Speedrun:A Link to the Past/Any% (NMG, No S+Q)/Hyrule Castle Tower: Difference between revisions

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It's also possible to just get unlucky and get knocked into the pit anyway. Don't worry it happens to everyone.
It's also possible to just get unlucky and get knocked into the pit anyway. Don't worry it happens to everyone.
[[File:LTTP AT24-1 archer key.png|400px]] [[File:LTTP AT24-4 archer key.png|400px]]
This room works differently depending on if you have sword beams or not. This first part will be the same either way. Hold your sword out as you enter this room and use a '''Down''' input to poke the [[Blue Archer]] with the '''side''' of your sword. Continue moving '''Down+Right''' until you get to about where the red tiles are then move right a bit to slash him.
[[File:LTTP AT24-5 archer key.png|400px]]
If you don't have sword beams you won't disturb the other archer and you are free to move down to the bottom wall and do a keydash. You will collect the key as your dash starts and make it through the door safely.
[[File:LTTP AT24-2 archer key.png|400px]] [[File:LTTP AT24-3 archer key.png|405px]]
If you use sword beams you will alert the other archer and he will attempt to follow you. Moving down to do a keydash will allow him to stay low and snipe you from the side. To avoid this we stay a bit higher and dash up. You will have to cancel your dash to avoid bonking. This movement comes with a bit of extra risk because the other guard can still be hanging out near the door.
[[File:LTTP AT25-1 red spears.png|400px]] [[File:LTTP AT25-2 red spears.png|400px]] [[File:LTTP AT25-4 red spears.png|400px]]
Coming into this room you only want to pay attention to the guard on the right. If he is facing left or right you'll shoot two arrows at him from the side. If he moves up or down fire two arrows from above.
[[File:LTTP AT25-3 red spears.png|400px]] [[File:LTTP AT25-5 red spears.png|400px]]
Shooting the bow will alert the second guard so he starts looking for you as you come around under the statue. Fire two more arrows at him and menu to the boomerang before dashing out.
[[File:LTTP AT26-1 red alert.png|400px]] [[File:LTTP AT26-2 red alert.png|400px]]
Continue holding the sword out after you enter this room, then hold right on the dpad while you mash '''Y''' to tap the door with the boomerang. This will alert both guards more quickly. Move down to this position while you wait for them to get closer.
[[File:LTTP AT26-3 red alert.png|400px]] [[File:LTTP AT26-4 red alert.png|400px]] [[File:LTTP AT26-5 red alert.png|400px]]
When the top guard's spear gets to the wall, move cardinally '''down''' and '''left''' so the top guard is in between Link and the wall above. Use a sword spin to quickly take out the top guard, then move down and slash the remaining guard twice. Be sure to stay above his spear so he can't block with it.
[[File:LTTP AT26-6 red alert.png|400px]] [[File:LTTP AT26-7 red alert.png|400px]]
If you missed the timing or got bad RNG you'll knock both guards back. If this happens quickly move up so you can hit them from a higher position and slash until they're both gone.
[[File:LTTP AT27-1 circle of pots.png|400px]] [[File:LTTP AT27-2 circle of pots.png|400px]] [[File:LTTP AT27-3 circle of pots.png|400px]] [[File:LTTP AT27-4 circle of pots.png|400px]]
There are a few different ways that this room can go but hopefully you get the good RNG like this first example. Always start by moving '''Down+Right''' to grab the pot on the right and then throw it down at the guard in the center ring. At this point you want to pay attention to the guard in the outer ring. If he moves down like this he won't bother you at all. Grab the pot on the left to kill the middle guard and throw the boomerang. You will collect the key as you move  to the right to collect the arrow pot and then you are free to exit the locked door.
[[File:LTTP AT27-5 circle of pots.png|400px]] [[File:LTTP AT27-6 circle of pots.png|400px]]
It's possible that you will still hit your target with the first pot if the other guard hangs out at the top. If this happens you want to stun him with the boomerang. You may need to slash your sword once to get him out of your path before you throw the other pot. Once the path is cleared continue on as before.
[[File:LTTP AT27-7 circle of pots.png|400px]] [[File:LTTP AT27-8 circle of pots.png|400px]] [[File:LTTP AT27-9 circle of pots.png|400px]] [[File:LTTP AT27-10 circle of pots.png|400px]]
Sometimes you will hit the wrong guard with the pot. When this happens, slash him twice to kill him and then throw the next pot at the middle guard like before. Now we need the pot from the top-left corner near the Chasupa. Walk over and slash it before grabbing the pot or it will also block your shot. Don't forget to collect the bomb to save yourself some time collecting inventory later on.
[[File:LTTP AT28-1 neopolitan.png|400px]] [[File:LTTP AT28-2 neopolitan.png|400px]]
The easiest way to navigate this room is with two dashes. It's always possible to get knocked out of your dash on a bad RNG so don't worry if it happens. You can choose to walk instead but it isn't easier, safer, or faster.
[[File:LTTP AT29-1 statue.png|400px]] [[File:LTTP AT29-2 statue.png|400px]] [[File:LTTP AT29-3 statue.png|400px]] [[File:LTTP AT29-5 statue.png|400px]]
You want to get out of this room as quickly as possible to avoid bad RNG. You can get some free downward movement by starting to push the statue at the top and then moving diagonally '''Down+Left''' while pushing it. This saves all of the time that you normally would have spent walking down, so you can get down past the statue before the red guard gets there and avoid having to fight anyone.
[[File:LTTP AT30-1 last pit.png|400px]] [[File:LTTP AT30-2 last pit.png|400px]]
Walk around until you get to this spot, then throw your boomerang diagonally '''Up+Right''' to knock this guard into the pit. Follow the path around and dash up to the stairs. You can use diagonal movements to save time by cutting these corners but be careful to avoid getting too close to the edges. It's possible this guard can hit you near the stairs but it's not worth worrying about.
[[File:LTTP AT31 empty hallway.png|400px]] [[File:LTTP AT32-1 zelda room.png|400px]] [[File:LTTP AT32-2 zelda room.png|400px]]
Dash through this empty room, then move left a start dashing up before the cutscene starts. Mash through all of the textboxes with '''A, B, and Y''' (not X to avoid using the map). When Agahnim starts to fade through the curtain you can continue holding A to start your partially charged dash faster, then move around and slash the curtain to enter the fight.


== Boss: Agahnim ==
== Boss: Agahnim ==
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