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{{Non-Canon}}
{{Non-Canon}}
{{Infobox|game
{{Infobox|game
| name = ''Lost Isle''
| name = ''Lost Isle''
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}}
}}


'''Lost Isle''' is a [[Zelda Classic]] custom quest developed by DarkFlameWolf and Peteo. This game has been under production for almost 2 years, and it is finally released in 2007. Lost Isle is quite similar to ''[[The Legend of Zelda: Link's Awakening |Link's Awakening]]'' that took place on [[Koholint Island]]. However, this time Link ends up on a deserted and hostile island, and he has to find a way out of the island.{{Ref|http://koti.welho.com/pranta18/index.htm}} It also references the original Legend of Zelda in many ways.
'''Lost Isle''' is a [[Zelda Classic]] custom quest developed by DarkFlameWolf and Peteo. This game had been under production for almost 2 years, and it was finally released in 2007. Lost Isle is quite similar to ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' that took place on [[Koholint Island]]. However, this time Link ends up on a deserted and hostile island, and he has to find a way out of the island.{{Ref|name=ZClisting|https://www.zeldaclassic.com/resource-listing/entry/195/}} It also references the original ''The Legend of Zelda'' in many ways.
 
{{TOClimit|3}}


Lost Isle offers:
Lost Isle offers:
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* Many hidden secrets and mics.
* Many hidden secrets and mics.


Beginning in January of 2013, Webmaster of Zelda Dungeon [[User:Mases|Mases]], began a ''Let's Play'' of Lost Isle.
Beginning in January of 2013 [[User:Mases|Mases]], Webmaster of Zelda Dungeon, began a ''Let's Play'' of Lost Isle.


==Story==
==Story==
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Link has crash-landed on a seemingly deserted island out in the middle of the ocean. With no real reference point to indicate where exactly he is in the world, he has no choice but to explore the island and find some way of getting off of it and back to the mainland.
Link has crash-landed on a seemingly deserted island out in the middle of the ocean. With no real reference point to indicate where exactly he is in the world, he has no choice but to explore the island and find some way of getting off of it and back to the mainland.


Though it appears that there was once a civilization here that was thriving, all that has turned to dust and dead bodies. Undead and foul creatures fill the villages and take shelter in the woods and creep through the dark corners of the island. What could have caused this great catastrophe and is this great evil still alive and well as Link explore the very land that it destroyed?{{Ref|http://www.purezc.net/index.php?page{{=}}quests&id{{=}}204}}{{Ref|http://zeldaclassic.armageddongames.net/viewquest.php?q{{=}}316]}}
Though it appears that there was once a civilization here that was thriving, all that has turned to dust and dead bodies. Undead and foul creatures fill the villages and take shelter in the woods and creep through the dark corners of the island. What could have caused this great catastrophe and is this great evil still alive and well as Link explore the very land that it destroyed?{{Ref|https://www.purezc.net/index.php?page{{=}}quests&id{{=}}204}}{{Ref|name=ZClisting}}


==Download==
==Download==
In order to play Lost Isle, Zelda Classic must first be downloaded and installed. Lost Isle will run in v2.5.0 and it can be downloaded at the official [http://zeldaclassic.armageddongames.net/downloads.php#zc Zelda Classic Website]
In order to play Lost Isle, Zelda Classic must first be downloaded and installed. Lost Isle will run in v2.5.0, which can be downloaded at the official [https://www.zeldaclassic.com/downloads/ Zelda Classic Website]


After Zelda Classic has been installed. The Lost Isle Fan-Game can be downloaded from [http://www.purezc.net/index.php?page=quests&id=204&showComments PureZC].
After Zelda Classic has been installed. The Lost Isle Fan-Game can be downloaded from [https://www.purezc.net/index.php?page=quests&id=204 PureZC].


===How to Play===
===How to Play===
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*Select the A button once again to click '''Custom Quest'''. Find the folder where Lost Isle was installed and open it. Now that record will permanently be linked to your Lost Isle file and you can start the game.
*Select the A button once again to click '''Custom Quest'''. Find the folder where Lost Isle was installed and open it. Now that record will permanently be linked to your Lost Isle file and you can start the game.


