTTP toh17-1 basement moldorms.png|400px]] [[File:LTTP toh17-2 basement moldorms.png|400px]] [[File:LTTP toh17-3 basement moldorms.png|400px]] [[File:LTTP toh17-4 basement moldorms.png|400px]]
Walk over to the switch and slash it to dash out. Because this mini moldorm can be in the way pretty often, it helps to start a sword charge right away and spin in the middle of the room. Even if you miss you should still have a clear path at this point.
[[File:LTTP toh18-1 big key.png|400px]] [[File:LTTP toh18-2 big key.png|400px]] [[File:LTTP toh18-3 big key.png|400px]]
Hold '''Down+Left''' until you get to this position, then menu to lamp and light this torch first. After Lighting the second torch you can choose to walk or dash over, but keep in mind that if you scare the [[Red Stalfos]] with your dash they will throw bones at you.
[[File:LTTP toh18-4 big key.png|400px]] [[File:LTTP toh18-5 big key.png|400px]]
Grab the key '''before''' changing the menu back to mirror so you don't accidentally erase the last minute or so of progress.


== Tower of Hera Climb ==
== Tower of Hera Climb ==
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