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Showcased differing values in definitive edition (sorry mods, I didn't realize that I could edit the entire page at once)
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(Showcased differing values in definitive edition (sorry mods, I didn't realize that I could edit the entire page at once))
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{{Infobox|location
{{Infobox|location
| image =  
| image =  
| caption =
| game = ''[[Hyrule Warriors]]''
| game = ''[[Hyrule Warriors]]''
| location      = [[Bazaar]]
| location      = [[Bazaar (Hyrule Warriors)|Bazaar]]
| item = Mixtures
| item = Mixtures
| related =  
| related = [[Badge Market]]<br/>[[Training Dojo]]<br/>[[Smithy]]<br/>[[Cooking in Age of Calamity]]
}}
}}


The '''Apothecary''' is a [[shop]] in ''[[Hyrule Warriors]]''. It can be found in the [[Bazaar]] like other shops in the game. Here, materials and [[Rupee]]s are exchanged for various mixtures. Mixtures provide bonuses that last for one stage. Mixtures are mainly used to find better Weapons, however as you collect more Golden Skulltulas, more mixtures will be added to the Apothecary.
The '''Apothecary''' is a [[shop]] in ''[[Hyrule Warriors]]''. It can be found in the [[Bazaar (Hyrule Warriors)|Bazaar]] like other shops in the game. Here, materials and [[Rupee]]s are exchanged for various mixtures. Mixtures provide bonuses that last for one stage. Mixtures are mainly used to find better weapons; however, as more [[Gold Skulltula]]s are collected, more mixtures will be added to the Apothecary.
{{TODO}}
{{TODO}}
{{Clear}}
{{Clear}}


==Potions==
==Potions==
If you've created an empty bottle badge for one of your Warriors in the Badge Market, you'll be able to use a potion during your battles. The potion inside changes when you've collected enough Gold Skulltulas to expand the Apothecary.
If an empty bottle badge has been created for one of the Warriors in the [[Badge Market]], a potion can be used during battles. The potion inside changes as more Gold Skulltulas are collected.
 
{| class="wikitable"
{| class="wikitable"
! Name !! Skulltulas !! Effects
! Name !! Skulltulas !! Effects
Line 20: Line 20:
| Red Potion || Default || Replenishes 5 hearts.
| Red Potion || Default || Replenishes 5 hearts.
|-
|-
| Purple Potion || 2 || Replenishes 5 hearts and half of a spirit bar.
| Purple Potion || 2 (3 in definitive edition) || Replenishes 5 hearts and half of a [[Special Attack]] gauge segment.
|-
|-
| Blue Potion || 7 || Replenishes 10 hearts and half of a spirit bar.
| Blue Potion || 7 (12 in definitive edition) || Replenishes 10 hearts and half of a Special Attack gauge segment.
|-
|-
| Green Potion || 25 || Replenishes 10 hearts and one spirit bar.
| Green Potion || 25 (45 in definitive edition) || Replenishes 10 hearts and one Special Attack gauge segment.
|-
|-
| Gold Potion || 50 || Replenishes 15 hearts and one and a half spirit bars.
| Yellow Potion || 50 (90 in definitive edition)|| Replenishes 15 hearts and one and a half Special Attack gauge segments.
|}
|}
==Mixtures==
==Mixtures==
Adding mixtures to Potions will provide added bonuses for one battle. Only one Mixture can be made per battle. The type of materials and how much rupees are needed depends on the mixture and how strong it is. The more Gold Skulltulas you collect, the stronger the mixture becomes.
Adding mixtures to potions will provide added bonuses for one battle. Only one mixture can be made per battle. The type of materials and how much rupees are needed depends on the mixture and how strong it is. As more Gold Skulltulas are collected, you will more mixtures become available and stronger versions of existing mixtures are unlocked
 
* * = introduced in v1.4 update
* ** = introduced in v1.5 update


===Weapon Drop===
===Weapon Drop===
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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Weapon Drop I || none || Bronze Materials (x20) || {{R|100}} || Weak increase to weapon drop rate.
| Weapon Drop I || none || Bronze Materials (x20) || {{HWR|100}} || Weak increase to weapon drop rate.
|-
|-
| Weapon Drop II || 2 || Silver Materials (x5) || {{R|500}} || Moderate increase to weapon drop rate.
| Weapon Drop II || 2 (3 in definitive edition)|| Silver Materials (x5) || {{HWR|500}} || Moderate increase to weapon drop rate.
|-
|-
| Weapon Drop III || 25 || Gold Materials (x1) || {{R|1,000}} || Strong increase to weapon drop rate.
| Weapon Drop III || 25 (45 in definitive edition) || Gold Materials (x1) || {{HWR|1,000}} || Strong increase to weapon drop rate.
|}
|}


===Weapon Rank===
===Weapon Rank===


Increases the probability of dropping high leveled weapons, providing you have found or unlocked the Warrior's weapons in Legend or Adventure Mode.
Increases the probability of enemies dropping high leveled weapons, providing you have found or unlocked the Warrior's weapons in Legend or Adventure Mode.


