Cooking in Breath of the Wild: Difference between revisions

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{{Perspective}}
'''Cooking''' is a game mechanic in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', where [[Link (Breath of the Wild)|Link]] can throw up to five pieces of material into a lit [[Cooking Pot]] to create a cooked dish. Different combinations of items result in different dishes with different effects, mostly centered around recovery and enhancing Link’s capabilities.
'''Cooking''' is a game mechanic in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', where [[Link (Breath of the Wild)|Link]] can throw up to five pieces of material into a lit [[Cooking Pot]] to create a cooked dish. Different combinations of items result in different dishes with different effects, mostly centered around healing and stats boosting.


==The Basics==
==The Basics==


There are three types of cooking items: food, animals, and monster parts. Animals and monster parts must be cooked together in order to make something other than [[Dubious Food]]. To start off, simply roasting (putting something next to a cooking pot or on a fire) a food item will multiply the amount of hearts that food item gives by 1.5x. Cooking (putting in a cooking pot) a food item will double the amount of hearts it gives when eaten; the same rule applies to cooking multiple items. There are 116 different meals you can make, though each one can have varying stats and effects.
There are three types of cooking items: food, animals, and monster parts. Animals and monster parts must be cooked together in order to make something other than [[Dubious Food]]. To start off, simply roasting (exposing edible materials to an open flame) a food item will multiply the amount of hearts that food item recovers by 1.5x. Cooking (putting in a cooking pot) a food item will double the amount of hearts it recovers when eaten; the same rule applies to cooking multiple items. 116 different meals can be made, though each one can have varying stats and effects.


Some materials have special effect properties, which is noticeable in their name (e.g. an [[Electric Safflina]] will give you shock resistance if you cook it, while a [[Swift Carrot]] gives you more speed). Note that Link will not gain an effect if an effect-giving food is eaten raw. Also note that if two or more foods that give different effects are cooked together, the resulting meal will give no effect. All foods extend the duration of an effect.
Some materials have special effect properties, which is noticeable in their name (e.g. an [[Electric Safflina]] will grant shock resistance when cooked, while a [[Swift Carrot]] grants higher movement speed). Note that Link will not gain an effect if an effect-giving food is eaten raw. Also note that if two or more foods that give different effects are cooked together, the resulting meal will give no effect. All foods extend the duration of an effect.


Animals, such as [[Warm Darner]]s or [[Fireproof Lizard]]s, and monster parts, such as [[Bokoblin Guts]] and [[Lynel Hoof|Lynel Hooves]] can only be used in creating [[Elixir]]s. Animals and monster parts must be combined in order to create an elixir. Note that in some instances, food items can also be added without changing the final product into a meal.
Animals, such as [[Warm Darner]]s or [[Fireproof Lizard]]s, and monster parts, such as [[Bokoblin Guts]] and [[Lynel Hoof|Lynel Hooves]] can only be used in creating [[Elixir]]s. Animals and monster parts must be combined in order to create an elixir. Note that in some instances, food items can also be added without changing the final product into a meal.
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{{TODO|Add info. for Monster Extract}}
{{TODO|Add info. for Monster Extract}}


When making a meal to create an effect in Breath of the Wild, there is a certain amount of "effect points" that you need to use in order to get a certain level effect. We'll show the graphics first, then explain.  
When making a meal to create an effect in Breath of the Wild, there is a threshold of "points" that Link must cross in order to get a certain effect tier. Both a table and a written explanation are provided below.