===Warp Tunnels===
===Warp Portals===
|First left 4 Top Left Akavir swamp,Top Right Zakerand Fields,Bottom Right Dasa Woods,Bottom Left  
|First 4 on Left: Top Left Akavir swamp,Top Right Zakerand Fields,Bottom Right Dasa Woods,Bottom Left


==Heart Pieces==
==Heart Pieces==
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|14
|14
|Dasa Woods
|Dasa Woods
|[[Bombs]] and Power Rod
|[[Bomb]]s and Power Rod
|Warp to the Dasa Woods entrance. Go down a screen, and right a screen. Use the Power Rod on the gem to make the flowers disappear. North of there are 3 Dodongos. After killing them, a Heart Piece appears! Collect it, and go north for another prize, the Candle.
|Warp to the Dasa Woods entrance. Go down a screen, and right a screen. Use the Power Rod on the gem to make the flowers disappear. North of there are 3 Dodongos. After killing them, a Heart Piece appears! Collect it, and go north for another prize, the Candle.
|[[File:LI-HP-14.png|180px]]
|[[File:LI-HP-14.png|180px]]
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|In the 1st basement floor; head left, down, and use the raft in the jetty there. follow the water flow while control you raft direction until you reach another jetty. Open the chest there for Arrows 20. Head back to crystal switch room in this floor, and hit the switch there to lower the water level. Go down to basement 2nd floor through western stairs.  
|In the 1st basement floor; head left, down, and use the raft in the jetty there. follow the water flow while control you raft direction until you reach another jetty. Open the chest there for Arrows 20. Head back to crystal switch room in this floor, and hit the switch there to lower the water level. Go down to basement 2nd floor through western stairs.  


In the 2nd basement floor; head up two screens, left a screen, up a screen, and right a screen. Shoot the crystal to make bridge appear. Head left a screen, and use the raft on the jetty until you reach another jetty in the south-east of this floor. Head up a screen, and bomb the northern wall. Head up, and open the chest there for '''{{Color|Blue|Boss Key}}'''. Step on the warp tile to return back at first floor.
In the 2nd basement floor; head up two screens, left a screen, up a screen, and right a screen. Shoot the crystal to make bridge appear. Head left a screen, and use the raft on the jetty until you reach another jetty in the south-east of this floor. Head up a screen, and bomb the northern wall. Head up, and open the chest there for '''{{Color|Blue|Boss Key}}'''. Step on the warp tile to return to the first floor.
|
|
|-
|-
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===Level 2: Sky Garden===
===Level 2: Sky Garden===
The Sky Garden is level two of the fan-game Lost Isle. It is highly reccomended that Link brings a level 2 shield, as flying projectiles are not a rare sight. Consisting of two main ideas, the Tower of Hera's block-raising and lowering switches(Link to the Past) and the ability to fall to the other side of the level and enemies such as Peahats, Flying Jars, and Lynels, the Sky Garden is massive compared to level 1. Two keys will get you through it. The midbosses are multiple red wizzrobes who guard the Power Rod(Wand), and the bosses are four Digdoggers in two stages. Defeating the Digdoggers will get you a Heart Container and access to level 3.
The Sky Garden is level two of the fan-game Lost Isle. It is highly recommended that Link brings a level 2 shield, as flying projectiles are not a rare sight. Consisting of two main ideas, the Tower of Hera's block-raising and lowering switches(Link to the Past) and the ability to fall to the other side of the level and enemies such as Peahats, Flying Jars, and Lynels, the Sky Garden is massive compared to level 1. Two keys will get you through it. The midbosses are multiple red wizzrobes who guard the Power Rod(Wand), and the bosses are four Digdoggers in two stages. Defeating the Digdoggers will get you a Heart Container and access to level 3.


{|class= "wikitable"
{|class= "wikitable"
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NOTES: This temple can be entered before Level 3. This is also a side dungeon and is not required to progress.
NOTES: This temple can be entered before Level 3. This is also a side dungeon and is not required to progress.


Inside this dungeon are some new enemies - one of which is a stronger version of a previous area. These enemies are octorocks that spit out fire. Note that the fire does not melt ice! The suggested way to defeating them is with a ranged weapon such as the Bow and Arrow or the Boomerang. Be careful since these enemies drop fire around them once killed.
Inside this dungeon are some new enemies - one of which is a stronger version of a previous area. These enemies are octoroks that spit out fire. Note that the fire does not melt ice! The suggested way to defeating them is with a ranged weapon such as the Bow and Arrow or the Boomerang. Be careful since these enemies drop fire around them once killed.