{| class="wikitable"
{| class="wikitable"
! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Weapon Rank I || 7 || Bronze Materials (x20) || {{R|300}} || Weak increase to dropped weapon ranks.
| Weapon Rank I || 7 (12 in definitive edition) || Bronze Materials (x20) || {{HWR|300}} || Weak increase to dropped weapon ranks.
|-
|-
| Weapon Rank II || 25 || Silver Materials (x5) || {{R|1,500}} || Moderate increase to dropped weapon ranks.
| Weapon Rank II || 25 (45 in definitive edition) || Silver Materials (x5) || {{HWR|1,500}} || Moderate increase to dropped weapon ranks.
|-
|-
| Weapon Rank III || 50 || Gold Materials (X1) || {{R|3,000}} || Strong increase to dropped weapon ranks.
| Weapon Rank III || 50 (90 in definitive edition) || Gold Materials (X1) || {{HWR|3,000}} || Strong increase to dropped weapon ranks.
|}
|}


===Weapon Star===
===Weapon Star===


Increases the probability of dropping weapons with more stars.
Increases the probability of enemies dropping weapons with a higher value of stars.


{| class="wikitable"
{| class="wikitable"
! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Weapon Star I || none || Bronze Materials (x20) || {{R|400}} || Weak increase to dropped weapon stars.
| Weapon Star I || none || Bronze Materials (x20) || {{HWR|400}} || Weak increase to dropped weapon stars.
|-
|-
| Weapon Star II || 2 || Silver Materials (x5) || {{R|2,000}} || Moderate increase to dropped weapon stars.
| Weapon Star II || 2 (3 in definitive edition) || Silver Materials (x5) || {{HWR|2,000}} || Moderate increase to dropped weapon stars.
|-
|-
| Weapon Star III || 50 || Gold Materials (x1) || {R|4,000}} || Strong increase to dropped weapon stars.
| Weapon Star III || 50 (90 in definitive edition) || Gold Materials (x1) || {{HWR|4,000}} || Strong increase to dropped weapon stars.
|}
|}


===Weapon Slot===
===Weapon Slot===


Increases the Probability of dropping weapons with a high number of slots. Keep in mind his will not guarantee empty slots on the dropped weapon.
Increases the probability of enemies dropping weapons with a high number of slots. Keep in mind this will not guarantee empty slots.


{| class="wikitable"
{| class="wikitable"
! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Weapon Slot I || 2 || Bronze Materials (x20) || {{R|200}} || Weak increase to dropped weapon slots.
| Weapon Slot I || 2 (3 in definitive edition) || Bronze Materials (x20) || {{HWR|200}} || Weak increase to dropped weapon slots.
|-  
|-  
| Weapon Slot II || 7 || Silver Material (x5) || {{R|1,00}} || Moderate increase to dropped weapon slots.
| Weapon Slot II || 7 (12 in definitive edition) || Silver Material (x5) || {{HWR|1,00}} || Moderate increase to dropped weapon slots.
|-
| Weapon Slot III || 50 (90 in definitive edition) || Gold Materials (x1) || {{HWR|2,000}} || Strong increase to dropped weapon slots.
|}
 
===Empty Slot===
Increases the probability of enemies dropping weapons with empty slots. Keep in mind this will not guarantee a high number of slots.
 
{| class="wikitable"
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
| Empty Slot I || 25 (45 in definitive edition) || Bronze Materials (x20) || {{HWR|500}} || Weak increase to dropped weapons with empty slots.
|-
| Empty Slot II || 50 (90 in definitive edition) || Gold Materials (x1) || {{HWR|1,000}} || Strong increase to dropped weapons with empty slots.
|}
 
===Attack Skill===
 
Increases the probability of enemies dropping weapons with ATK skills.
 
{| class="wikitable"
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
| Attack Skill I || 7 (12 in definitive edition) || Bronze Materials (x20) || {{HWR|200}} || Weak increase to weapon drops with ATK Skills.
|-
| Attack Skill II || 25 (45 in definitive edition) || Gold Materials (x1) || {{HWR|400}} || Strong increase to weapon drops with ATK Skills.
|}
 
===Element Skill===
 
Increases the probability of enemies dropping weapons with ELE skills.
 