{| class="wikitable" style="float:left; margin-right:2em;"
{| class="wikitable" style="float:left; margin-right:2em;"
! Effect || Points || Effect Level
! Effect || Point Threshold || Effect Tier
|-
|-
|rowspan=3 | <div align="center">Mighty</div> || <div align="center">1</div> || [[File:Mighty.png|30px]]
|rowspan=3 | <div align="center">[[Mighty]]</div> || <div align="center">1</div> || [[File:Mighty.png|30px]]
|-
|-
|<div align="center">5</div> || [[File:Mighty.png|30px]][[File:Mighty.png|30px]]
|<div align="center">5</div> || [[File:Mighty.png|30px]][[File:Mighty.png|30px]]
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|<div align="center">7</div> || [[File:Mighty.png|30px]][[File:Mighty.png|30px]][[File:Mighty.png|30px]]
|<div align="center">7</div> || [[File:Mighty.png|30px]][[File:Mighty.png|30px]][[File:Mighty.png|30px]]
|-
|-
|rowspan=3 | <div align="center">Tough</div> || <div align="center">1</div> || [[File:Tough.png|30px]]
|rowspan=3 | <div align="center">[[Tough]]</div> || <div align="center">1</div> || [[File:Tough.png|30px]]
|-
|-
|<div align="center">5</div> || [[File:Tough.png|30px]][[File:Tough.png|30px]]
|<div align="center">5</div> || [[File:Tough.png|30px]][[File:Tough.png|30px]]
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|<div align="center">7</div> || [[File:Tough.png|30px]][[File:Tough.png|30px]][[File:Tough.png|30px]]
|<div align="center">7</div> || [[File:Tough.png|30px]][[File:Tough.png|30px]][[File:Tough.png|30px]]
|-
|-
|rowspan=3 | <div align="center">Sneaky</div> || <div align="center">1</div> || [[File:Sneaky.png|30px]]
|rowspan=3 | <div align="center">[[Sneaky]]</div> || <div align="center">1</div> || [[File:Sneaky.png|30px]]
|-
|-
|<div align="center">6</div> || [[File:Sneaky.png|30px]][[File:Sneaky.png|30px]]
|<div align="center">6</div> || [[File:Sneaky.png|30px]][[File:Sneaky.png|30px]]
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|<div align="center">9</div> || [[File:Sneaky.png|30px]][[File:Sneaky.png|30px]][[File:Sneaky.png|30px]]
|<div align="center">9</div> || [[File:Sneaky.png|30px]][[File:Sneaky.png|30px]][[File:Sneaky.png|30px]]
|-
|-
|rowspan=3 | <div align="center">Hasty</div> || <div align="center">1</div> || [[File:Hasty.png|30px]]
|rowspan=3 | <div align="center">[[Hasty]]</div> || <div align="center">1</div> || [[File:Hasty.png|30px]]
|-
|-
|<div align="center">5</div> || [[File:Hasty.png|30px]][[File:Hasty.png|30px]]
|<div align="center">5</div> || [[File:Hasty.png|30px]][[File:Hasty.png|30px]]
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|<div align="center">7</div> || [[File:Hasty.png|30px]][[File:Hasty.png|30px]][[File:Hasty.png|30px]]
|<div align="center">7</div> || [[File:Hasty.png|30px]][[File:Hasty.png|30px]][[File:Hasty.png|30px]]
|-
|-
|rowspan=3 | <div align="center">Electro</div> || <div align="center">1</div> || [[File:Electro.png|30px]]
|rowspan=3 | <div align="center">[[Electro]]</div> || <div align="center">1</div> || [[File:Electro.png|30px]]
|-
|-
|<div align="center">4</div> || [[File:Electro.png|30px]][[File:Electro.png|30px]]
|<div align="center">4</div> || [[File:Electro.png|30px]][[File:Electro.png|30px]]
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|<div align="center">6</div> || [[File:Electro.png|30px]][[File:Electro.png|30px]][[File:Electro.png|30px]]
|<div align="center">6</div> || [[File:Electro.png|30px]][[File:Electro.png|30px]][[File:Electro.png|30px]]
|-
|-
|rowspan=2 | <div align="center">Spicy</div> || <div align="center">1</div> || [[File:Spicy.png|30px]]
|rowspan=2 | <div align="center">[[Spicy]]</div> || <div align="center">1</div> || [[File:Spicy.png|30px]]
|-
|-
|<div align="center">6</div> || [[File:Spicy.png|30px]][[File:Spicy.png|30px]]
|<div align="center">6</div> || [[File:Spicy.png|30px]][[File:Spicy.png|30px]]
|-  
|-  
|rowspan=2 | <div align="center">Chilly</div> || <div align="center">1</div> || [[File:Chilly.png|30px]]
|rowspan=2 | <div align="center">[[Chilly]]</div> || <div align="center">1</div> || [[File:Chilly.png|30px]]
|-
|-
|<div align="center">6</div> || [[File:Chilly.png|30px]][[File:Chilly.png|30px]]
|<div align="center">6</div> || [[File:Chilly.png|30px]][[File:Chilly.png|30px]]
|-
|-
|rowspan=11 | <div align="center">Energizing</div> || <div align="center">1</div> || [[File:Energizing1.png|30px]]
|rowspan=11 | <div align="center">[[Energizing]]</div> || <div align="center">1</div> || [[File:Energizing1.png|30px]]
|-  
|-  
| <div align="center">2</div> || [[File:Energizing2.png|30px]]
| <div align="center">2</div> || [[File:Energizing2.png|30px]]
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| <div align="center">11</div> || [[File:Energizing5.png|30px]][[File:Energizing5.png|30px]][[File:Energizing5.png|30px]]
| <div align="center">11</div> || [[File:Energizing5.png|30px]][[File:Energizing5.png|30px]][[File:Energizing5.png|30px]]
|-
|-
|rowspan=10 | <div align="center">Enduring</div> || <div align="center">1</div> || [[File:Enduring1.png|30px]]
|rowspan=10 | <div align="center">[[Enduring]]</div> || <div align="center">1</div> || [[File:Enduring1.png|30px]]
|-
|-
|<div align="center">2</div> || [[File:Enduring2.png|30px]]
|<div align="center">2</div> || [[File:Enduring2.png|30px]]
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|<div align="center">10</div> || [[File:Enduring5.png|30px]][[File:Enduring5.png|30px]]
|<div align="center">10</div> || [[File:Enduring5.png|30px]][[File:Enduring5.png|30px]]
|-
|-
|<div align="center">Hearty</div> || colspan=2 | +1 [[File:Yellow-Heart.png|30px|link=Temporary Heart]] per point.
|<div align="center">[[Hearty]]</div> || colspan=2 | +1 [[File:Yellow-Heart.png|30px|link=Temporary Heart]] per point.
|}
|}