There is only one key in this dungeon, but lots of obstacles and the key is needed in order to open up a chest containing the boss key all the way to the north-east. There are also flashing buttons that you have to hit with your sword to open up a nearby door. Arrows and the Boomerang do not work, as well as the Power Rod.
There is only one key in this dungeon, but lots of obstacles and the key is needed in order to open up a chest containing the boss key all the way to the north-east. There are also flashing buttons that you have to hit with your sword to open up a nearby door. Arrows and the Boomerang do not work, as well as the Power Rod.
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|-
|-
|Glitch
|Glitch
|Walk down, and right, follwing the You Got Bomb! box. Talk to the Blue Lynel, then go down, right, and up. Go into the portal to find your way back.
|Walk down, and right, following the You Got Bomb! box. Talk to the Blue Lynel, then go down, right, and up. Go into the portal to find your way back.
|-
|-
|Third Part
|Third Part
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Go to the Southwestern entrance to Oderra Village. Go down to the first screen in Chovian Fields. To your right is a tree. Burn it down and continue right until you see a wall. Bomb it, and enter. Through the cave is Triforce Dungeon 3.
Go to the Southwestern entrance to Oderra Village. Go down to the first screen in Chovian Fields. To your right is a tree. Burn it down and continue right until you see a wall. Bomb it, and enter. Through the cave is Triforce Dungeon 3.


This place is rather confusing to try to explain.  Basically the gimmick to this dungeon is that you're going to be falling down holes to reach the bottom where the Triforce piece is.  Many holes to fall into, but only one correct path.  If you fall into the wrong hole, it will take you to a dead end room with teleporters that will take you back to the start.  More annoying than anything else.  However, caution with the black bats, as they do do quite a bit of damage, so doesn't hurt to be a bit conservative in your exploration.
This place is rather confusing to try to explain.  Basically the gimmick to this dungeon is that you're going to be falling down holes to reach the bottom where the Triforce piece is.  Many holes to fall into, but only one correct path.  If you fall into the wrong hole, it will take you to a dead end room with teleporters that will take you back to the start.  More annoying than anything else.  However, caution with the black bats, as they do quite a bit of damage, so doesn't hurt to be a bit conservative in your exploration.


Completion of this dungeon allows you to use the ocarina to warp to the tree right below Oderra Village.  A very useful warp point, as it's very close to the central cave system.
Completion of this dungeon allows you to use the ocarina to warp to the tree right below Oderra Village.  A very useful warp point, as it's very close to the central cave system.
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in the fourth room, you have a button just like the first room, but instead you have 2 spikes that come up and down. Quickly step on the button and run!
in the fourth room, you have a button just like the first room, but instead you have 2 spikes that come up and down. Quickly step on the button and run!


Room number 5 has two eye switches just like the second room, but you have enemies blocking the switches. using the same Zelda lgic, hit the two eyes with Arrows and advance the the next room.
Room number 5 has two eye switches just like the second room, but you have enemies blocking the switches. using the same Zelda lgic, hit the two eyes with Arrows and advance the next room.


