Interview:Entertainment Weekly February 10th 2012: Difference between revisions

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{{Interview/A|SM|Story is very important for ''Zelda''. In terms of the priority order, first of all, of course, is making the best possible game ever over anything else. Second, we are doing best to make the story consistent throughout the entire series. Hopefully people won't point out any contradictions.}}<section end=importance />
{{Interview/A|SM|Story is very important for ''Zelda''. In terms of the priority order, first of all, of course, is making the best possible game ever over anything else. Second, we are doing best to make the story consistent throughout the entire series. Hopefully people won't point out any contradictions.}}<section end=importance />


{{Interview/Q|EW|Both ''Mario'' and ''Zelda'' have celebrated their [[25th Anniversary|25th anniversary]]. What's it like to still be working on these franchises so many years later?}}
{{Interview/Q|EW|Both ''Mario'' and ''Zelda'' have celebrated their [[The Legend of Zelda 25th Anniversary|25th anniversary]]. What's it like to still be working on these franchises so many years later?}}


{{Interview/A|SM|When I first worked on the very first ''Mario'' game, I thought I would make ''Mario'' again and again, so that it would grow in conjunction with the technology. Mickey Mouse is a character that grew with the evolution of animation technology and motion picture technology. I thought that maybe I could do the same thing with Mario — he would be the character who grew with the evolution of digital technology. But I didn't know if Mario could really be appealing to fans. The fact that ''Super Mario'' could celebrate the 25th  anniversary last year might be the testament that people are appreciating it.}}
{{Interview/A|SM|When I first worked on the very first ''Mario'' game, I thought I would make ''Mario'' again and again, so that it would grow in conjunction with the technology. Mickey Mouse is a character that grew with the evolution of animation technology and motion picture technology. I thought that maybe I could do the same thing with Mario — he would be the character who grew with the evolution of digital technology. But I didn't know if Mario could really be appealing to fans. The fact that ''Super Mario'' could celebrate the 25th  anniversary last year might be the testament that people are appreciating it.}}
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