{| class="wikitable"
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
| Element Skill I || 7 (12 in definitive edition) || Bronze Materials (x20) || {{HWR|400}} || Weak increase to weapon drops with ELE Skills.
|-
| Element Skill II || 25 (45 in definitive edition) || Gold Materials (x1) || {{HWR|800}} || Strong increase to weapon drops with ELE Skills.
|}
 
===VS Skill===
 
Increases the probability of enemies dropping weapons with VS skills.
 
{| class="wikitable"
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
| Element Skill I || 7 (12 in definitive edition) || Bronze Materials (x20) || {{HWR|1,800}} || Weak increase to weapon drops with VS Skills.
|-
|-
| Weapon Slot III || 50 || Gold Materials (x1) || {{R|2,000}} Strong increase to dropped weapon slots.
| Element Skill II || 25 (45 in definitive edition) || Gold Materials (x1) || {{HWR|3,600}} || Strong increase to weapon drops with VS Skills.
|}
|}


===Bonus Skill===
Increases the probability of enemies dropping weapons with BON skills.
{| class="wikitable"
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
| Bonus Skill I || 7 (12 in definitive edition) || Bronze Materials (x20) || {{HWR|300}} || Weak increase to weapon drops with BON Skills.
|-
| Bonus Skill II || 25 (45 in definitive edition) || Gold Materials (x1) || {{HWR|600}} || Strong increase to weapon drops with BON Skills.
|}
===KO Skill===
Increases the probability of enemies dropping weapons with KO skills.
{| class="wikitable"
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
| KO Skill I || 7 (12 in definitive edition) || Bronze Materials (x20) || {{HWR|1,500}} || Weak increase to weapon drops with KO Skills.
|-
| KO Skill II || 25 (45 in definitive edition) || Gold Materials (x1) || {{HWR|3,000}} || Strong increase to weapon drops with KO Skills.
|}
===Special Skill===
Increases the probability of enemies dropping weapons with SPE skills.
{| class="wikitable"
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
| Element Skill I || 7 (12 in definitive edition) || Bronze Materials (x20) || {{HWR|2,000}} || Weak increase to weapon drops with SPE Skills.
|-
| Element Skill II || 25 (45 in definitive edition) || Gold Materials (x1) || {{HWR|4,000}} || Strong increase to weapon drops with SPE Skills.
|}
==Misc Mixtures==
These mixtures have been added to the game via updates. Unlike the above mixtures, these have nothing to do with weapons or weapon drops, instead they affect the other aspects of the battlefield. These mixtures do not require Gold Skulltulas to use - only bronze materials and large sums of Rupees are required.
{| class="wikitable"
! Name !! Materials !! Cost !! Effects
|-
| Item Power-Up <ref group="ud" name="1.4">Introduced in v1.4 update</ref> || Bronze Materials (x100) || {{HWR|30,000}} || Items are permanently powered up for a battle.
|-
| Guard Breaker <ref group="ud" name="1.4" /> || Bronze Materials (x150) || {{HWR|40,000}} || Allows a Warrior to break an enemy's guard.
|-
| SP Replenishing <ref group="ud" name="1.4" /> || Bronze Materials (x200) || {{HWR|50,000}} || The [[Special Attack]] gauge continually replenishes.
|-
| XP Excelerator <ref group="ud" name="1.5">Introduced in v1.5 update</ref> || Bronze Materials (x50) || {{HWR|10,000}} || KO'd enemies give more [[Experience Point|experience points]].
|-
| Rupee Festival <ref group="ud" name="1.5" /> || Bronze Materials (x75) || {{HWR|1}} || KO'd enemies drop more Rupees.
|-
| Materials Master <ref group="ud" name="1.5" /> || Bronze Materials (x100) || {{HWR|50,000}} || KO'd enemies drop more gold and silver materials.
|-
| Weak Point Smasher <ref group="ud" name="1.6">Introduced in v1.6 update</ref> || Bronze Materials (x125) || {{HWR|25,000}} || Weak Point gauges are reduced faster.
|-
| Anti-Boss Formula <ref group="ud" name="1.6" /> || Bronze Materials (x150) || {{HWR|30,000}} || Damage against Giant Bosses is increased.
|-
| Boss MP Absorber <ref group="ud" name="1.6" /> || Bronze Materials (x175) || {{HWR|35,000}} || Absorbs magic power from Giant Bosses.
|}


<references group="ud" />


{{Cat|Hyrule Warriors}}
{{Cat|Hyrule Warriors}}
{{Cat|Shops}}
{{Cat|Shops}}