This room is the same as the previous two spike runs, but there are two switches this time. Hit the first and run until you pass the block that went down. Now hit the second and run for the exit! This time, spikes that are going up and down are blocking the exit.
This room is the same as the previous two spike runs, but there are two switches this time. Hit the first and run until you pass the block that went down. Now hit the second and run for the exit! This time, spikes that are going up and down are blocking the exit.
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|'''Compass'''
|'''Compass'''
|At the first fork, go right. Go right again. Enter the bottom left screen. Go left again. Kill the enemies. Behind the bottom right pillar is a block. Move it to the square above the top left pillar. This will make a chest appear. Open it for the '''{{Color|Blue|Compass}}'''!
|At the first fork, go right. Go right again. Enter the bottom left screen. Go left again. Kill the enemies. Behind the bottom right pillar is a block. Move it to the square above the top left pillar. This will make a chest appear. Open it for the '''{{Color|Blue|Compass}}'''!
|[[File:Bhalstok Castle compass.png]]
|[[File:Bhalstok Castle compass.png|thumbnail]]
|-
|-
|'''Key 1'''
|'''Key 1'''
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|'''Royal Melody'''
|'''Royal Melody'''
|From the bomb room, where you used the candle to blow them up, keep heading north. You will find a way to go right. Approach the door, and it will slam shut. A miniboss will appear. For his first phase, kill all of the gels. Then hit the main boss. He will appear somewhere else in the room. Keep slashing him a couple of times and he will start his second phase. You have to kill the gels again, then slash him. This time, you have to hit the boss in a specific order, eventually leaving the top-right one left. Keep using your sword against him, and he will eventually die. Head east and walk up to the tablet to gain the Royal Melody! This will allow you to access rooms in the dungeon by walking onto the floor tiles with a music note on them!
|From the bomb room, where you used the candle to blow them up, keep heading north. You will find a way to go right. Approach the door, and it will slam shut. A miniboss will appear. For his first phase, kill all of the gels. Then hit the main boss. He will appear somewhere else in the room. Keep slashing him a couple of times and he will start his second phase. You have to kill the gels again, then slash him. This time, you have to hit the boss in a specific order, eventually leaving the top-right one left. Keep using your sword against him, and he will eventually die. Head east and walk up to the tablet to gain the Royal Melody! This will allow you to access rooms in the dungeon by walking onto the floor tiles with a music note on them!
|[[File:Royal Melody.jpg]]
|[[File:Royal Melody.jpg|thumbnail]]
|-
|-
|'''Dungeon Map'''
|'''Dungeon Map'''
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|-
|-
|'''Key 6'''
|'''Key 6'''
|There's a room with a blue block and a statue. Follow the left wall down a room and and get the key at the end of the next room.
|There's a room with a blue block and a statue. Follow the left wall down a room and get the key at the end of the next room.
|-
|-
|Shortcuts
|Shortcuts
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|'''Step Ladder'''
|'''Step Ladder'''
|on the upper floor of the dungeon, you can find a room with two switches and two statues. Step on the switch to start the dreadful Boomerang minigame! First, constantly hit the left statue with your Boomerang until it breaks. Do the same thing after, but hit the right statue. Ignore the bats that block your path, and don't forget the time limit! If you manage to do it in time, you can go north to a chest containing the step ladder!
|on the upper floor of the dungeon, you can find a room with two switches and two statues. Step on the switch to start the dreadful Boomerang minigame! First, constantly hit the left statue with your Boomerang until it breaks. Do the same thing after, but hit the right statue. Ignore the bats that block your path, and don't forget the time limit! If you manage to do it in time, you can go north to a chest containing the step ladder!
|[[File:Ladder.jpg]]
|[[File:Ladder.jpg|thumbnail]]
|-
|-
|'''Key 8'''
|'''Key 8'''
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This dungeon may seem hard at first, and you may think it's an effort to heal up after you die or start with 3 hearts, but it's not that bad. Go one screen north and go down the ladder. This part is mainly an area for shortcuts later on. Head east, then north to find a new type of flooring. The computer gives you a detailed explanation if you walk up to it. Step on the tiles that have hearts on them to refill your life completely. There is nothing else to do here, so head back up the ladder.
This dungeon may seem hard at first, and you may think it's an effort to heal up after you die or start with 3 hearts, but it's not that bad. Go one screen north and go down the ladder. This part is mainly an area for shortcuts later on. Head east, then north to find a new type of flooring. The computer gives you a detailed explanation if you walk up to it. Step on the tiles that have hearts on them to refill your life completely. There is nothing else to do here, so head back up the ladder.


The only real problem with this dungeon is the electricity and closed gates, which get confusing after a while. Head east from the ladder, to find yourself in a room with a faulty lighting. Head passed the armos and go south. You can't go south anymore because the electric floor panels will hurt you, so head east for now. You will come across some electric wires. Just like the spikes in previous areas, these turn off and on with a timer. time it carefully and head passed the wires and head south. There will be an armos waiting for you, so quickly head south! These armos try to block you, so you have to outrun them. Head to the ladder and touch the number 1 above the adder to open gate number one.
The only real problem with this dungeon is the electricity and closed gates, which get confusing after a while. Head east from the ladder, to find yourself in a room with a faulty lighting. Head past the armos and go south. You can't go south anymore because the electric floor panels will hurt you, so head east for now. You will come across some electric wires. Just like the spikes in previous areas, these turn off and on with a timer. time it carefully and head past the wires and head south. There will be an armos waiting for you, so quickly head south! These armos try to block you, so you have to outrun them. Head to the ladder and touch the number 1 above the adder to open gate number one.