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===Explanation===
===Explanation===


Depending on what effect level you want in your dish, you need a certain number of points. The second graphic shows you how many points you need to get an effect. Different materials give different amounts of points. The first graphic shows how many points each material gives you for a specific effect. For example, if Link puts four [[Armoranth]]s into a pot, the dish created will give a level one tough effect, because each Armoranth equals one point, and a level two effect requires 5 points, so it can only reach level one. But if Link puts in 3 [[Ironshroom]]s and an [[Armored Porgy]], he will get a level 3 tough effect because Ironshrooms are worth 2 points and an Armored Porgy is worth 3, totaling to 9 points, which exceeds the 7-point requirement for a level 3 tough effect.
Depending on the effect tier wanted in the dish, a certain amount of points are needed. The first table shows the threshold required to acquire different effect tiers. Different materials provide different amounts of points. The second table shows how many points each material grants for a specific effect. For example, if Link places four [[Armoranth]]s into a cooking pot, the dish created will give a low-level Tough effect, because each Armoranth provides one point, and the threshold for a mid-level effect is 5 points. On the other hand, if Link makes a meal out of 3 [[Ironshroom]]s and an [[Armored Porgy]], that meal will grant a high-level Tough effect because Ironshrooms are worth 2 points apiece and an Armored Porgy is worth 3 points. This totals to 9 points, which exceeds the 7-point threshold for a high-level Tough effect.


===Notes===
===Notes===
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==Critical Effects==
==Critical Effects==


Every time you cook a meal, there is a 10% chance that you will get a critical effect, unless a modifier like [[Monster Extract]] or a [[Shard of Farosh's Horn|Dragon Horn]] is used, or [[Dubious Food]] is cooked. There are 5 types of critical effects: +1 [[Temporary Heart]]s, +1 potency level, +5 minutes of duration, +2/5 of a [[Stamina Wheel]], or +3 hearts. Each effect has an equal chance of happening, though only one can happen per meal. Also note that if an effect does not apply to the meal, it will be excluded as a possibility (e.g. a meal that gives a tough effect cannot have extra stamina or extra temporary hearts).
Every time Link cooks a meal, there is a flat 10% chance that a critical effect will affect the meal’s properties (unless a modifier like [[Monster Extract]] or a [[Shard of Farosh's Horn|Dragon Horn]] is used, or [[Dubious Food]] or [[Rock-Hard Food]] is cooked). There are 5 types of critical effects: +1 [[Temporary Heart]], +1 effect tier, +5 minutes of duration, +2/5 of a [[Stamina Wheel]], or +3 hearts. Each effect has an equal chance of happening, though only one can happen per meal. Also note that if an effect does not apply to the meal, it will be excluded as a possibility (e.g. a meal that gives a tough effect cannot have extra stamina or extra temporary hearts from a critical effect).


There are two ways to guarantee your meal a critical effect: cooking during a [[Blood Moon]], and using a dragon part or [[Star Fragment]] in your dish. Cooking from 11:35 PM to 11:55 PM during a Blood Moon will result in your meal having a critical effect 100% of the time. Using a Star Fragment or any dragon part, be it a claw, scale, fang, or horn, will also result in your meal having a guaranteed critical effect.
A critical effect can be guaranteed in two ways: cooking at certain times during the night of the [[Blood Moon]], and using a dragon part or [[Star Fragment]] in the dish. Cooking from 11:30 PM to 12:30 AM (23:30 to 0:30) during a Blood Moon will always add a critical effect to the meal being prepared. Using a Star Fragment or any dragon part will also guarantee a critical effect to the dish.


==See also==
==See also==
autopatrol
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