Hero Mode: Difference between revisions

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189 bytes added ,  January 23, 2021
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{{main|Master Mode}}
{{main|Master Mode}}
The Hero Mode in ''Breath of the Wild'' (referred to as Master Mode) is slightly different to previous versions, as it is unlocked as a part of the [[Breath of the Wild Expansion Pass]] and can be played right from the start. It features many difficulty increases, including leveling every enemy up by one tier, adding an additional difficulty tier (Golden), Sky Platforms occupied by strong enemies, giving enemies the ability to regenerate health, smarter Guardian AI (which will sometimes cause them to pause before they fire, making it difficult to parry their lasers), etc.
The Hero Mode in ''Breath of the Wild'' (referred to as Master Mode) is slightly different to previous versions, as it is unlocked as a part of the [[Breath of the Wild Expansion Pass]] and can be played right from the start. It features many difficulty increases, including leveling every enemy up by one tier, adding an additional difficulty tier (Golden), Sky Platforms occupied by strong enemies, giving enemies the ability to regenerate health, smarter Guardian AI (which will sometimes cause them to pause before they fire, making it difficult to parry their lasers), etc.
However, to balance this, many of the weapons that Link can obtain are also leveled up. For example, Soldier's Bow becomes Knight's Bow, Knight's Broadsword becomes Royal Broadsword, etc.


===Link's Awakening (2019)===
===Link's Awakening (2019)===