Going down the ladder will take you to some bricks you can move for a shortcut back. Head up the first ladder you went down to heal. You could head west and go through gate 1, but that's if you want a Heart Piece and the compass, and we will be passing those later on so we'll get them then. For now, though, head east. you will be in the faulty electric room again. This time, head east. You will be sent to a room with blue wizrobes. You could choose to beat them now but they only open a door to a Heart Piece we can't get yet. Instead, head north dodging the electricity. This room will have red wizrobes. Take them all out. To the north-west of the screen is a button. Press it without pressing up a lot since that will give you less time to reach the door that opens. Pressing it gently, use the conveyor belt to speed towards the door. In this next room are some stalfos - but these ones are just like the octoroks in Svalbard Temple, and spit out fire. Ignore them and head north passed the armos. This next room can be challenging. You have to defeat all of the enemies to pass through the door at the north. In this room, there is a machine that turns the power on and off when you touch it (More described in the previous room on a monitor). Use it and turn the power off.
Going down the ladder will take you to some bricks you can move for a shortcut back. Head up the first ladder you went down to heal. You could head west and go through gate 1, but that's if you want a Heart Piece and the compass, and we will be passing those later on so we'll get them then. For now, though, head east. you will be in the faulty electric room again. This time, head east. You will be sent to a room with blue wizzrobes. You could choose to beat them now but they only open a door to a Heart Piece we can't get yet. Instead, head north dodging the electricity. This room will have red wizzrobes. Take them all out. To the north-west of the screen is a button. Press it without pressing up a lot since that will give you less time to reach the door that opens. Pressing it gently, use the conveyor belt to speed towards the door. In this next room are some stalfos - but these ones are just like the octoroks in Svalbard Temple, and spit out fire. Ignore them and head north past the armos. This next room can be challenging. You have to defeat all of the enemies to pass through the door at the north. In this room, there is a machine that turns the power on and off when you touch it (More described in the previous room on a monitor). Use it and turn the power off.


With the power off, the enemies will pause and be replaced with rats and bats. Go west. Push the ladder down to gain easy access to the power room and not have to worry about defeating the enemies again. Go up the ladder to the second floor for the first time.
With the power off, the enemies will pause and be replaced with rats and bats. Go west. Push the ladder down to gain easy access to the power room and not have to worry about defeating the enemies again. Go up the ladder to the second floor for the first time.
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|-
|-
|Compass
|Compass
|Go up from the first screen. Follow the conveyer belt all the way over. At the end, go down. Step on the yellow tile. Go around the barriers and over right a screen. Step on the other yellow tile. Go over and open the chest to the right. Open it for a '''Compass'''!
|Go up from the first screen. Follow the conveyor belt all the way over. At the end, go down. Step on the yellow tile. Go around the barriers and over right a screen. Step on the other yellow tile. Go over and open the chest to the right. Open it for a '''Compass'''!
|-
|-
|Map
|Map
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==Let's Play Lost Isle==
==Let's Play Lost Isle==
Beginning in January of 2013, Webmaster of Zelda Dungeon [[User:Mases|Mases]], began a ''Let's Play'' of Lost Isle. The first video can be found below while the complete playlist can be found at the [http://www.youtube.com/playlist?list=PL31W_K6qTXTg2V3R1L9rzDAo4BMDushlK Zelda Dungeon YouTube Channel].
Beginning in January of 2013 [[User:Mases|Mases]], Webmaster of Zelda Dungeon, began a ''Let's Play'' of Lost Isle:
 
{{Youtube|PL31W_K6qTXTg2V3R1L9rzDAo4BMDushlK|480|Let's Play the Legend of Zelda: Lost Isle playlist}}
{{Youtube|bkVJlv1mb6k|480|Let's Play the Legend of Zelda: Lost Isle - Part 01}}
{{Clear}}
{{Clear}}


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